The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

OpenGL News Archives

GUN-TACTYX OpenGL-based Programming Game adds support for OpenGL 1.5

GUN-TACTYX is a more advanced version of a programming game called CROBOTS. Players must program the AI algorithms of their own team of bots and follow the fights against other warriors in a 3D arena. The engine (source code available) is based on the OpenGL APIand renders QUAKE3-style graphics to improve the realism of the battle field and involve more the players. This release extends the simulator with support of Soccer-like matches and adds grenades to the usual Fight mode. It also includes support for ARB extensions texture_env_combine, texture_cube_map, vertex_buffer_object and vertex_program. The extensions are used for simple pex-pixel lighting and for models animation. However the game does not require any extension to work properly, but the use of the latest OpenGL 1.5 drivers and a GeForce1 or Radeon graphics card class are recommended.

May 07, 2004 | Read article... | Permalink

OpenGL-based falling blocks game in 3D, with monsters!

Bloxter is an OpenGL-based arcade/puzzle game with 3D graphics, falling blocks, bonus lamps, alien monsters and more. For Win and Mac OS X.

May 07, 2004 | Read article... | Permalink

ATI RADEON X800 to support next-generation OpenGL API

The new RADEON X800 graphics technology features an HD pixel shader engine with up to 16 parallel pixel pipelines. it support the OpenGL Shading Language and is ready to suppport the next generation of the OpenGL API.

May 06, 2004 | Read article... | Permalink

Sylphis 3D game engines adds support for OpenGL 1.5

The new release of the Sylphis 3D game engine adds support for OpenGL 1.5 and the newer video cards with fragment programs support. The engine already supports stencil shadows and realistic physics.

May 06, 2004 | Read article... | Permalink

Page 195 of 195 pages ‹ First  < 193 194 195