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OpenGL News Archives

Modern OpenGL 3.0+ Tutorial Series

This tutorial series shows you Modern OpenGL the way it is meant to be seen. Starting with setup videos and more videos to come from Sonar Systems.

Aug 30, 2016 | Read article... | Permalink

Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees

How does Pixar represent objects rendered in their movies?  With subdivision surfaces. Now researchers at Activision, NVIDIA, and Stanford have published a new adaptive quadtree approach to rendering subdivision surfaces on modern GPUs.  Using OpenGL tessellation shaders, their system efficiently renders subdivision surfaces by streaming the surface patches without needing to split the patches the way prior approaches, such as OpenSubdiv 3.0, operate.  Their accompanying YouTube video shows their technique rendering state-of-the-art video game assets.

Aug 06, 2016 | Read article... | Permalink

g_truc updates online Effective OpenGL

Christophe Riccio from Unity has updated his Effective OpenGL online doc. From twitter he mentions “Surviving without gl_DrawID, cross GPU arch framebuffer BW saving, building workarounds.” Chrisophe has a wealth of other OpenGL resources. If you haven’t stumbled across his website yet, now would be a good time.

Aug 03, 2016 | Read article... | Permalink

The Vulkan Interview

Red Gaming Tech had an interview with Tom Olson chair of the Vulkan Working Group, and Neil Trevett President of the Khronos Group. Tom Olson commented “We’re really eager to hear from first-generation developers about what kind of experiences they are having.” Neil Trevett wrote “the rate of Vulkan adoption has been faster than any API that Khronos has ever produced.” There’s a lot of good information on many aspects of Vulkan, head on over and read The Vulkan Interview.

Aug 02, 2016 | Read article... | Permalink

“NVIDIA OpenGL in 2016” replay and slides available

Jeff Kiel and Mark Kilgard presented “NVIDIA OpenGL in 2016” at SIGGRAPH in Anaheim.  See the replay or review the slides.  Live during the presentation, Jeff demonstrates NVIDIA’s Nsight graphics debugger and profiler capturing and profiling Virtual Reality scenes from the Unreal Engine using OpenGL.  You can also check out slides and replays for the whole schedule of NVIDIA events at SIGGRAPH.

Aug 01, 2016 | Read article... | Permalink

Khronos BOFs from SIGGRAPH Video, Slides and Photos… now online

Khronos has put online a lot of the BOF content from the SIGGRAPH. There a lots of photos here and here, hi-res video and all of the slides from the presentations.

Jul 28, 2016 | Read article... | Permalink

Khronos Establishes Advisory Panel to Create Design Guidelines for Safety Critical APIs

The Khronos Group today announced the formation of a Safety Critical Advisory Panel to create guidelines for the design of safety critical graphics, compute and vision processing APIs. The Safety Critical Advisory Panel will be open to both Khronos members and invited experts from the industry. Markets such as Advanced Driver Assistance Systems (ADAS), autonomous vehicles, robotics and avionics increasingly need advanced acceleration APIs that are designed to provide reliable operation and enable system safety certification. The guidelines will be openly published and adopted as part of Khronos’ proven API design process. Experienced practitioners in the field of safety critical system design are invited to apply for Advisory Panel membership, at no cost, with more details at the Khronos Safety Critical working group page.

Jul 27, 2016 | Read article... | Permalink

Mesa driver hits OpenGL 4.5

Judging by MesaMatrix it would appear that Mesa along with the Intel driver has hit OpenGL 4.5. This is a major milestone and fancy feather in their cap.

Jul 27, 2016 | Read article... | Permalink

GLEW 2.0 is now released

OpenGL Extension Wrangler (GLEW) 2.0 is now released and supports every extension in the OpenGL registry including the latest new Khronos ARB_gl_spirv extension to accept SPIR-V in OpenGL, EXT_window_rectangles, and all of NVIDIA’s new Pascal GPU extensions.  Source code is available on github.  Big thanks to Nigel Stewart, GLEW’s maintainer.

Jul 25, 2016 | Read article... | Permalink

Windows driver v369.00 provides beta support for OpenGL 2016 ARB extensions on capable hardware

New OpenGL 2016 ARB extension (requires NVIDIA GeForce 600 series or newer GPUs) ARB_gl_spirv New EXT extension (requires NVIDIA GeForce 400 series or newer GPUs) EXT_window_rectangles New NVX extension (requires Nvidia GeForce 1000 Series): NVX_blend_equation_advanced_multi_draw_buffers

Jul 25, 2016 | Read article... | Permalink

Khronos at SIGGRAPH 2016

Khronos Group is at SIGGRAPH this week. If you are going be sure to bookmark our SIGGRAPH event page containing our complete list of BOFs and Khronos related sessions. We'll have free t-shirts, a Chapters BOF on Tuesday, several Khronos Tech BOFs on Wednesday as well as our famous After Party BOF Blitz where you can meet, ask questions and eat with some of the folks behind the Khronos technologies. Our Wednesday line-up includes:
- OpenVX & OpenCL @ 10am
- OpenCL, SYCL, & SPIR-V @ 11:00am
- WebGL & glTF @ 1:00pm
- Vulkan, OpenGL, & OpenGL ES @ 2:30pm
- and the Khronos After Party @ 6:00pm

Starting today at 2pm and running until Wednesday there is a good selection of Khronos related courses, papers and non Khronos BOFs. Be sure to also check out the Khronos member booths including AMD, Google, Intel, KDAB and The QT Company, MAXON, Microsoft, NVIDIA, Qualcomm and Unity.

Jul 24, 2016 | Read article... | Permalink

Khronos Showcases Significant glTF Momentum for Efficient Transmission of 3D Scenes and Models

The Khronos Group today announced significant momentum behind the glTF (GL Transmission Format) royalty-free specification for the transmission and loading of 3D content. Since the launch of glTF 1.0 in September 2015, Khronos has released an open source glTF validator, commenced community review of the glTF 1.0.1 specification that incorporates industry feedback for enhanced interoperability, successfully registered glTF as a MIME type with IANA and has catalyzed a growing array of importers, translators and tools supporting the glTF standard. More information on glTF specifications and activities is available on the Khronos website. Read the press release.

Jul 23, 2016 | Read article... | Permalink

Remograph releases Remo 3D v2.6

Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, announced the release of Remo 3D v2.6. Remo 3D is an effective OpenGL-based tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is currently available for Microsoft Windows 10/8/7 and Linux. This new version 2.6 of Remo 3D brings Windows 10 support, new functionality for planting geometry, interactive matrix transformation and other various fixes. The full list of new features and improvements can be found in the release notes on our website.

Jul 20, 2016 | Read article... | Permalink

“NVIDIA OpenGL in 2016” Talk at SIGGRAPH

NVIDIA has over 70 talks and demos scheduled for SIGGRAPH in Anaheim (July 24-28).  OpenGL developers are invited to attend the “NVIDIA OpenGL in 2016” talk on Sunday, July 27 at 5:45pm in Room 210D where Mark Kilgard & Jeffrey Kiel explain new OpenGL functionality, Pascal extensions, and debugging tools.

Jul 19, 2016 | Read article... | Permalink

Mesa 12.0 Released With OpenGL 4.3 Support, Intel Vulkan & Many Other Features

While it’s coming late, the huge Mesa 12.0 release is now official! Mesa 12.0 is easily one of the biggest updates to this important open-source user-space OpenGL driver stack in quite some time and will offer much better support and features especially for Intel, Radeon, and NVIDIA open-source Linux desktop users/gamers.

Jul 08, 2016 | Read article... | Permalink

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