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OpenGL News Archives

Sylphis 3D engine V.90 adds support for OpenGL Shading Language

Sylphis is a 3D engine with a unified lighting/shadowing model, physics, 3d sound, etc. The new v.90 supports the OpenGL Shading Language and creates effects like parallax mapping and post-processing effects like glow, old film etc.

Apr 18, 2005 | Read article... | Permalink

OpenCity uses the OpenGL API to render city simulations

OpenCity is a 3D city simulator project based on the OpenGL and SDL APIs. The new 0.0.3beta includes a Win32 all in one installer

Apr 18, 2005 | Read article... | Permalink

GLFW 2.5 OpenGL API framework enhances support for Mac OS X and Linux

GLFW is a library for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
The new v2.5 adds better event loop control, support for loading alpha textures, better Mac OS X and Linux support, support for Lua and the D programming language and bugfixes.

Apr 15, 2005 | Read article... | Permalink

TagCMA uses the OpenGL API for real-time collaborative editing of 3D scenes

TagCMA is a collaborative application that let many users work together in real-time on the same 3D scene by creating and animating models in the scene. It includes a 3D model editor based on XML and a 3D Map Editor.The project is C++/C#/OpenGL API-based.

Apr 15, 2005 | Read article... | Permalink

Batman Begins free OpenGL API 3D screensaver for Windows!

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Watch as Batman roams a rooftop beating up some of Gotham City’s low-lifes! In the background of this amazing free real-time 3D screensaver, pictures from the upcoming film Batman Begins are projected like the Bat Symbol onto the clouds in the sky. Includes options for a countdown to the movies release, different Batman costumes, background music, and heaps more! And it’s all presented by the caped crusading, crime busting, thug pounding niftyness of OpenGL API 3D graphics! POW!

Apr 15, 2005 | Read article... | Permalink

Frame Buffer Object demo using the OpenGL Shading Language

Nvidia has posted their PDF slides from the I3D 2005. Topics include: Introduction to the Hardware Graphics Pipeline; Programming the GPU: High-Level Shading Languages; Per-Pixel Displacement Mapping with Distance Functions; and General-Purpose Computation Using Graphics Hardware.

Apr 14, 2005 | Read article... | Permalink

Interesting OpenGL API-related job opportunities available

If you are not already familiar, OpenGL.org posts OpenGL-related job openings on our web site.  There has recently been a lot of activity so if you are an OpenGL software or hardware engineer or coding guru, you should check out some of the very interesting opportunities.

Apr 12, 2005 | Read article... | Permalink

OpenGL 2.0 soap film simulation

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This small program for Windows simulates a soap film enclosed in an animated wireframe. The rendering is done using OpenGL 2.0 with GLSL, whereas the simulation uses the well-known relaxation technique also employed for cloth simulations. The wireframe itself is modeled by interpolating between random trigonometric polynomials. The complete source code to the demo and the still growing framework is available under a BSD-style license.

Apr 12, 2005 | Read article... | Permalink

Brain OpenGL API-accelerated voxel visualizator

Brain is a medical application developed to visualize voxels in real time using the OpenGL API. It works with a header file (.cb) and a volume file (.img) like MRIcro, regardless of the difference between Brain’s and MRIcro’s header file. Available for Linux.

Apr 12, 2005 | Read article... | Permalink

GLLoader 2.01 with support for OpenGL 2.0

GLLoader is an OpenGL Extension Loading Library that supports OpenGL core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions with auto initialize. There is also an automatic code generater. To support new extensions, simply write an xml script.

Apr 12, 2005 | Read article... | Permalink

OpenGL API-accelerated Facial Animation for LightWave

Facial Animation uses OpenGL API acceleration to provide real-time morph-based animation of subdivided, surface-lit, textured objects.  This tool was used in the short film Kaze: Ghost Warrior to animate lip-sync and facial performances.

Apr 12, 2005 | Read article... | Permalink

Call for Contributors to “More OpenGL Game Programming”

As a follow-up to Beginning OpenGL Game Programming and an indirect sequel to OpenGL Game Programming, the authors of the new book “More OpenGL Game Programming” are looking for others to contribute specialized content. You will be credited and paid. The first part of the book will cover advanced OpenGL topics not covered in our previous books, and the second part will cover graphics techniques that are useful to game programmers.

Apr 07, 2005 | Read article... | Permalink

Sample code and demos from GPU Gems 2 available for download

The content from the GPU Gems 2 CD is now availabe for free download. Each chapter that has an accompanying code sample or demonstration is linked to the corresponding ZIP file, installer EXE, movie clip, or folder containing the unzipped data.

Apr 07, 2005 | Read article... | Permalink

OpenEV library uses the OpenGL API for raster and vector rendering of geospatial data

OpenEV is a library, and reference application for viewing and analysing raster and vector geospatial data. It uses the OpenGL API for high speed raster and vector rendering in accelerated environments. Texture mapping is used for raster display.

Apr 07, 2005 | Read article... | Permalink

G3D open source 3D engine with OpenGL 2.0 support adds 2D rendering

G3D is a BSD open source 3D engine that supports real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing. It supports OpenGL 2.0, depth textures, AABSPTree Frustum Culling, and access to programmable hardware using the OpenGL Shading Language. The new v6.05 beta 2 adds support for 3DS files, 2D and video rendering, wxWidgets integration, and performance improvements in the networking API.

Apr 06, 2005 | Read article... | Permalink

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