OpenGL News Archives
Graham Sellers has written a post that looks forward into the future of OpenGL. Answering questions like how do features make it into OpenGL, who decides what the functions should be called, and what goes in the core specification and what remains an extension. In his post, Graham talks about the process at Khronos — the standards body that produces the OpenGL specification, its members, the process of creating and publishing and suggests how you, as a user, are able to contribute.
A new version of GpuTest is available. GpuTest is a cross-platform OpenGL benchmark for Windows, Linux and OS X. This new version adds a FP32 / FP64 (OpenGL 4.0) test as well as an online GPU database to store benchmark scores and OpenGL / OpenCL information.
The Khronos Group is proud to announce seven DevU Meetups to be held at GDC 2014 on March 19th and 20th. Sessions include OpenCL, OpenVX in conjunction with Camera and StreamInput, OpenGL ES and Mobile, OpenGL, WebCL, Collada with glTF and last but not least, a WebGL session. These not to be missed meet ups are free to all GDC attendees. You can find complete details on the Khronos event page. Spacing is limited and seat reservation is highly recommended.
A direct continuation of the 14.1 betas, these drivers contain a number of bug fixes for 14.1 as well these drivers are also AMD’s launch drivers for Thief. As far as bug fixes are concerned, the primary focus is on Mantle bugs, though a few Direct3D/OpenGL bugs are also covered. AMD sends word that they’re also making a rather significant code drop this week to the open source Radeon drivers for Linux. The open source Radeon driver has traditionally lagged the closed source driver as AMD cleans up code and clears documentation for release, so this code drop should significantly close the gap between the two, including a substantial OpenGL feature level upgrade to v4.3.
muvee Device Solutions Group announced the release of the muvee Advanced Multimedia SDK (mAMS) to enable customers, partners and developers to create video applications with video, text, and audio support. mAMS eliminates the big hurdles of developers having to learn the intricacies of multimedia frameworks, by using third party libraries like OpenGL and OpenMax.
We are proud to announce an OpenGL & OpenGL ES version of NoesisGUI. NoesisGUI is an user interface framework built on hardware accelerated vector graphics. It offers a modern and elegant approach to the problem of user interfaces in real-time applications. You can find more information at our forums where you can also request for a trial. We also have a Vimeo channel with videos online.
OpenTK 1.1 is now using hand-optimized IL assembly to minimize call overhead and memory consumption of OpenGL 4.4 functions. Use OpenTK to write desktop and mobile OpenGL applications in C#, F# and VB.Net.
NVIDIA introduced a pair of new mid-range graphics processors, the GeForce GTX 750 Ti and GeForce GTX 750, the first in the graphic chip maker’s stable to use elements of its next-generation “Maxwell” architecture. Both the GTX 750 and the GTX 750 Ti support DirectX 11.2 and OpenGL 4.4.
Nice website to compare various OpenGL blend modes.
jMonkeyEngine is an OpenGL game engine made for developers who want to create 3D games following modern technology standards. The engine is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop and mobile platforms. The latest release adds preview support for the iOS platform by using Avian - A lightweight Java Virtual Machine.
OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL and also OpenAL and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient.
The OpenGL examples are implemented using OpenGL 3.2, 4.1 and 4.3. Depending on the supported OpenGL version, the programs do run on Windows, Linux and Mac. Furthermore, the website also hosts some OpenGL ES 2.0 and 3.0 examples. Thanks to the platform abstraction of GLUS, the OpenGL ES 2.0 programs do run on the Raspberry Pi and i.MX6. A Graphics Engine (early stage) based on OpenGL 4.1 plus 8 examples can also be found on the website. All source code and assets can be downloaded from GitHub.
AMD delivers significant optimizations in the graphics processing pipeline to increase performance for powerful creative features and workflows in the newest version of Adobe Photoshop CC. Use of both OpenCL and OpenGL standards enables Adobe Photoshop CC to directly tap the compute and graphics processing capabilities of AMD FirePro Professional Graphics, AMD Radeon Graphics, and AMD A-Series APUs to unlock new levels of performance in the Smart Sharpen filter, and provide highly responsive, visually accurate experiences for the new 3D printing workflows, and transformations such as Perspective Warp. “We rely on OpenCL and OpenGL technologies to provide our customers superior performance and to take full advantage of all the power their hardware provides,” said Pam Clark, director of product management at Adobe.
Among other courses from SIGGRAPH 2013, ACM SIGGRAPH has just posted online “An Introduction to OpenGL Programming” course providing an accelerated introduction to programming OpenGL.
The official trailer for Retrobooster is out. This game will release February 21 on Linux and Windows. Most of the graphics are done using OpenSceneGraph, which is a high level rendering engine built on OpenGL. The particle effects are done with raw OpenGL for maximum performance.