Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

 

Advanced Graphics Programming Using OpenGL

feature graphic

The new book (shipping Feb 16, 2005), Advanced Graphics Programming Using OpenGL, brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques - those that dont require esoteric hardware or custom graphics libraries - that are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Authors are from Nvidia and Microsoft.

Jan 14, 2005 | Category: Developers

Comments

<< Back to main

 
Column Footer