OpenGL News Archives
Oct 08, 2015
The benchmarks use Manhattan and T-Rex, both high-level tests that render a full 3D scene. Manhattan is the more demanding of the two, and it uses more complex lighting and effects. The ALU, Driver Overhead, and Texturing tests are low-level ones that attempt to measure some specific aspect of graphics performance. For whatever reason, the OpenGL version of GFXBench consistently beats the Metal version in the T-Rex, ALU, and Texturing tests. And usually it’s not winning by a little, it’s winning by a lot. There are many cases where OpenGL still performs better despite the fact that Apple’s implementation is out of date, and there are other cases where Metal might perform a little better but may not be worth the extra programming complexity that comes with low-overhead APIs.