OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

OpenGL Headline News

Billboarding and the Geometry Shader tutorial released

This is the 27th installment in a series dedicated to promote OpenGL development on Linux with a focus on OpenGL 3.3 and beyond. The tutorial explains how to implement the billboarding technique and introduces the geometry shader.

Aug 01, 2011 | Read article... | Permalink

Read more OpenGL news