Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

 

OpenGL News Archives

Khronos Group releases OpenVX 1.0 specification 
for Computer Vision Acceleration

Oct 20, 2014 | Categories: Developers | Comments

The Khronos Group announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014.

GLUS - Modern OpenGL, OpenGL ES & OpenVG Utilities now part of the OpenGL SDK

Oct 15, 2014 | Categories: Developers | Comments

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

GLFW tutorial published

Oct 06, 2014 | Categories: Developers | Comments

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

OpenGL.Core - New open source .NET binding project on GitHub

Oct 02, 2014 | Categories: Developers | Comments

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

CopperCube 5 released

Oct 01, 2014 | Categories: General | Applications | Comments

CopperCube, the game engine using OpenGL for apps and WebGL for website has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming through scripting, animation blending, and much more. A list of the new features with images is available as well.

OpenCSG 1.4.0 with fixes for large CSG expressions

Sep 16, 2014 | Categories: Developers | Comments

OpenCSG is an library for doing image-space rendering of shapes made up by constructive solid geometry (CSG), using and integrating with OpenGL. The new release 1.4.0 contains bug fixes for rendering CSG expressions made up from more than 255 primitives. OpenCSG implements a couple of different algorithms for rendering CSG, and all of them now work correctly for geometry that exceeds this number of primitives.

OGLplus 0.51.0 released

Aug 28, 2014 | Categories: Developers | Comments

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Delphi / Pascal OpenGL header translation now supports OpenGL 4.5

Aug 27, 2014 | Categories: Developers | Comments

The Delphi/Pascal OpenGL header translation of the Delphi OpenGL Community has been updated to the latest 4.5 release of OpenGL. The header is a one-in-all unit, and supports all OpenGL versions up to 4.5 (core and extensions). It can be used with Delphi and Freepascal and supports a wide range of platforms, including 32- and 64- Bit Windows, Linux and Mac OSX. The current download and changelog can be found on the official bitbucket repository.

NV_path rendering functional improvements with NVIDIA’s 337.88 drivers

Aug 21, 2014 | Categories: Developers | Comments

NV_path_rendering is an OpenGL extension for GPU-accelerated path rendering. Recent functionality improvements provide better performance, better typography, rounded rectangles, conics, and OpenGL ES support. This functionality is available today with NVIDIA’s 337.88 drivers. Sample code is available on github.

Slides from 2014 SIGGRAPH Khronos Group BOF presentations now online

Aug 20, 2014 | Categories: Developers | Comments

The Khronos Group has posted some of the SIGGRAPH 2014 BOF presentation slides online. More to come!

GLEW 1.11.0 adds support for OpenGL 4.5

Aug 19, 2014 | Categories: Developers | Comments

GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.11.0 adds support for OpenGL 4.5 and various AMD, EXT, INTEL and NV extensions.

NeoAxis 3D Engine 2.2 Released

Aug 19, 2014 | Categories: Applications | Comments

NeoAxis Group Ltd has released a new version of the free OpenGL-based universal environment for 3D project development NeoAxis 3D Engine 2.2. This new version includes updated character physics, profiling tool in map editor, WPF widget performance improvements, PhysX improvements and bug fixes.

Piccante 0.2 the hottest HDR library with OpenGL support

Aug 13, 2014 | Categories: Developers | Comments

Piccante is a C++11 multi-platform (windows, mac os x, and linux) open-source (LGPL license v3.0) imaging library, specifically designed for High Dynamic Range (HDR) processing with OpenGL support. The latest version provides examples for OpenGL 4.0 based on QT5.

Watch Replay of “OpenGL 4.5 Update for NVIDIA GPUs”

Aug 13, 2014 | Categories: Developers | Comments

Watch the replay of Monday’s “OpenGL 4.5 Update for NVIDIA GPUs” talk. Piers Daniell explains OpenGL 4.5; Mark Kilgard demonstrates GPU-accelerated Adobe Illustrator CC 2014 and the latest OpenGL functionality on Shield Tablet. This is just one talk in NVIDIA’s “Best of GTC” track of talks with replays available now.

OpenGL 4.5 Update for NVIDIA GPUs

Aug 13, 2014 | Categories: Applications | Comments

Mark Kilgard has posted on slideshare his “OpenGL 4.5 Update for NVIDIA GPUs” presented at SIGGRAPH 2014 in Vancouver during NVIDIA’s “Best of GTC” sponsored sessions.

Page 6 of 186 pages ‹ First  < 4 5 6 7 8 >  Last ›

 
Column Footer