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OpenGL News Archives

OGLplus 0.56.0 released

Jan 05, 2015 | Categories: Developers | Comments

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

OpenCL and OpenGL support in OS X Mavericks and Yosemite

Dec 16, 2014 | Categories: Developers | Comments

Learn about the OpenGL and OpenCL versions that are supported by your computer in OS X Mavericks and OS X Yosemite. The lowest version of OpenGL is now 3.3, with all 2011 and later desktop and laptops running OpenGL 4.1. OpenCL on desktops and laptops since 2012 are running OpenCL 1.2, with earlier version running 1.0.

OpenGL Command-List:: Approaching Zero Driver Overhead

Dec 10, 2014 | Categories: Developers | Comments

Tristan Lorach explains how to use the NV_command_list OpenGL extension to get maximum rendering performance from your GPU with close-to-zero CPU overhead while rendering. The command list approach combines bindless extensions, tokenized rendering, state objects, and flexible command listing. The accompanying YouTube video demonstrates interactive rendering of extremely complex models.

Ray tracing with OpenGL Compute Shaders (Part I) using LWJGL

Dec 09, 2014 | Categories: Developers | Comments

An excellent first part article/tutorial of a series on ‘Ray tracing with OpenGL Compute Shaders’ by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL techniques.

Co-author of the OpenGL SuperBible donates @OpenGL twitter account

Dec 03, 2014 | Categories: General | Developers | Comments

OpenGL and The Khronos Group would like to thank Richard S Wright for his gracious donation to of his @OpenGL account. If any of you are into astronomy, be sure to follow Richard on his @AccidentalAstro account. For those that are not aware, Richard is a co-author of the OpenGL Superbible.

NeoAxis 3D Engine is Now Fully Free!

Dec 03, 2014 | Categories: Developers | Comments

NeoAxis Group Ltd is glad to announce that the universal OpenGL-based 3D development framework NeoAxis 3D Engine is now completely free, as the community has been asking for it. You can freely download the recently published SDK 3.0, which includes all the features previously reserved to Unlimited and Source licences. From now, the engine will be developed as free tool. Paid licenses will still give customers access to a bigger part of the engine’s source code.

Introducing DOPP – an AMD FirePro OpenGL Extension to Capture and Transform the OS Desktop

Nov 27, 2014 | Categories: Developers | Applications | Comments

Need to grab and modify the OS desktop image, or perform display output post-processing of any kind? Learn how AMD makes it simpler and faster, and get the new DOPP SDK here.

TheBennybox OpenGL and 3D Game Engine Development video tutorials

Nov 19, 2014 | Categories: General | Developers | Comments

The folks at SonarLearning have pulled together a good collection of free video tutorials in a simple to use format. Currently, there are two collections of OpenGL learning videos from YouTube user thebennybox: Learn OpenGL Game Rendering and Learn 3D Game Engine Development.

Valve’s VOGL open-source OpenGL debugger updates

Nov 19, 2014 | Categories: Developers | Comments

Valve’s VOGL open-source OpenGL debugger was off to a great start when announced at the start of the year, however, recently it fell into a bit of a dry period with no new work for more than a month. That dry spell is now over and there’s new commits flowing back into VOGL.

Khronos Group announced the ratification and public release OpenCL 2.0 and Provisional SYCL 1.2 spec

Nov 18, 2014 | Categories: Developers | Comments

The Khronos Group today announced the ratification and public release of updated OpenCL 2.0 and Provisional SYCL 1.2 specifications. The new specifications integrate feedback from the developer community, align with the latest C++ developments, and increase implementation consistency for improved portability of heterogeneous parallel applications. The latest OpenCL and SYCL specifications are open, royalty-free and available today.

GLIntercept 1.3.1 adds OpenGL 4.5 logging

Nov 14, 2014 | Categories: Developers | Comments

GLIntercept 1.3.1 has been released which includes logging function definitions for OpenGL 4.5 and the latest extensions.

Faogenlib3 library update to OpenGL 3.3

Nov 11, 2014 | Categories: Developers | Comments

Faogenlib is a library for GPU-accelerated calculation of ambient occlusion for 3d models. It allows baking of ambient occlusion into textures or per-vertex colors. The latest version of the library is built on OpenGL 3.3 and can be used with a wide range of hardware, from high-end GPUs to integrated laptop graphics. Currently Faogenlib available for Windows 32 and 64-bit platforms. A Source Code License purchase is required for using Faogenlib3.

PowerVR Series7 GPUs push graphics and compute performance to the max with OpenGL 4.4 & OpenCL 1.2

Nov 10, 2014 | Categories: Developers | Processors | Comments

Imagination Technologies has announced two new PowerVR families, the PowerVR Series 7XT and the PowerVR Series7XE family. The PowerVR GT7900 includes 16 clusters and 512 ALU cores, delivering more than 1 TFLOPS graphics and compute performance in FP16 mode. The Series7XT family will support OpenGL 4.4, OpenGL ES 3.1 and OpenCL 1.2 and the Series7XE family will support OpenGL ES 3.1.

OpenGraph Updated

Nov 03, 2014 | Categories: Developers | Comments

OpenGraph Library (SDK) is a powerful 2D and 3D visualization and charting software tool. It is built on the industrial strength OpenGL. The library shields you from the need to learn the complex OpenGL API, and makes it easy to setup impressive and interactive graphics such as zooming, panning, selecting, etc. This library is especially suitable for building scientific, engineering, and financial software applications.

Maxwell GM204 OpenGL Extensions

Oct 30, 2014 | Categories: Developers | Comments

Cyril Crassin discusses the new OpenGL extensions supported by NVIDIA’s latest Maxwell 2 generation of GPUs such as the GeForce 980 GTX. NVIDIA’s latest GameWorks SDK provides example code for some of these extensions.

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