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Call for Authors for advanced OpenGL and OpenGL ES rendering techniques for ShaderX6

The ShaderX book series is looking for contributions for advanced OpenGL and OpenGL ES rendering techniques, for the new ShaderX6.  Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Proposals are due by April 1st, 2007. Please send them to wolf at

Nov 20, 2006 | Read article... | Permalink

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