OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

OpenGL News Archives

Debug and profile OpenGL 4.x on Linux with NVIDIA Linux Graphics Debugger 1.0

The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.

Aug 11, 2015 | Read article... | Permalink

Khronos Expands Scope of 3D Open Standard Ecosystem

The Khronos Group announced significantly expanded scope and momentum for its family of open standard 3D graphics APIs. Vulkan™, the new generation API for high-efficiency access to graphics and compute on modern GPUs, is on track for implementation and specifications later this year. It has received support from Android, SteamOS, Tizen, and multiple Linux distributions, including Ubuntu and Red Hat.  The new OpenGL® ES 3.2 specification absorbs AEP (Android Extension Pack) functionality to enhance pervasive graphics capabilities across mobile, consumer, and automotive devices.  A set of OpenGL extensions will also expose the very latest capabilities of desktop hardware.


Press Release

Feedback forum

Registry

Aug 10, 2015 | Read article... | Permalink

NVIDIA announces OpenGL 2015 drivers for Windows and Linux

To coincide with the release of OpenGL 2015 ARB extensions and OpenGL ES 3.2, NVIDIA is pleased to announce our OpenGL 2015 beta drivers are available for immediate download for Windows and Linux. Further details and driver downloads are available at the NVIDIA OpenGL website.

Aug 10, 2015 | Read article... | Permalink

GLEW 1.13.0 adds support for new OpenGL extensions

GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.13.0 adds support for new ARB, KHR, INTEL, NV and OVR extensions.

Aug 10, 2015 | Read article... | Permalink

“Vulkan: Industry Forged” t-shirts now available online

If you can’t make it to SIGGRAPH, you can still get your Vulkan t-shirt. Order today from TeeSpring. We are not making a profit on these shirts. Our goal is to simply get as many shirts out there that we can. All shirts printed on high quality American Apparel Triblend from Small to 2XL for men and S to XL for women.

Aug 06, 2015 | Read article... | Permalink

NVIDIA releases beta display driver 355.06 with full experimental OpenGL support added to EGL

NVIDIA announced their display driver 355.06 Beta. Included in this release NVIDIA added experimental full OpenGL support to EGL. As well, there is added support to make an OpenGL 3.0 and above context current without making current to any drawable.

Aug 05, 2015 | Read article... | Permalink

CPPlay c/c++11 interpreted environment version 1.2 released

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Aug 03, 2015 | Read article... | Permalink

OpenGL 4.1 Support Now Enabled In Mesa Git For AMD RadeonSI

The OpenGL 4.1 patches for RadeonSI have now landed in Mesa Git master! If you are running the fresh Mesa code, you will find OpenGL 4.1 exposed by default in the RadeonSI driver for AMD Radeon HD 7000 series GPUs and newer.

Jul 31, 2015 | Read article... | Permalink

Khronos Group BOF Schedule and related events now online

The Khronos Group SIGGRAPH schedule has been posted online. This year Khronos brings four BOFs to the BOF Blitz, a Chapter meetup and a course a party! Khronos is celebrating it’s 15th Anniversary this year, and what a year it’s turning out to be. BOFs include OpenVX & OpenCL, OpenCL, SYCL & SPIR-V, WebGL and glTF and Vulkan, OpenGL, OpenGL ES.

Jul 24, 2015 | Read article... | Permalink

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) shipping soon!

OpenGL Superbible 7th Edition will be shipping soon. Get your pre-order in now! The book source is now on Github.

Jul 24, 2015 | Read article... | Permalink

Scenomics, LLC releases OpenGL 4.0 Shader Authoring Tools

Scenomics, LLC announces the release of OpenGL 4.0 Shader authoring tools. The application supports all five shader stages (vertex, control, evaluation, geometry, and fragment). The application works with versions 400, 410, 420, 430, 440, and 450. Shader runs on GPUs that support OpenGL 4.0 and higher, and can compile GLSL version 400 and higher. Shader provides access to Scenome’s collection of high-quality common services for user interface, 3D modeling, and rendering.

Jul 23, 2015 | Read article... | Permalink

OpenGL Game-GUI - Simple skinnable Widgets for Games

Game-GUI is easy to use and features TTF fonts, UTF8, skins, callbacks, alpha-blending, custom mouse pointers, multi-screen support and also includes a basic file-browser as well as a complete window manager. It is based on OpenGL/GLSL and includes samples for GLUT and QT5. Licensed under MIT

Jul 20, 2015 | Read article... | Permalink

CPPlay c/c++11 interpreted environment version 1.2 released

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Jul 14, 2015 | Read article... | Permalink

AMD releases Catalyst 15.7 Linux driver with a fix for OpenGL on RHEL 7.1

AMD has released the Catalyst 15.7 driver for Linux. Included in the change log AMD has listed Multi-Device support for OpenCL 2.0. Among the resolved issues is a fix for segmentation faults observed while launching some OpenGL games in RHEL7.1.

Jul 09, 2015 | Read article... | Permalink

OpenGL GPU-accelerates Adobe Illustrator CC 2015

GPU-acceleration is the major performance enhancement to Adobe Illustrator CC 2015.  This SIGGRAPH paper Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline explains how OpenGL GPU-accelerates the PDF-based vector graphics rendering model used by Illustrator.  Attend the paper presentation at SIGGRAPH 2015 in Los Angeles.

Jul 03, 2015 | Read article... | Permalink

Page 7 of 192 pages ‹ First  < 5 6 7 8 9 >  Last ›