360 Game Creator is a complete development environment for 2d games,
featuring a fully unified lighting and shading system powered by the OpenGL API and OpenGL Shading Language. It features per pixel lighting and optional pre-baked raytraced shadows or real time dynamic projected shadow mapping. A custom GUI driven map editor, scripting and AI set up provide enables any type of 2d tile or character driven game. For Windows, Linux and Mac and all code is cross-platform portable.
Sep 06, 2005 | Category: Developers •