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Blender v2.41 adds OpenGL Shading Language support to Game Engine

The new Blender v2.41 adds support for OpenGL Shading Language vertex and fragment shaders in the Game Engine.  Shader scripts are uploaded using the built-in Python scripting. The new release also adds multiple UV sets, multiple viewports, the return of the armatures, double sided lighting, alpha test sorting, restoration of sound, and updates to the bullet rigidbody dynamics and collision system,

Jan 25, 2006 | Category: Applications


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