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The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



Call for Authors: ShaderX7

After the success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4 (Game developer frontline award), ShaderX5 and soon ShaderX6, we are looking for authors for ShaderX7. The book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects. Proposals are due by February 28th, 2008. Please send them to wolf at An example proposal, writing guidelines and a FAQ can be downloaded from

Dec 17, 2007 | Category: General


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