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OpenGL News Archives

Extglgen extension loader library bug fixes

Extglgen is a popular tool to generate an OpenGL library to load and use all OpenGL extension functions up to OpenGL 1.5 that are defined in the SGI glext.h header file. In the latest release, the generated library does not solely rely on wglGetProcAddress to return NULL if an extension is not supported, but it first checks the OpenGL extension string.

Oct 21, 2004 | Read article... | Permalink

Video Fun Box creates 3D video titles and special fx in real time using the OpenGL API

Video Fun Box is a 3D video titling program that can also create a wide range of fully customizable special effects using the OpenGL API. Effect and titles can then be exported in AVI format for inclusion in any video editing project.

Oct 21, 2004 | Read article... | Permalink

Free download of M3G 3D API for J2SE and mobile application development using OpenGL ES API acceler

Hybrid has released freely downloadable Win binaries of its M3G (JSR 184) API implementation for J2SE for non-commercial use. The M3G implementation is built as a lightweight wrapper on top of the Hybrid OpenGL ES API implementation and allows 3D graphics to be rendered at interactive frame rates on mobile devices. Hybrid’s OpenGL ES 1.0 and 1.1 implementations for Win32, N-Gage, and PocketPC 2003 are also available for download for non-commercial use free of charge.  Demos and documentation are available.

Oct 19, 2004 | Read article... | Permalink

Videocue makes movies with a recording telepromter and OpenGL API compositing, transitions and FX

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Videocue for Mac OS X combines a teleprompter with a webcam so you can create a video of you giving a presentation, without you having to memorize a word.  Using the OpenGL API that is the basis of Quartz Extreme, it features an ultra-smooth teleprompter, integration with popular blog systems, OpenGL API 3D transitions and fx, over 20 built-in professional broadcast quality titles themes, integration of other media, subtitle track overlays, OpenGL API compositing and motion, and GPU-based acceleration.

Oct 18, 2004 | Read article... | Permalink

Megacorps Online Java and OpenGL API-based FPS game enhances performance

Megacorps Online is a tactical multiplayer first person shooter with real-time shadow volumes, dynamic lighting and other high-performance features using Java and the OpenGL API. The latest release offers faster rendering and FPS, improved Linux and ATI performance, and support for Java Webstart.

Oct 18, 2004 | Read article... | Permalink

Shader Designer IDE for OpenGL Shading Language seeking Linux beta testers

The Shader Designer is an IDE for creating GLSL shaders. The latest V1.5.7 improves light positions and the vertex shaders and enhances the Fractal Explorer utility. The Shader Designer team is also looking for beta testers for the upcoming Linux version. If you have a Linux GLSL capable card, to become a beta tester, email at jacobo.rodriguez ‘at’ typhoonlabs.com

Oct 18, 2004 | Read article... | Permalink

breve OpenGL API-based 3D simulation environment 2.0.1 enhances rendering

breve is a free, open-source software that makes it easy to build 3D simulations of decentralized systems and artificial life.  It includes physical simulation and collision detection so you can simulate realistic creatures, and a rich OpenGL API display engine so you can visualize your simulated worlds.  V2.0 introduces a number of improvements to breve’s rendering capabilities, including improved transparencies, the ability to programmatically modify textures in real-time, and the ability to place multiple cameras throughout the simulated world.

Oct 15, 2004 | Read article... | Permalink

GLSHell interpreter lets you create basic OpenGL API demos without compiling

GLSHell interpreter offers built-in basic OpenGL API functions, 3D mathematics, GLApp, PBuffer, Mesh, Texture, and Shader classes. Using GLSHell one could create OpenGL API based demos without using a compiler.

Oct 15, 2004 | Read article... | Permalink

Cleavage 3D OpenGL API-based interactive screensaver

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Mix babes, bikinis and blades and you’ve got the OpenGL API-based Cleavage 3D Interactive Screensaver! Challenge your friends to a sword fight in game mode, or for those who like to watch, sit back and watch the bikini clad women battle it out in amazing 3D graphics as a screensaver! You can also make this classic game remake play your MP3s in the background.

Oct 15, 2004 | Read article... | Permalink

ACM/SIGGRAPH-TOKYO 33rd Seminar “At the Forefront of OpenGL technology”

The Siggraph Tokyo seminar on Oct 27, 2004, will feature 3 OpenGL API-related presentations:

  • OpenGL 2.0 Programing
  • OpenGL ES General
  • OpenGL Performer

Presentations run from 17:00-21:00, at the SGI Japan Seminar Hall ( B1F ) Ebisu Garden Place Tower, Ebisu 4-20-3 Shibuya-ku Tokyo Japan.

Oct 14, 2004 | Read article... | Permalink

3D Box Shot creates 3D packaging prototypes using the OpenGL API for real-time manipulation

3D Box Shot a new virtual packaging design tool that converts bitmap artwork into a 3D box (6 different types) in realtime using the OpenGL API so you can rapidly prototype your box designs. You can rotate, pan and zoom your box in real-time, then export high quality bitmap images of your packaging for web or print.

Oct 14, 2004 | Read article... | Permalink

MojoWorld 3 procedural world creator adds OpenGL API-based interactive lights, billboards, and FX

MojoWorld’s procedural fractal landscape generation engine creates complete planets with unlimited detail including sky, sun, moon, stars and water. Everything can be modified, transformed and animated in real-time using OpenGL API hardware acceleration. New features in version 3 include PhotoBillboards, vegetation, river terrains, terran import/export, interactive light sources, MojoFX 2D special effects, SmartGuides, transformation tools, navigation tools, and more.

Oct 14, 2004 | Read article... | Permalink

Croquet OpenGL API-based massively multi-user collaboration and visualization developer release

Croquet is a combination of computer software and network architecture that supports deep collaboration and resource sharing among large numbers of users within the context of a large-scale distributed OpenGL API-based visualization system. This development release (Mac, Win, Linux) is aimed at experienced self-sufficient software developers who are comfortable working with unsupported software with minimal documentation.

Oct 12, 2004 | Read article... | Permalink

Delta3D open source modular OpenGL API-accelerated engine explores the use of gaming technologies in

Delta3D v 0.2.0 is an Open Source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine,  Character Animation Library, and OpenAL. This provides a high-level API while still allowing the end user the optional, low-level functionality. It uses the OpenGL API for rendering. Currently is comes as pre-compiled Win binaries.

Oct 12, 2004 | Read article... | Permalink

Generating Outlines in OpenGL

This tutorial describes two techniques to outline 3D objects using the OpenGL API. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. Outlining objects on the screen can be used in CAD system to show that an object is currently selected or to improve the display of densely triangulated objects where an outline mode can be a way of portraying the shape of an object to a user without overcomplicated wireframe rendering.

Oct 12, 2004 | Read article... | Permalink

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