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OpenGL News Archives

Khronos Expands Scope of 3D Open Standard Ecosystem

Aug 10, 2015 | Categories: Developers | Comments

The Khronos Group announced significantly expanded scope and momentum for its family of open standard 3D graphics APIs. Vulkan™, the new generation API for high-efficiency access to graphics and compute on modern GPUs, is on track for implementation and specifications later this year. It has received support from Android, SteamOS, Tizen, and multiple Linux distributions, including Ubuntu and Red Hat.  The new OpenGL® ES 3.2 specification absorbs AEP (Android Extension Pack) functionality to enhance pervasive graphics capabilities across mobile, consumer, and automotive devices.  A set of OpenGL extensions will also expose the very latest capabilities of desktop hardware.


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AMD demonstrated hardware-based GPU virtualization solution with OpenGL support

Sep 01, 2015 | Categories: Developers | Comments

AMD demonstrated at VMworld 2015 their hardware-based GPU virtualization solution, the AMD Multiuser GPU. This new solution from AMD enables a virtualized workstation-class experience with full ISV certifications and local desktop-like performance. With the AMD Multiuser GPU, IT pros can easily configure these solutions to allow up to 15 users on a single AMD GPU. Created for GPU-accelerated workflows such as GPU compute and OpenCL, the AMD Multiuser GPU is designed to overcome the limitations of software-based virtualization such as reduced end-user performance. Users have access to native AMD display drivers for OpenGL, DirectX and OpenCL acceleration, enabling work without restrictions. Additional AMD Multiuser GPU features include Compute capabilities based on OpenCL supported by industry leading GPU virtualization; Full feature set support including DirectX 12 and OpenGL 4.4 and OpenCL 2.0 acceleration support.

Khronos BOF Blitz is live streaming

Aug 12, 2015 | Categories: Developers | Comments

The Khronos Group BOF Blitz is live streaming all BOFs. Starting with “Accelerating Vision Processing” at 1PM PT followed by “Heterogeneous Computing” at 2PM and “3D Web Graphics” at 3:45PM. Finally, at 5:30PM there will be the “3D Graphics API State of the Union” BOF which will include Vulkan:

Debug and profile OpenGL 4.x on Linux with NVIDIA Linux Graphics Debugger 1.0

Aug 11, 2015 | Categories: Developers | Comments

The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.

NVIDIA announces OpenGL 2015 drivers for Windows and Linux

Aug 10, 2015 | Categories: Developers | Comments

To coincide with the release of OpenGL 2015 ARB extensions and OpenGL ES 3.2, NVIDIA is pleased to announce our OpenGL 2015 beta drivers are available for immediate download for Windows and Linux. Further details and driver downloads are available at the NVIDIA OpenGL website.

GLEW 1.13.0 adds support for new OpenGL extensions

Aug 10, 2015 | Categories: Developers | Comments

GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.13.0 adds support for new ARB, KHR, INTEL, NV and OVR extensions.

“Vulkan: Industry Forged” t-shirts now available online

Aug 06, 2015 | Categories:  Comments

If you can’t make it to SIGGRAPH, you can still get your Vulkan t-shirt. Order today from TeeSpring. We are not making a profit on these shirts. Our goal is to simply get as many shirts out there that we can. All shirts printed on high quality American Apparel Triblend from Small to 2XL for men and S to XL for women.

NVIDIA releases beta display driver 355.06 with full experimental OpenGL support added to EGL

Aug 05, 2015 | Categories: Developers | Comments

NVIDIA announced their display driver 355.06 Beta. Included in this release NVIDIA added experimental full OpenGL support to EGL. As well, there is added support to make an OpenGL 3.0 and above context current without making current to any drawable.

CPPlay c/c++11 interpreted environment version 1.2 released

Aug 03, 2015 | Categories: Developers | Applications | Comments

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

OpenGL 4.1 Support Now Enabled In Mesa Git For AMD RadeonSI

Jul 31, 2015 | Categories: Processors | Comments

The OpenGL 4.1 patches for RadeonSI have now landed in Mesa Git master! If you are running the fresh Mesa code, you will find OpenGL 4.1 exposed by default in the RadeonSI driver for AMD Radeon HD 7000 series GPUs and newer.

Khronos Group BOF Schedule and related events now online

Jul 24, 2015 | Categories: Developers | Comments

The Khronos Group SIGGRAPH schedule has been posted online. This year Khronos brings four BOFs to the BOF Blitz, a Chapter meetup and a course a party! Khronos is celebrating it’s 15th Anniversary this year, and what a year it’s turning out to be. BOFs include OpenVX & OpenCL, OpenCL, SYCL & SPIR-V, WebGL and glTF and Vulkan, OpenGL, OpenGL ES.

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) shipping soon!

Jul 24, 2015 | Categories: Developers | Comments

OpenGL Superbible 7th Edition will be shipping soon. Get your pre-order in now! The book source is now on Github.

Scenomics, LLC releases OpenGL 4.0 Shader Authoring Tools

Jul 23, 2015 | Categories: Applications | Comments

Scenomics, LLC announces the release of OpenGL 4.0 Shader authoring tools. The application supports all five shader stages (vertex, control, evaluation, geometry, and fragment). The application works with versions 400, 410, 420, 430, 440, and 450. Shader runs on GPUs that support OpenGL 4.0 and higher, and can compile GLSL version 400 and higher. Shader provides access to Scenome’s collection of high-quality common services for user interface, 3D modeling, and rendering.

OpenGL Game-GUI - Simple skinnable Widgets for Games

Jul 20, 2015 | Categories: Developers | Applications | Comments

Game-GUI is easy to use and features TTF fonts, UTF8, skins, callbacks, alpha-blending, custom mouse pointers, multi-screen support and also includes a basic file-browser as well as a complete window manager. It is based on OpenGL/GLSL and includes samples for GLUT and QT5. Licensed under MIT

CPPlay c/c++11 interpreted environment version 1.2 released

Jul 14, 2015 | Categories: Applications | Comments

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

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