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OpenGL News Archives

Document3D suite uses the OpenGL API to position and render 3D objects for printed manuals from CAD

Dec 01, 2004 | Categories: Applications | Comments

Document3D is a set of applications that lets companies leverage the direct use of interactive 3D within a page-based document. CAD and non-CAD users can work using interactive OpenGL API-based rednering to create exploded views, modify part colors and add illustration-style markups and annotation. This new release lets you create both printed and interactive 3D documents from the same information.

H3D V1.0 open source API for developing touch-enabled applications with OpenGL API-based rendering

Dec 01, 2004 | Categories: Developers | Comments

H3D V1.0 API is a C++ implementation of the X3D standard as an open source API for the development of haptic (touch-enabled) applications. Graphics rendering is performed using the OpenGL API and haptics rendering using SensAble Technologies’ Open Haptics SDK. Users who do not have a haptic device can still evaluate the API with haptics disabled, effectively using H3D as a stand-alone X3D compliant API. Commercial licensing of H3D API available.

DepthCube 3D volumetric display adds OpenGL API interceptor

Dec 01, 2004 | Categories: Processors | Comments

The DepthCube Z1024 3D Display creates volumetric 3D images having all of the visual characteristics of real 3D images. It requires no glasses and no special viewing distances. The DepthCube GLInterceptor software captures, in real-time, the 3D images generated by any software written to use the OpenGL API, so most professional (and game) 3D applications such as Catia, Pro/ENGINEER, 3ds Max, SolidWorks, etc. will be immediately useable.

Mesh Compiler uses OpenGL API-based views for editing and Model Post-Scripting for compact compressi

Dec 01, 2004 | Categories: Applications | Comments

Mesh Compiler uses “Model Post-Scripting” technology to convert 3D models to extremely compact VRML97 files. The full model quality is maintained, and the number of polygons is preserved. Model Post-Scripting analyses the geometry of all model parts and translates it to more compact geometric definition javascript-controlled VRML97 files. Internet download time of 3d models can be reduced by a typical factor between 3 and 10. It supports multiple synchronized OpenGL API-based viewing regions. A free version is available for downloaded.

vTunes V4.0 iTunes OpenGL API-accelerated visualizer adds new fx

Dec 01, 2004 | Categories: Applications | Comments

vTunes is freeware a collection of simple, OpenGL accelerated iTunes visualizer pluins. The new v4.0 has been completely rewritten and adds 3 new visualizers: Plasma, Skyscraper, and Ripple.

OpenGL Architecture Review Board adopts new membership policy

Nov 30, 2004 | Categories: General | Comments

As of November 26, 2004, the OpenGL ARB has adopted a new Membership Agreement (including Bylaws, Glossary, and Patent Policy) governings its activities.  There are now two levels of ARB Membership: Promoter (with a formal vote in the ARB, and subject to annual dues), and Contributor (with a vote in ARB working groups but no formal vote,  and not subject to annual dues).

Jahshaka real-time editor and fx system using the OpenGL API adds GPU support

Nov 30, 2004 | Categories: Applications | Comments

Jahshaka is an open source real-time editing and effects system using the OpenGL and OpenML APIs for high performance. The new v1.9a9 adds GPU support on Windows, multi format and HD support, plug-in engine,embedded encoder, and enchanced stability.

MotionBuilder 6 OpenGL API-based 3D character animato supports both keyframe and motion capture data

Nov 29, 2004 | Categories: Applications | Comments

MotionBuilder 6 3D character animation software offers tools for motion editing, motion layering and story-telling tool. The new version (the first release by Alias) adds an expanded suite of keyframing tools, new rigging (e.g. auto-rigging with Human IK) and precision animation tools, new pipeline tools including an improved Story Timeline and preview capabilities, a new Sets tool, interface enhancements and supports FBX, a platform-independent 3D authoring and interchange format. It requries an OpenGL API hardware accelerator.

MojoWorld Focus OpenGL API-accelerated 3D composition tool for digital camera users

Nov 29, 2004 | Categories: Applications | Comments

MojoWorld Focus is a new tool that lets digital camera users take their 2D images and manipulate them in an OpenGL API-accelerated 3D environment. Users set up their own scene, use photobillboards to insert any 2D picture and treat it like a 3D object, resizing, rotating and positioning, add stage lights then generate a new image. Other features include background trimming, an automatic planet and landscape creator, 3D props library, weather overlays, and graphic effects.

OpenGL header file for C# 2.0

Nov 29, 2004 | Categories: Developers | Comments

This OpenGL header file for C# 2.0 consists of one single source file and requires no external assemblies or dlls. It does require the .Net 2.0 framework. It currently supports many OpenGL API functions and extensions.

3D eBook Shot uses the OpenGL API to prototype book cover designs

Nov 29, 2004 | Categories: Applications | Comments

3D eBook Shot transforms your artwork into a 3D book cover prototype in real time using OpenGL API hardware acceleration. You can easily rotate, pan and zoom your book in real-time, which helps visualize the finished design and make better looking ebook covers. 3D eBook Shot can then export high quality bitmap images of your book which can be edited for inclusion on your web site or in promotional literature. Unlike many other eBook cover design packages, 3D eBook Shot produces true perspective correct 3D images in real time.

Aabel v1.5.85 OpenGL API-based 3D data analyzer expands line charting

Nov 29, 2004 | Categories: Applications | Comments

Aabel is a high performance and dynamic data analysis, statistics &charting application for Mac OS X using the OpenGL API for plotting and rotation of 3-D graphics (over 90 chart types with more than 200 styles. Pipeline architecture allows real-time, two-way interaction between data sources and the visualization and data processing windows. The new release enhances categorical line charts, and overhauls the user-defined regression handling.

Mmmm Beer! free OpenGL API 3D screensaver

Nov 25, 2004 | Categories: Applications | Comments

With the Mmmm Beer! screensaver, gaze in wonder while beer bottles float around your screen in OpenGL API-based 3D. To add to the mesmerizing experience, you can have an optional clock going, and a configurable countdown to Beer O’Clock, so you know to the second how long you have to wait til your work is done, and you can down a cold one. Includes some of the world’s favourite brews, such as Budweiser, Heineken, Foster’s, and Carlsberg. Want more 3D beer bottle designs? No worries, mate! There’s heaps more free beer add-ons available to download and install from the website!

OpenSG v1.4.0 scenegraph adds support for the OpenGL Shading Language

Nov 25, 2004 | Categories: Developers | Comments

OpenSG is a scenegraph system for realtime rendering. Besides good performance our goals easy multithreading support, portability, and a very extendable system. V1.4.0 adds support for the OpenGL Shading Language, a new Starter Guide, non power-of-two textures, texture LOD control, SGIS_generate_mipmap support and more

Vision Game Engine V4.5 enhances performance and supports OpenGL Shading Language

Nov 24, 2004 | Categories: Developers | Comments

The new Vision Game Engine v4.5 is based on a largely re-written rendering core, with enhanced performance and flexibility. The PC version of the new renderer is based on the OpenGL API and supports the OpenGL Shading Language as well as a large set of extensions. GLSL support has also been added to the tool chain of the Vision SDK.

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