BumpTop is a prototyp for a new desltop metaphor tha behaves in a more physically realistic manner using piling instead of filing. Programs and files can be casually shuffled around and are influenced by physical characteristics such as friction and mass, much like you would manipulate lightweight objects in the real world. You can throw a bunch of similar objects on a pile to represent stuff you’ll get to later, or stack them neatly to represent stuff you’ve already seen. BumpTop runs in real-time on a Toshiba M200 TabletPC with a 1.6 Ghz CPU, 1 GB RAM and a GeForce FX Go 5200 graphics card. The prototype is written with C++, OpenGL and GLUT. Rigid body dynamics and collision detection are provided by the NovodeX Physics SDK.
Jun 22, 2006 | Category: Applications •