The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

OpenGL Headline News

ATI GPU Shading and Rendering paper from Siggraph 2005 (873 KB pdf)

This paper from Siggraph 2005 on GPU Shading and Rendering describes the Ashli shader compiler  an advanced shading language interface tool from ATI that streamlines and maps arbitrary complex shaders (Renderman, OpenGL Shading Language, HLSL) onto graphics shading hardware. The shading compiler improves interfaces to the rendering sub system, tones down shading language differences (e.g. compiling HLSL bound Effect to OpenGL ARB Fragment Program), can partition shaderd across GPUs, and the remaps GPU processors. There is also a companion slide show.

Aug 17, 2005 | Read article... | Permalink

Read more OpenGL news

Khronos at GDC 2018