OpenGL News Archives
Espresso3D v0.1 is an application/game engine written entirely in Java using the Lightweight Java Game Library‘s OpenGL bindings. A completely free open source sample application, Pong clone, shows how to use the E3D API.
H3D API is a C++ implementation of the X3D standard as an
open source API for the development of haptic (touch-enabled)
applications. H3D API uses the OpenGL API to support hardware accelerated graphics rendering as well as open source libraries such as Python, FreeImage, Xerces and GLEW. Haptic rendering is performed using SensAble Technologies Open Haptics SDK. Haptic rendering can be easily disabled, allowing H3D to be optionally used as an X3D compliant API (X3D is the successor to VRML). Commercial, NON-GPL, licensing of H3D API is also available.
Ayam is a free 3D modelling environment for the RenderMan interface.
The new release v1.8 adds support for birailed surfaces, text objects,
and CSG previews rendered with the OpenGL API via OpenCSG.
Ultimate Unwrap3D is a specialty Windows tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. It features OpenGL API rendered viewports, with multiple layouts.
JSpace OpenGL API-based 3D multi-user cyberspace adds TrueType support
JSpace is a general purpose, 3D, multi-user cyberspace. JSpace is a client-server version of the OpenGL API-based Digital Sunlite Project. JSpace has a more traditional client-server design instead of a peer-to-peer design. The 3d engine is based on the OpenGL graphics API. Right now it uses the fixed function graphics pipeline as opposed to vertex/fragment shaders. The new v.1 supports Trutype fonts using FTGL and Freetype.
TopDesk gives you instant access to any open window with a single keystroke using the OpenGL API for
TopDesk for Win XP gives you an overview of all open windows, including minimized windows. With a single key press, it immediately scales down all your windows, including your minimized windows, and tiles them all on-screen in an easy to navigate layout. (very similar to Mac OS X Exposé) View thumbnails of all open windows, display windows belonging to the current application, or hide all windows to quickly access the desktop. Window scaling and animation is in real-time using the OpenGL API.
VRMesh is a sketch-based free-form 3D polygonal modeling software using the OpenGL API, especially suitable for the conceptual 3d industrial design. The new V1.1 adds enhanced Digital Clay modeling for work on unstructured triangle meshes using Morph, Soft Brush, Crease Brush, Round Brush and Smooth Brush commands.
VirtualMEC is an OpenGL-API-based 3D CAD application for building Meccano models. Meccano is a model construction system made up of strips, plates, girders, wheels and gears, based on the principles of mechanical engineering. Using VirtualMEC, just like the real Mecanno, you start with a part, insert a bolt into a hole, then add another part, add a nut to the bolt, and so on. VirtualMEC contains the rendering and the behaviour logic of more than 250 parts.
Rearview is an open source real-time raytracing voxel engine intended to run fast enough to act as a game engine. It’s strengths are for rendering grown things, dirty things, bumpy things like smooth hills or old walls. The new v0.2.0 is faster and uses less memory. It requires an OpenGL API implementation and SDL.
This series of ten OpenGL Shading Language tutorials covers loading, compiling and linking GLSL programs, vertex and fragment programs, lighting, multitexturing, toon shading, and more.
OGRE is a popular open-source 3D graphics engine. This new v0.15.0 release adds OpenGL Shading Language (GLSL) to the list shader languages already supported (Cg, HLSL, assembler), optimizations to the binary mesh format, reflection enhancements, updated tools, and more.
FView for Mac OS X is a fast OpenGL API-powered picture viewer a la ACDsee (2.x). It is aimed at letting you read manga or other comics onscreen (windowed & fullscreen mode). Features include fast prefetching, smooth panning, voice commands, 2-page mode, the ability to browse pictures inside archives (.rar/.cbr, .zip/.cbz) and sticky per-picture options.
Ink9000 is open source software for creating non-photorealistic graphic novel style images from polygonal meshes uisng the OpenGL API. It is an exploration of using 3D graphics and image processing in support of art and illustration. The new v1.5 adds improved navigation control, color texture support, and several new styles.
Carrara 4 offers complete 3D modeling, animation and rendering for illustrators, animators and modelers, multimedia producers, and CAD designers. The new shipping V4 includes faster OpenGL API rendering, raytraced depth of field, shader transforms, vector and 3D motion blur, network rendering, and improved import/export.
The OpenGL Shading Language is a high level, hardware independent C-like programming language that integrates seamlessly with OpenGL to enable application developers to deploy interactive, cinematic-quality rendering effects using today’s latest Visual Processor Units. This Master class will show the capabilities of OpenGL Shading Language and teach developers how to write a range of shaders. The class includes source code samples, tips, techniques and demonstrations. The seminar will be held in Beaverton, Oregon from 8:30am until 4:00pm. Pre-registration is required.