The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL News Archives

Mesa driver hits OpenGL 4.5

Judging by MesaMatrix it would appear that Mesa along with the Intel driver has hit OpenGL 4.5. This is a major milestone and fancy feather in their cap.

Jul 27, 2016 | Read article... | Permalink

GLEW 2.0 is now released

OpenGL Extension Wrangler (GLEW) 2.0 is now released and supports every extension in the OpenGL registry including the latest new Khronos ARB_gl_spirv extension to accept SPIR-V in OpenGL, EXT_window_rectangles, and all of NVIDIA’s new Pascal GPU extensions.  Source code is available on github.  Big thanks to Nigel Stewart, GLEW’s maintainer.

Jul 25, 2016 | Read article... | Permalink

Windows driver v369.00 provides beta support for OpenGL 2016 ARB extensions on capable hardware

New OpenGL 2016 ARB extension (requires NVIDIA GeForce 600 series or newer GPUs) ARB_gl_spirv New EXT extension (requires NVIDIA GeForce 400 series or newer GPUs) EXT_window_rectangles New NVX extension (requires Nvidia GeForce 1000 Series): NVX_blend_equation_advanced_multi_draw_buffers

Jul 25, 2016 | Read article... | Permalink

Khronos at SIGGRAPH 2016

Khronos Group is at SIGGRAPH this week. If you are going be sure to bookmark our SIGGRAPH event page containing our complete list of BOFs and Khronos related sessions. We'll have free t-shirts, a Chapters BOF on Tuesday, several Khronos Tech BOFs on Wednesday as well as our famous After Party BOF Blitz where you can meet, ask questions and eat with some of the folks behind the Khronos technologies. Our Wednesday line-up includes:
- OpenVX & OpenCL @ 10am
- OpenCL, SYCL, & SPIR-V @ 11:00am
- WebGL & glTF @ 1:00pm
- Vulkan, OpenGL, & OpenGL ES @ 2:30pm
- and the Khronos After Party @ 6:00pm

Starting today at 2pm and running until Wednesday there is a good selection of Khronos related courses, papers and non Khronos BOFs. Be sure to also check out the Khronos member booths including AMD, Google, Intel, KDAB and The QT Company, MAXON, Microsoft, NVIDIA, Qualcomm and Unity.

Jul 24, 2016 | Read article... | Permalink

Khronos Showcases Significant glTF Momentum for Efficient Transmission of 3D Scenes and Models

The Khronos Group today announced significant momentum behind the glTF (GL Transmission Format) royalty-free specification for the transmission and loading of 3D content. Since the launch of glTF 1.0 in September 2015, Khronos has released an open source glTF validator, commenced community review of the glTF 1.0.1 specification that incorporates industry feedback for enhanced interoperability, successfully registered glTF as a MIME type with IANA and has catalyzed a growing array of importers, translators and tools supporting the glTF standard. More information on glTF specifications and activities is available on the Khronos website. Read the press release.

Jul 23, 2016 | Read article... | Permalink

Remograph releases Remo 3D v2.6

Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, announced the release of Remo 3D v2.6. Remo 3D is an effective OpenGL-based tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is currently available for Microsoft Windows 10/8/7 and Linux. This new version 2.6 of Remo 3D brings Windows 10 support, new functionality for planting geometry, interactive matrix transformation and other various fixes. The full list of new features and improvements can be found in the release notes on our website.

Jul 20, 2016 | Read article... | Permalink

“NVIDIA OpenGL in 2016” Talk at SIGGRAPH

NVIDIA has over 70 talks and demos scheduled for SIGGRAPH in Anaheim (July 24-28).  OpenGL developers are invited to attend the “NVIDIA OpenGL in 2016” talk on Sunday, July 27 at 5:45pm in Room 210D where Mark Kilgard & Jeffrey Kiel explain new OpenGL functionality, Pascal extensions, and debugging tools.

Jul 19, 2016 | Read article... | Permalink

Mesa 12.0 Released With OpenGL 4.3 Support, Intel Vulkan & Many Other Features

While it’s coming late, the huge Mesa 12.0 release is now official! Mesa 12.0 is easily one of the biggest updates to this important open-source user-space OpenGL driver stack in quite some time and will offer much better support and features especially for Intel, Radeon, and NVIDIA open-source Linux desktop users/gamers.

Jul 08, 2016 | Read article... | Permalink

OpenGL presentations from GPU Technology Conference now available

Recorded OpenGL presentations and accompanying slides from this year’s GPU Technology Conference are available now.  Among the modern OpenGL content is GPU-Driven Rendering in Vulkan and OpenGL (PDF slides), Enhanced Blueprint Rendering in OpenGL (PDF slides), High-Performance, Low-Overhead Rendering with OpenGL and Vulkan (PDF slides), VR Multi GPU Acceleration Featuring Autodesk VRED (PDF slides).  The complete session list is available; sign in to view all the recorded presentations and download slides.

Jul 07, 2016 | Read article... | Permalink

NeoAxis 3D Engine 3.5 Released

NeoAxis Group announces a new release of its OpenGL-based versatile 3D project development environment NeoAxis Engine 3.5. The latest version features updated editor design, a new tool to quickly import 3D models, updated example maps, as well as multiple minor changes and bug fixes.

Jul 07, 2016 | Read article... | Permalink

glbinding 2.1.1 released

CG Internals released a minor iteration of its cross-platform C++ binding for the OpenGL API. glbinding 2.1.1 simplifies type-safe use of GLboolean and provides additional OpenGL meta and context information queries. A list of all changes of the 2.1.1 release is available on GitHub.

Jul 01, 2016 | Read article... | Permalink

Book: OpenGL Game Development By Example

The book “OpenGL Game Development By Example” starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system.

Jun 20, 2016 | Read article... | Permalink

The new Pascal OpenGL extensions have arrived

NVIDIA has just published the OpenGL extensions that expose the Pascal GPU architecture’s new hardware features. The extensions are available on GTX 1070 and GTX 1080 GPUs starting with the 367.XX drivers: Single Pass Stereo: GL_NV_stereo_view_rendering; Lens Matched Shading: GL_NV_clip_space_w_scaling; Improved Conservative Rasterization: GL_NV_conservative_raster_pre_snap_triangles; Double Precision Atomic Operations: GL_NV_shader_atomic_float64. Read an overview over these extensions, which complements the programming guide and sample code available in the NVIDIA VRWorks 2.0 SDK.

Jun 08, 2016 | Read article... | Permalink

LWJGL 3 Released

The Lightweight Java Game Library released its final build of version 3, in development since 2012. Version 3 provides API bindings to Java for many libraries including Khronos APIs such as OpenGL, OpenGL ES, EGL, OpenCL and Vulkan. LWJGL powers many cross platform applications including the popular game Minecraft.

Jun 06, 2016 | Read article... | Permalink

KDAB and the Qt Company webinar

On June 15th at 18:00 CET KDAB and the Qt Company will present a one hour webinar on Qt 3D featuring KDAB’s Dr Sean Harmer, leader of the team on the Qt 3D work within Qt, and KDAB’s Paul Lemire. Qt3D is built on top of OpenGL.

Jun 02, 2016 | Read article... | Permalink

Page 4 of 193 pages ‹ First  < 2 3 4 5 6 >  Last ›