OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

OpenGL News Archives

breve OpenGL API-based 3D simulation environment 2.0.1 enhances rendering

breve is a free, open-source software that makes it easy to build 3D simulations of decentralized systems and artificial life.  It includes physical simulation and collision detection so you can simulate realistic creatures, and a rich OpenGL API display engine so you can visualize your simulated worlds.  V2.0 introduces a number of improvements to breve’s rendering capabilities, including improved transparencies, the ability to programmatically modify textures in real-time, and the ability to place multiple cameras throughout the simulated world.

Oct 15, 2004 | Read article... | Permalink

GLSHell interpreter lets you create basic OpenGL API demos without compiling

GLSHell interpreter offers built-in basic OpenGL API functions, 3D mathematics, GLApp, PBuffer, Mesh, Texture, and Shader classes. Using GLSHell one could create OpenGL API based demos without using a compiler.

Oct 15, 2004 | Read article... | Permalink

Cleavage 3D OpenGL API-based interactive screensaver

feature graphic

Mix babes, bikinis and blades and you’ve got the OpenGL API-based Cleavage 3D Interactive Screensaver! Challenge your friends to a sword fight in game mode, or for those who like to watch, sit back and watch the bikini clad women battle it out in amazing 3D graphics as a screensaver! You can also make this classic game remake play your MP3s in the background.

Oct 15, 2004 | Read article... | Permalink

ACM/SIGGRAPH-TOKYO 33rd Seminar “At the Forefront of OpenGL technology”

The Siggraph Tokyo seminar on Oct 27, 2004, will feature 3 OpenGL API-related presentations:

  • OpenGL 2.0 Programing
  • OpenGL ES General
  • OpenGL Performer

Presentations run from 17:00-21:00, at the SGI Japan Seminar Hall ( B1F ) Ebisu Garden Place Tower, Ebisu 4-20-3 Shibuya-ku Tokyo Japan.

Oct 14, 2004 | Read article... | Permalink

3D Box Shot creates 3D packaging prototypes using the OpenGL API for real-time manipulation

3D Box Shot a new virtual packaging design tool that converts bitmap artwork into a 3D box (6 different types) in realtime using the OpenGL API so you can rapidly prototype your box designs. You can rotate, pan and zoom your box in real-time, then export high quality bitmap images of your packaging for web or print.

Oct 14, 2004 | Read article... | Permalink

MojoWorld 3 procedural world creator adds OpenGL API-based interactive lights, billboards, and FX

MojoWorld’s procedural fractal landscape generation engine creates complete planets with unlimited detail including sky, sun, moon, stars and water. Everything can be modified, transformed and animated in real-time using OpenGL API hardware acceleration. New features in version 3 include PhotoBillboards, vegetation, river terrains, terran import/export, interactive light sources, MojoFX 2D special effects, SmartGuides, transformation tools, navigation tools, and more.

Oct 14, 2004 | Read article... | Permalink

Croquet OpenGL API-based massively multi-user collaboration and visualization developer release

Croquet is a combination of computer software and network architecture that supports deep collaboration and resource sharing among large numbers of users within the context of a large-scale distributed OpenGL API-based visualization system. This development release (Mac, Win, Linux) is aimed at experienced self-sufficient software developers who are comfortable working with unsupported software with minimal documentation.

Oct 12, 2004 | Read article... | Permalink

Delta3D open source modular OpenGL API-accelerated engine explores the use of gaming technologies in

Delta3D v 0.2.0 is an Open Source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine,  Character Animation Library, and OpenAL. This provides a high-level API while still allowing the end user the optional, low-level functionality. It uses the OpenGL API for rendering. Currently is comes as pre-compiled Win binaries.

Oct 12, 2004 | Read article... | Permalink

Generating Outlines in OpenGL

This tutorial describes two techniques to outline 3D objects using the OpenGL API. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. Outlining objects on the screen can be used in CAD system to show that an object is currently selected or to improve the display of densely triangulated objects where an outline mode can be a way of portraying the shape of an object to a user without overcomplicated wireframe rendering.

Oct 12, 2004 | Read article... | Permalink

SGI Prism OpenGL API-based visualization solution for Linux using up to 512 Itanium 2 CPUs and 16 Fi

The new Silicon Graphics Prism visualization systems offers unmatched OpenGL API-based visualization performance under Linux with independantly scalable (CPU, I/O, memory, storage, graphics), shared system-wide memory visualization architecture. It supports up to 16 ATI FireGL GPUs (with dynamic load balancing) and 512 Intel Itanium 2 CPUs, so the system is both powerful and economical (easier to manage than clusters).  It of course supports the top OpenGL API-based visualization tools and APIs, including OpenGL Performer, OpenGL Multipipe and OpenGL Volumizer.

Oct 11, 2004 | Read article... | Permalink

Survey on OpenGL ES developer lecture series

Khronos has posted a survey asking developers when they would want to attend the Khronos Developer University OpenGL ES-focused Lecture Series.  They list a variety of possible dates and associated events throughout 2005 and ask developers to let them know which you would most likely attend, if any.  You can also suggest other locations and times.



The day long sessions review the ‘basics of using OpenGL ES’,  ’ migrating from desktop OpenGL to OpenGL ES’, ‘how to use fixed-point’ and ’ tips & tricks for how to crank maximum performance from very constrained systems’.  Coders will leave the sessions with a clear picture of the techniques required to enable visually rich content on mobile platforms.

Oct 06, 2004 | Read article... | Permalink

GPUBench benchmarking of programmable graphics hardware for OpenGL API shader programs

GPUBench is a benchmark suite designed to analyze the performance of programmable graphics processors in areas of particular importance to general purpose computation. Included in the suite are tests that rigorously exercise a system’s GPU, determining statistics such as memory input/output bandwidth to floating point buffers, texture cache bandwidth, data download and readback rates, instruction throughput, and instruction precision. Information included in GPUBench reports is useful in accurately estimating the performance of OpenGL shader programs as well as determining if a particular GPU is a viable target platform for a particular computation.

Oct 06, 2004 | Read article... | Permalink

Three Quake3 OpenGL API-based BSP loader tutorials on collision

These 3 new tutorials feature step-by-step simple instructions on how to handle collision with BSP worlds, sliding, gravity, jumping and climbing stairs/slopes. They add to 3 previous BSP Loader tutorials

Oct 06, 2004 | Read article... | Permalink

Jun for Java OpenGL API-based library supports Java 2 Platform Standard Edition 5.0

Jun for Java is an open source, OpenGL API-based class library framework to handle 3D graphics and multimedia. It provides an OpenGL API interface as a primitive for 3D graphics handling. The new v482 release adds support for Java 2 Platform Standard Edition 5.0.

Oct 06, 2004 | Read article... | Permalink

Nvidia System N2 Arcade Platform Solution to use OpenGL API for Japanese arcade games

Nvidia will be providing Japanese arcade game maker Namco with the “Nvidia System N2 Arcade Platform Solution” for its next-generation arcade hardware. It will feature a GeForce graphics card using the OpenGL graphics API, and the Linux operating system.

Oct 04, 2004 | Read article... | Permalink

Page 180 of 192 pages ‹ First  < 178 179 180 181 182 >  Last ›