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OpenGL News Archives

SharpContstruct OpenGL API-based organic modeler adds SSE

Jan 26, 2005 | Categories: Applications | Comments

SharpConstruct is an OpenGL API-based 3D modeling program designed to quickly model organic shapes and paint depth in real-time. The new v0.06 adds SSE optimizations for higher res polygon meshes, better rotation controls and an upgraded interface.

OpenGL API-based 4D Volume Rendering product rights for sale on EBay

Jan 25, 2005 | Categories: Developers | Comments

Based on the OpenGL API, this ActiveX volume rendering component can be integrated into applications using Microsoft Visual C++, VB, Delphi, and even Excel. Property Pages allow easy control of properties such as transparency, thresholds, background and graticule colours, materials properties, number of rendered layers, 3 dimensional slicing and more. The company is selling thethe exclusive licence to the source code, trademark and web domain on EBay.

BZFlag v2.0 OpenGL API-based multiplatform 3D tank battle game

Jan 21, 2005 | Categories: Applications | Comments

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BZFlag is an OpenGL API-based multiplayer multi-platform 3D tank battle game. Major new features in this v2.0 release include support for vastly more complex worlds, physics drivers, graphics improvements, weather (rain, snow, frogs), tank treads and tracks, animations, record and playback, new flags, new commands, and optimizations. It runs on Irix, Linux, *BSD, Windows, Mac OS X and other platforms.

Implementing Ray Tracing on a GPU using the OpenGL Shading Language

Jan 21, 2005 | Categories: Developers | Comments

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This pdf paper and supplementary source code presents a way to implement Whitted style (classicӔ) recursive ray tracing on current generation consumer level GPUs using the OpenGL Shading Language (and HLSL). Ray tracing is implemented using a simplified, abstracted stream programming model for the GPU, written in C++. A ray tracer on current graphics hardware reaches the speed of a good CPU implementation already. Combined with classic triangle based real time rendering, the GPU based ray tracing algorithm could already be used today for certain special effects in computer games. The web site also includes GPU Ray Tracing shader source code using the OpenGL Shading Language.

Nvidia SDK 8.5 includes many code samples, fx and libraries

Jan 21, 2005 | Categories: Developers | Comments

This v8.5 release of the NVIDIA SDK includes hundreds of code samples, effects, and libraries. New in this release: HDR using 2x fp16 render targets, DXSAS implementation, GPU video filtering, PBO texture performance analysis, relief mapping, Shader Model 3.0 examples, Deferred Shading, Instancing, Multiple Render Targets, Vertex Texturing, Soft Shadows, Perspective Shadow Maps, and more.

Cupid’s 3D Valentine’s Day OpenGL API-based Screensaver

Jan 21, 2005 | Categories: Applications | Comments

Display images of your Valentine behind a sea of 3D hearts in this unique 3D screensaver. While the hearts swirl, Cupid flutters around the screen taking shots at them with his bow and arrow, all in cool 3D graphics! Also includes a countdown to Valentine’s Day and many other options, and it’s all displayed in heart poundingly nifty OpenGL API 3D graphics!

mame/xmess v0.90 arcade emulator enhances OpenGL API code to triple speed

Jan 21, 2005 | Categories: Applications | Comments

Xmame/xmess are the Unix/X11 OpenGL API-based ports of the MAME (arcade machine emulator) and MESS (a virtual machine emulator, only it doesn’t emulate arcade machines but rather computers and consoles) projects. The latest v0.90 release improves the OpenGL code to more than triple speed,  as well as optimizing other functions.

Glest OpenGL API-based RTS v1.0.10 released with source code

Jan 21, 2005 | Categories: Developers | Comments

Glest is a RTS game using the OpenGL API that is fully customizable using XML. The current version includes a single player game against CPU controlled players, two factions with their corresponding tech trees, units, buildings and some maps. The new v1.0.10 include source code.

OpenGL API code samples from screen initialization to vertex & fragment shaders

Jan 20, 2005 | Categories: Developers | Comments

This series of OpenGL API tutorials for Win32 covers a wide range of topics including:  simple full screen window initialization, occlusion query, billboarding, texture animated 3d sprites, shadow mapping, shadow volumes,  vertex & fragment shaders, various shaders,  3D collision detection and more.

Extglgen OpenGL Extension loading library supports OpenGL 2.0

Jan 20, 2005 | Categories: Developers | Comments

Extglgen is a tool to generate an OpenGL library which simplifies loading and using OpenGL extension functions. The new version adds support for the newest newest SGI OpenGL extension header files and OpenGL 2.0 core functions.

Lightwave 3D v8.2 OpenGL API-based animator adds new UV mapping and fixes

Jan 20, 2005 | Categories: Applications | Comments

LightWave 3D OpenGL API-based animation software v8.2 (Mac and Win32) adds a redesigned easier-to-use UV engine for the modeler and layout, new anti-aliasing technologies (Pixel Lattice Deformation) in the renderer core, new options for image reconstruction filters and many bug fixes/stabalizations.

EXT_framebuffer_object (FBO) extension now available

Jan 18, 2005 | Categories: Developers | Comments

The EXT_framebuffer_object (FBO) extension is the long awaited render-to-texture extension developed by the ARB’s “superbuffers” working group. It defines a simple interface for drawing to rendering destinations other than the buffers provided to the GL by the window-system and enables a form of “offscreen” rendering and “render to texture”. This specification is the evolution of an effort that has its roots in draft proposals such as uberbuffers and render_target.

OpenGL Shading Language tutorial adds sections on the graphics pipeline, data types, and a first sim

Jan 18, 2005 | Categories: Developers | Comments

This OpenGL Shading Language tutorial has been enhanced with new sections on the graphics pipeline, communication from the OpenGL application to the shaders, data types, variables, statements, functions, and a simple first example.

PLIB v 1.84 adds Open Inventor exporter

Jan 18, 2005 | Categories: Developers | Comments

PLIB is an open source, portable game library that includes an audio driver, GUI widgets, a complete OpenGL API-based 3D engine and scene graph, font rendering using OpenGL texture mapped fonts, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a utility library. Each library component is fairly independent of the others. The new v1.8.4 adds an Open Inventor exporter, optimizations, ASC import/export and Linux joystick support.

Modo 102 OpenGL-based polyogonal and subdivision surface modeler adds transparency

Jan 18, 2005 | Categories: Applications | Comments

modo is an advanced OpenGL-based polyogonal and subdivision surface modeler. The new Modo 102 add UV sew, bend tool, LUA scripting support; UV to EPS export, generating a quadrangular polygon from three vertices, OpenGL API rendering transparency, and more.

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