OpenGL News Archives
Espresso3D is a high performance real-time 3D engine for Java. E3D is not just a scene graph. It aims to be a complete solution for application development with OpenGL API rendering, OpenAL audio, collision detection, and input support. The new v0.2 adds orthographic viewports, a portal rendering algorithm, particle system support, improved mapfile support, completely reworked collision detection and performance enhancements
formZ is a general purpose solid and surface modeler with an extensive set of 2D/3D form manipulating and sculpting capabilities. It uses the OpenGL API for rendering on MacOS X and Windows. The new v5.0 adds a new API for developing extension, interative OpenGL API-based shaded rendering with shadows, new primitives, a frame tool, smooth parametric text, and news types of lighting and rendering.
OpenVG is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such as Flash, PDF and SVG. The syntax of the OpenVG API models that of the OpenGL API, in order to make learning OpenVG as easy as possible for OpenGL developers. The 1.0 draft specification is now available for public review and comment.
FLTK is a cross-platform C++ LGPL’d GUI toolkit for UNIX/Linux (X11), Windows, and MacOS X that provides modern GUI functionality without the bloat and supports 3D graphics via the OpenGL API and its built-in GLUT emulation. The new v 1.1.6 fixes bugs in Visual C++ support and window positioning in OS X and KDE. It also adds features from the upcoming 2.0 version. (available as a beta via CVS).
ActiveSolid is unique from other 3D ActiveX controls in that it has a built-in rich GUI and a import/export plugin architecture. It uses the OpenGL for rendering. The new v1.5b adds associative 3D dimensions (point-to-point and point-to-face), 2D boolean operations on polygons and text outlines, ability to extrude from complex and nested polygons, 2D polygons from true type fonts (in addition to 3D text meshes), and enhanced 3D text mesh construction.
OpenGL ES Coding Challenge Update: Prize sponsors include 3DLabs, ATI, Bitboy, Nokia, Nvidia, Garage
OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of high-performance 3D games, screensavers, animation, applications and user interfaces for mobile devices. Multiple winners (deadline Feb 15, ‘05) will be selected from each of four project categories: Visual FX demos, Games, Educational demos/tutorials, and Linux entries. Sponsors of the Challenge are now offering an array of interesting prizes from travel to professional and gamer video cards, to 3G handhelds, to coding assistance to a night out on the town. Prize sponsors include 3DLabs, ATI, Bitboys, Gameversity, GarageGames, Hi Corp, Hybrid, Nokia, Nvidia and more.
The DeleD 3D Editor 0.90 LITE has been released! DeleD is most suitable for creating 3D levels and reasonably complex 3D models and is meant for (hobby) game-developers. Features added to this version: lightmapping, a more flexible plugin-system, new levels, prefabs and textures.
The goal of the OpenGL Extension Wrangler Library (GLEW) is to assist C/C++ OpenGL developers with two tedious tasks: initializing and using extensions and writing portable applications. The new v1.2.5 adds support for new extensions and FreeBSD.
Get into the Christmas spirit with this jolly 3D screensaver which features Santa delivering presents in his sleigh. However, Santa is a slacker, so as the reindeer pull him thru the sky, his friendly elf sidekick does all the hard work! With heaps of configuration options including a countdown to Christmas day, and over 50 Christmas carols as background music that will really set your teeth on edge, this is fun for the whole family! And it’s all presented in the gift wrapped goodness of the OpenGL 3D API!
X3D standard for communicating real-time, interactive 3D content adds support for OpenGL Shading Lan
X3D is a powerful and extensible open file format and scene graph standard for 3D visual effects, behavioral modeling and interaction (the successor to VRML, but more stable, higher throughput, and XML enabled for network services). The new Amendment 1 adds support for Shaders with bindings to the OpenGL Shading Language (GLSL). It also add the CAD Distillation Format for CAD publishing and file interchange.
The FreeForm Modeling Plus system is a unique OpenGL API-based 3D touch-enabled Computer Aided Sculpting system rapidly creating highly detailed organic models. V8.0 software combines the detail and speed of voxel modeling with the precision, sharp edges and smooth surfaces of imported NURBS models. It also adds expanded CAD interoperability with native Parasolid, IGES, and STEP file formats.
Document3D is a set of applications that lets companies leverage the direct use of interactive 3D within a page-based document. CAD and non-CAD users can work using interactive OpenGL API-based rednering to create exploded views, modify part colors and add illustration-style markups and annotation. This new release lets you create both printed and interactive 3D documents from the same information.
H3D V1.0 API is a C++ implementation of the X3D standard as an open source API for the development of haptic (touch-enabled) applications. Graphics rendering is performed using the OpenGL API and haptics rendering using SensAble Technologies’ Open Haptics SDK. Users who do not have a haptic device can still evaluate the API with haptics disabled, effectively using H3D as a stand-alone X3D compliant API. Commercial licensing of H3D API available.
The DepthCube Z1024 3D Display creates volumetric 3D images having all of the visual characteristics of real 3D images. It requires no glasses and no special viewing distances. The DepthCube GLInterceptor software captures, in real-time, the 3D images generated by any software written to use the OpenGL API, so most professional (and game) 3D applications such as Catia, Pro/ENGINEER, 3ds Max, SolidWorks, etc. will be immediately useable.
Mesh Compiler uses OpenGL API-based views for editing and Model Post-Scripting for compact compressi