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The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



Call for Authors: ShaderX6 by April 1, 2007

The ShaderX book series is looking for authors for ShaderX6. The book will cover advanced rendering techniques that run on the OpenGL API and/or DirectX run-time with any shader language and will include topics on: Geometry Manipulation; Rendering Techniques; Mobile Devices shader programming; Image Space; Shadows; 3D Engine Design; Tools; Environmental Effects. Proposals are due by April 1st, 2007.

Mar 13, 2007 | Category: Developers


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