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OpenGL News Archives

AgentFX Java/OpenGL API based scene graph How-To articles

Apr 20, 2005

AgentFX is a platform-independent 3D engine with scene graph for advanced real-time 3D graphics. AgentFX is based on Java and uses the OpenGL API. It includes extensive high-level methods for creating, configuring and interacting with real-time simulations. A single method call does the work of hundreds of lines of code, dramatically shortening product-development times. This series of 10 articles covers getting started, lights & shading, vectors & matrices, nodes and the rendering pipeline.

Graffiti 4.0 titler with OpenGL API-based previews adds 2D/3D animated charts

Apr 20, 2005

Graffiti is a plug-in that provides integrated broadcast-quality 2D and 3D titling features directly inside nonlinear editing systems using real-time OpenGL API accelerated previes. Editors can animate 2D and 3D titles over their timeline video without importing or exporting as well as easily create sophisticated extruded text and shapes with bump maps, reflections and textures. The new v4.0 adds animatable 2D and 3D charts, new filters, and rendering optimizations.

Autodesk Viz 2006 uses the OpenGL API for real-time 2D/3D visual design and presentation

Apr 20, 2005

Autodesk VIZ is an OpenGL API-accelerated interactive environment for 2D drawing and 3D modeling, rendering and animation. The new VIZ 2006 offers an enhanced tool palette, content browser, interoperability with other Autodesk applications and export to the Autodesk DWF Viewer 3D format.

Virtools Dev3.5 to support OpenGL 1.5

Apr 20, 2005

Virtools Software Suite is a set of tools for creating interactive 3D applications. The newly announce Dev v3.5 adds video textures, native VRML import, 5.1 sound, shaders, and support for OpenGL 1.5.

Frame Buffer Object accelerated shadow cube map for stained glass effect

Apr 19, 2005

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This demo with source and binaries, uses the Frame Buffer Object extension to render the scene shadows into a cubemap, and then it retrieves the light color from a rotating cube with stained glass texture.

projectM v0.96 OpenGL API-based music visualizer eases integraton into any musical application

Apr 18, 2005

projectM is a music visualizer which uses OpenGL API 3D hardware accelerated iterative image based rendering. It basically a reimplementation of Mildrop using the OpenGL API. The new v0.96 supots libvisual and converts projectM to a library so that it can easily be integrated into any application that plays music. A developer only needs an OpenGL context to use projectM now. You open up a window with an OpenGL rendering context, and that’s it.

Shake 4 adds OpenGL API-accelerated 3D multi-plane compositing

Apr 18, 2005

Shake for Mac OS X and Linux is a high end compositing software for film and television visual effects. The new Shake 4 will feature OpenGL API 3D multi-plane compositing, optical flow image processing for extremely slow motion effects and better integration with Apple’s Final Cut Pro 5 software. 3D multi-plane compositing uses OpenGL API graphics hardware to let you composite layers in 3D space, viewing top, side, front and camera angles simultaneously to make it easier to position layers.

Sylphis 3D engine V.90 adds support for OpenGL Shading Language

Apr 18, 2005

Sylphis is a 3D engine with a unified lighting/shadowing model, physics, 3d sound, etc. The new v.90 supports the OpenGL Shading Language and creates effects like parallax mapping and post-processing effects like glow, old film etc.

OpenCity uses the OpenGL API to render city simulations

Apr 18, 2005

OpenCity is a 3D city simulator project based on the OpenGL and SDL APIs. The new 0.0.3beta includes a Win32 all in one installer

GLFW 2.5 OpenGL API framework enhances support for Mac OS X and Linux

Apr 15, 2005

GLFW is a library for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
The new v2.5 adds better event loop control, support for loading alpha textures, better Mac OS X and Linux support, support for Lua and the D programming language and bugfixes.

TagCMA uses the OpenGL API for real-time collaborative editing of 3D scenes

Apr 15, 2005

TagCMA is a collaborative application that let many users work together in real-time on the same 3D scene by creating and animating models in the scene. It includes a 3D model editor based on XML and a 3D Map Editor.The project is C++/C#/OpenGL API-based.

Batman Begins free OpenGL API 3D screensaver for Windows!

Apr 15, 2005

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Watch as Batman roams a rooftop beating up some of Gotham City’s low-lifes! In the background of this amazing free real-time 3D screensaver, pictures from the upcoming film Batman Begins are projected like the Bat Symbol onto the clouds in the sky. Includes options for a countdown to the movies release, different Batman costumes, background music, and heaps more! And it’s all presented by the caped crusading, crime busting, thug pounding niftyness of OpenGL API 3D graphics! POW!

Frame Buffer Object demo using the OpenGL Shading Language

Apr 14, 2005

Nvidia has posted their PDF slides from the I3D 2005. Topics include: Introduction to the Hardware Graphics Pipeline; Programming the GPU: High-Level Shading Languages; Per-Pixel Displacement Mapping with Distance Functions; and General-Purpose Computation Using Graphics Hardware.

Interesting OpenGL API-related job opportunities available

Apr 12, 2005

If you are not already familiar, OpenGL.org posts OpenGL-related job openings on our web site.  There has recently been a lot of activity so if you are an OpenGL software or hardware engineer or coding guru, you should check out some of the very interesting opportunities.

OpenGL 2.0 soap film simulation

Apr 12, 2005

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This small program for Windows simulates a soap film enclosed in an animated wireframe. The rendering is done using OpenGL 2.0 with GLSL, whereas the simulation uses the well-known relaxation technique also employed for cloth simulations. The wireframe itself is modeled by interpolating between random trigonometric polynomials. The complete source code to the demo and the still growing framework is available under a BSD-style license.

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