Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware using the OpenGL API. Topics include the physics of light, modeling real-world light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, and real-time radiosity. The CD-ROM contains all of the source code used in the sample applications, the resources (models, textures, probes, etc.), along with the SDKs and libraries needed to build them.
Nov 17, 2004 | Category: Developers •