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Cg Toolkit 3.0 February 2011 Release Available

Feb 24, 2011

Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The February 2011 release includes:

  • Improved DX11 tessellation support
  • Resolved an issue with nearly identical user defined types
  • Resolved an issue with default values from unreferenced uniform parameters
  • Support setting matrices beyond 96 float constants in the vp30 profile
  • Application supplied compilation options now override those set by cgGLSetOptimalOptions
  • Improved support for 'const' variables in the GLSL profiles
  • Added sampler state documentation

Updated Cg 3.0 reference documentation is available for browsing.

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