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OpenGL News Archives

New Maestro 3D Scanner MDS400, now available using OpenGL

May 26, 2014 | Categories:  Comments

The last born in the family of three-dimensional scanner line Maestro. Renewed in the shape with a new Italian design. Smaller and lighter and more powerful, fast and easy to use. Maestro 3D is a three-dimensional scanner for dental and desktop applications, open and integrable in third party CAD/CAM solutions, complete with S.D.K. (Software Development Kit). Maestro 3D control software and user interface are built using AGE3D Engine. AGE3D is based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.

SilverLining 3 Offers Hi-Res 3D Clouds for OpenGL

May 20, 2014 | Categories: Developers | Comments

Sundog Software has released version 3.0 of the SilverLining Sky, 3D Cloud, and Weather SDK for OpenGL game & simulation developers. SilverLining 3 features high-resolution volumetric cumulus clouds using a novel hybrid approach, new towering cumulus clouds, the ability to create highly detailed weather systems, and many visual improvements.

Khronos Group is soliciting quotations to implement OpenVX conformance tests

May 06, 2014 | Categories: Developers | Comments

The Khronos Group is soliciting quotations to implement conformance tests for the emerging OpenVX computer vision library standard. Khronos is pleased to receive queries or responses relating to this RFQ from any interested party. If you are interested to bid on this RFQ, please let us know of your interest as soon as possible and send your full proposal by the close of business on May 30th 2014 to .(JavaScript must be enabled to view this email address) as per the attached instructions. If you have any additional questions, you can direct them to this same e-mail address.

IWOCL 2014: 5 days left to register!

May 06, 2014 | Categories: Developers | Comments

There are just 5 days left to register for the International Workshop on OpenCL (IWOCL), to be held in Bristol, UK on May 12th & 13th next week! Over 100 OpenCL practitioners are expected to attend, including leading members of the academic and industrial OpenCL community. For a complete list of technical talks and tutorials see the website.

GameWorks provides advanced multi-platform OpenGL samples

Apr 29, 2014 | Categories: Developers | Comments

NVIDIA GameWorks provides OpenGL code samples that build from the same source code for Android, Windows, and Linux platforms. Examples demonstrate bindless graphics, path rendering, tessellation, instancing, multi-draw indirect, and more. Now you can write advanced OpenGL programs with a common user interface for all these platforms.

AMD Posts Catalyst 14.4 Release Candidate Drivers with OpenGL 4.4 support

Apr 28, 2014 | Categories: Developers | Processors | Comments

Coinciding with this week’s launch of the Radeon R9 295X2, AMD has posted their latest Catalyst drivers, now at version 14.4. These drivers bring support for OpenGL 4.4 to AMD’s GPUs, which among other additions sees support for sparse textures (partially resident textures) and buffer storage objects for use with processors that have unified memory between the CPU and the GPU. Product is based on a published Khronos Specification, and is expected to pass the Khronos ConformanceTestingProcess. Current conformance status can be found at www.khronos.org/conformance.

AMD Publishes New OpenGL 4.4 Extensions

Apr 10, 2014 | Categories: Developers | Comments

AMD published two new OpenGL extensions today, both of which are written against the OpenGL 4.4 specification. The first extension, GL_AMD_gpu_shader_int64 was developed based on the NV_gpu_shader5 extension to allow implementations supporting 64-bit integers to expose the feature without the additional requirements that are present in NV_gpu_shader5. The second extension is GL_AMD_transform_feedback4. This second extension enhances OpenGL’s transform feedback in allowing multiple TF streams to be captured and allows any combination of streams to be rasterized.

KlayGE Announces DXBC2GLSL, a HLSL bytecode to GLSL compiler

Mar 25, 2014 | Categories: Developers | Comments

We are glad to announce the DXBC2GLSL, an open source library that convert the HLSL bytecode (DXBC) to GLSL. The inputs of DXBC2GLSL is SM5 bytecodes (also compatible to SM4). After parsing, input variables, output variables, texture declaration and shader instructions can be retrieved. The output GLSL can be VS/PS/GS in OpenGL 2.0 to 4.4. HS/DS/CS support, and an OpenGL ES version is currently under development. Theoretically, this framework can even convert compute shader to OpenCL.

OpenGL: Approaching Zero Driver Overhead

Mar 21, 2014 | Categories: Developers | Comments

A GDC 2014 talk about OpenGL optimizations: NVIDIA, AMD, Intel Explain how to unlock 15X performance gains in OpenGL.

Khronos Releases Wave of New Standards and Initiatives

Mar 19, 2014 | Categories: Developers | Processors | Comments

The Khronos Group today announced a number of new and significant updates to its portfolio of open, royalty free industry standards that enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices:

Khronos update OpenGL 4.4

Mar 19, 2014 | Categories: Developers | Comments

The Khronos Group has released an update to OpenGL 4.4. Included are many small bugfixes, clarifications and general cleanup.

OGLplus 0.43.0 released

Mar 19, 2014 | Categories: Developers | Comments

OGLplus is a collection of open source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL and also OpenAL and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient.

Khronos Releases OpenGL ES 3.1 Specification

Mar 17, 2014 | Categories: Developers | Comments

The Khronos Group has announced the immediate release of the OpenGL ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. OpenGL ES 3.1 will provide the most desired features of desktop OpenGL 4.4 in a form suitable for mobile devices.

Shaderific 3.2 adds support for OpenGL ES 3.0 and GLSL ES 3.0

Mar 11, 2014 | Categories: Developers | Applications | Comments

Shaderific version 3.2 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 3.2 adds support for OpenGL ES 3.0 and GLSL ES 3.0. The new capability of using 3D textures in a shader program is demonstrated by a shader that generates a procedural fire effect based on a pre-calculated 3D noise texture. A new blending mode allows rendering of multiple blended objects. The blending factors and blending function can be customized without interrupting the rendering loop.

Khronos Meetups at GDC 2014 next week, reserve your seat today!

Mar 10, 2014 | Categories: Developers | Comments

With only a few days remaining to reserve a seat, the Khronos Group meetups at GDC 2014 are quickly approaching. We’re looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online. Our seven meetups include OpenCL and WebCL, OpenGL ES and OpenGL, WebGL, COLLADA with glTF and OpenVX, Camera and StreamInput. As well a joint press conference with the PC Gaming Alliance will take place on March 19th 2014, with lots of interesting news for everyone. There will be many speakers from many companies. This is a not to be missed 2 day event for anyone going to GDC.

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