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OpenGL News Archives

GLEW 1.11.0 adds support for OpenGL 4.5

Aug 19, 2014 | Categories: Developers | Comments

GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.11.0 adds support for OpenGL 4.5 and various AMD, EXT, INTEL and NV extensions.

NeoAxis 3D Engine 2.2 Released

Aug 19, 2014 | Categories: Applications | Comments

NeoAxis Group Ltd has released a new version of the free OpenGL-based universal environment for 3D project development NeoAxis 3D Engine 2.2. This new version includes updated character physics, profiling tool in map editor, WPF widget performance improvements, PhysX improvements and bug fixes.

Piccante 0.2 the hottest HDR library with OpenGL support

Aug 13, 2014 | Categories: Developers | Comments

Piccante is a C++11 multi-platform (windows, mac os x, and linux) open-source (LGPL license v3.0) imaging library, specifically designed for High Dynamic Range (HDR) processing with OpenGL support. The latest version provides examples for OpenGL 4.0 based on QT5.

Watch Replay of “OpenGL 4.5 Update for NVIDIA GPUs”

Aug 13, 2014 | Categories: Developers | Comments

Watch the replay of Monday’s “OpenGL 4.5 Update for NVIDIA GPUs” talk. Piers Daniell explains OpenGL 4.5; Mark Kilgard demonstrates GPU-accelerated Adobe Illustrator CC 2014 and the latest OpenGL functionality on Shield Tablet. This is just one talk in NVIDIA’s “Best of GTC” track of talks with replays available now.

OpenGL 4.5 Update for NVIDIA GPUs

Aug 13, 2014 | Categories: Applications | Comments

Mark Kilgard has posted on slideshare his “OpenGL 4.5 Update for NVIDIA GPUs” presented at SIGGRAPH 2014 in Vancouver during NVIDIA’s “Best of GTC” sponsored sessions.

glbinding-1.0.0 with OpenGL 4.5 support released

Aug 12, 2014 | Categories: Developers | Comments

glbinding is a generated, open-source, cross-platform C++ binding for OpenGL which is solely based on the xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with current code based on other C bindings, e.g., GLEW. glbinding leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros. It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting your projects. Examples and release downloads are available.

Next Generation OpenGL Initiative - Call for Participation

Aug 11, 2014 | Categories: General | Developers | Comments

Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs.  Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing.  Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.

NVIDIA releases OpenGL 4.5 beta drivers

Aug 11, 2014 | Categories: Developers | Comments

To coincide with the release of OpenGL 4.5, NVIDIA is pleased to announce our OpenGL 4.5 beta drivers are available for immediate download for Windows and Linux. These drivers provide full OpenGL 4.5 and GLSL 4.50 functionality and implement all the ARB extensions released today, which include ARB_pipeline_statistics_query, ARB_sparse_buffer, ARB_transform_feedback_overflow_query and KHR_blend_equation_advanced. This beta release is based on the published OpenGL 4.5 Khronos Specification, and is expected to pass the OpenGL 4.5 Khronos Conformance Testing Process when available. Current conformance status can be found at Further details and driver downloads are available at the NVIDIA OpenGL 4.5 website.

OpenGL 4.5 Specification Released

Aug 11, 2014 | Categories:  Comments

Khronos publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download from the OpenGL Registry. The OpenGL 4.5 reference card is available for download today, and as usual, an official OpenGL 4.5 feedback thread is awaiting your feedback. The full press release is available here.

flextGL extension loader adds support for OpenGL ES

Aug 10, 2014 | Categories: Developers | Comments

The current version of the OpenGL loader generator flextGL now parses the gl.xml specification instead of the deprecated .spec files and adds support for generating OpenGL ES extension loading code.

NVIDIA hosting a series of OpenGL related events at SIGGRAPH

Aug 09, 2014 | Categories: Developers | Applications | Comments

NVIDIA will again be hosting a series of talks and courses geared towards OpenGL. A complete overview of all the NVIDIA events is available online, including the OpenGL specific events here and here. You may find more information on Khronos related technical talks and course at SIGGRAPH 2014 on the Khronos SIGGRAPH event page.

See what happens next @ SIGGRAPH 2014

Aug 09, 2014 | Categories: Developers | Applications | Comments

Norbert Nopper’s OpenGL examples available on GitHub

Aug 08, 2014 | Categories: Developers | Applications | Comments

More than 40 basic and enhanced OpenGL 3 and 4 examples can be downloaded via GitHub. The examples do run under Windows, Linux and Mac OS X. Also available: OpenGL 4 based Graphics Engine (work in progress), OpenGL ES 2.0 / 3.0 and OpenVG 1.1 examples. The embedded examples do run on several platforms e.g. the i.MX6.

eBook: OpenGL-Programmierung - Mathematik, GLSL Shader, Post Processing, Beleuchtung, Animation

Aug 07, 2014 | Categories: Developers | Comments

Based on our OpenGL tutorial series, our new german eBook “OpenGL-Programmierung - Mathematik, GLSL Shader, Post Processing, Beleuchtung, Animation” is now available on Amazon. On over 600 pages, this eBook covers the fundamentals and advanced topics of modern OpenGL programming.

WebGL Widget Contest ends today at 5PM Pacific time

Aug 01, 2014 | Categories: General | Developers | Comments

The Khronos Group’s WebGL Widget Contest will close at 5PM today. If you haven’t submitted your entry yet, don’t wait, get it in now, before it’s too late!

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