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Fathammer to integrate OpenGL ES into X-Forge mobile game development system using Hybrid’s OpenGL E

The X-Forge Game Development System for mobile gaming from Fathammer will incorporate OpenGL ES and M3G (JSR 184) using Hybrid’s OpenGL ES API Implementation Framework. OpenGL ES is based on strictly defined parts of the OpenGL standard and it enables the lightest possible interface between software and hardware based graphics acceleration.

Jun 23, 2004 | Read article... | Permalink

MegaCorps Online FPS Java and OpenGL API - based game with real-time shadows

MegaCorps Online is a new tactical multiplayer first person shooter game that features real-time shadows, bump maps and dynamic lighting. The game is developed in Java and uses the OpenGL API. The first beta is available for download.

Jun 23, 2004 | Read article... | Permalink

EMotion FX v2.1 OpenGL-accelerated character system adds character factory

EMotion FX s a realtime character animation system designed to be plugged into any 3D engine or game. It features facial animation, lipsynching, inverse kinematics, and support for OpenGL hardware shaders.  The new v2.1 adds assembly of characters from different body parts (and removal in explosions), improved and new inverse kinematics solvers, memory optimizations as well as an improved Look-AtӔ controller.

Jun 23, 2004 | Read article... | Permalink

Jun for Java class libraries using OpenGL API improves list handling

Jun for Java is a Java class library with an OpenGL API interface for 3D graphics handling and a QuickTime interface for multimedia handling. The new vJun454 adds new list support and patched body support.

Jun 22, 2004 | Read article... | Permalink

Pre-compiled GLUT 3.7 DLL for Itanium2 for Windows 2003

This is a GLUT 3.7 pre-compiled library for Windows 2003 on Itanium2. It was tested with a BULL Novascale 4040 4-ways system.

Jun 22, 2004 | Read article... | Permalink

FreeWorld3D v1.0.0 OpenGL-based terrain & level editor enhances shadowmaps and speed

FreeWorld3D is a fully interactive 3D terrain editor and world creation tool,  for use in game development. It features OpenGL acceleration,  3D mesh transforms & editing, terrain shadowmaps, lighting, fog, water and skyboxes.  The new v1.0.0 release enahnces the water system and shadowmaps, creates a single texture map from terrain layers, and enhances performance.

Jun 22, 2004 | Read article... | Permalink

Night Lights OpenGL Screen Saver now available for Mac OS X

Night Lights is an OpenGL screen saver (Windows or Mac OS X) that displays a stunning image of the earth’s night time urban illlumination patterns. Derived from real satellite imagery, it is a mesmerizing “night light” for your computer screen that takes advantage of OpenGL hardware acceleration.

Jun 18, 2004 | Read article... | Permalink

3D notebook without glasses for Linux using OpenGL API and GLUT

The Sharp Actius RD3D notebook delivers 3D stereoscopic images without the need to wear special glasses using a Nvidia GeForce4 440 Go OpenGL accelerator. In the 3D mode, researchers can view molecules, medical imagery, and terrain maps in full 3D to gain a better understanding of their data. Right out of the box, you can hit the 3-D button next to the power button, and view, in 3D, the demo images that ship with the system. Sharp’s 3D SDK is available for Linux to create stereoscopic images using the OpenGL API and freeglut. See the technote for more information.

Jun 18, 2004 | Read article... | Permalink

Reflection/refraction demo using the OpenGL API

This OpenGL API-based demo renders an object with reflections and refractions. As an extra twist, the refractions are also blurred and tinted depending on the thickness of the object, resulting in an effect somewhat like frosted glass. You can see through it, but the thicker the object, the harder it gets to make out what’s on the other side. The thickness is estimated by subtracting front-face and back-face depths. The demo requires an NVidia card (GeForce FX or better).

Jun 18, 2004 | Read article... | Permalink

Wildcat Realizm 800 supports PCI Express, OpenGL 1.5 and OpenGL Shading Language

The new 3Dlabs Wildcat Realizm 800 uses PCI Express, 640MBs GDDR3 memory, 250GBs of virtual memory, 8K x 8K textures, Resolutions of 3840 x 2400, and hardware accelerated buffers (depth-of-field, motion blur, shadow,and multi-pass rendering).  3Dlabs also released the lower end professional accelerators:Wildcat Realizm 100 and 200.  All accelerators feature Acuity drivers that deliver professional-level OpenGL 1.5 support, including an optimized OpenGL Shading Language compiler on both Windows and Linux.

Jun 17, 2004 | Read article... | Permalink

Trial version of OpenGL API-based Aurora 3D Developer’s Toolkit

The Aurora 3D Developer’s Toolkit is an optimized mid-evel 3D rendering API written primarily using the OpenGL API for easy portability to various console platforms. The non-demo version provides high performance scene rendering with per pixel lighting, tangent space normal mapping, environment mapping, gloss mapping, glow mapping, and hardware shadow mapping. It uses Cg pixel shaders for real time graphics.  A trial version is now available along with tutorials.

Jun 17, 2004 | Read article... | Permalink

Indigo offers color-accurate digital 3D prototypes using the OpenGL API

Indigo simplifies the process of color communication through 3D real-time virtual prototyping. Using the OpenGL API, it combines real-time color, texture and gloss in on-screen simulations associated with CAD/CAM objects. Colors are specified accurately to your suppliers and communicated to your customers without manufacturing physical samples. Special effects such as interference or nacreous pigments and additives can be simulated under different viewing conditions in real-time to improve accuracy and predict metarism.

Jun 16, 2004 | Read article... | Permalink

Ada95 NeHe OpenGL base code port

This is a port of the Nehe OpenGL base code to the Ada95 programming language, using GNAT.  There are examples of the Ada95 port for rotation, display lists, and texture. The site also features a set of preliminary Ada/OpenGL packages available as a thin library.

Jun 15, 2004 | Read article... | Permalink

Extglgen library lets you load and initialize all OpenGL extensions

Extglgen is a tool to generate an OpenGL library to load and use all OpenGL extension functions up to OpenGL 1.5 that are defined in the SGI glext.h header file.
You can specify which extensions you need to support and then generate the appropriate C source and header files only for those. The updated version now allows one to initialize all extensions at the beginning and to query the availability of extension functions by simply looking at the values of variables like EGL_HAS_GL_VERSION_1_5.

Jun 15, 2004 | Read article... | Permalink

Aviatrix3D toolkit Beta 2 - retained-mode Java scene graph API on top of Java OpenGL-bindings

Aviatrix3D Toolkit is a pure retained-mode Java scene graph API built on top of Java OpenGL bindings (currently JOGL, but will move to the formal JSR 231 bindings when released). Scene graphs, as high-level code structures need to be optimized for a particular field of graphics. While there are quite a number of gaming-oriented scene graphs already available, this toolkit is specifically focused on the needs of the data visualisation market - starting from a PC and working upwards to rendering clusters, CAVEs, Domes, HMDs etc. The beta 2 is stable and contains all the core features that will be part of the 1.0 release.

Jun 15, 2004 | Read article... | Permalink

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