Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

 

Call for Papers—Game Engine Gems 2

After a very successful launch of the first volume of the Game Engine Gems series at GDC 2010, Jones and Bartlett Publishers is now accepting proposals for the second volume! The paper submission period for Game Engine Gems 2 is now open through June 15, 2010. To submit a proposal, please visit the official website at the following location: http://www.gameenginegems.com/ As with the first volume, the theme of the book includes everything having to do with game engine design and implementation. Specific topics that we’re looking for include rendering techniques, shaders, OpenGL / DirectX, physics / collision detection, mathematics, programming techniques, engine architecture, visibility determination, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. This list is not exhaustive, and we will be happy to evaluate any idea that pertains to making game engines.

Apr 01, 2010 | Category: GeneralDevelopers

Comments

<< Back to main

 
Column Footer