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OpenGL News Archives

A-OK! spacecraft simulation system using the OpenGL API as the rendering layer

A-OK! Spacecraft Simulation System is a “construction kit” for spacecraft simulators of all types. It is designed to be modular on multiple levels so that the system can be configured as a single-spacecraft simulator, a multiple-spacecraft simulator, or as a driver for hardware-based simulations like immersive amusement rides. It is programmed in REALbasic and uses the OpenGL API for rendering.

Dec 14, 2004 | Read article... | Permalink

JahPlayer v1.9alpha media player uses OpenGL and OpenML APIs

feature graphic

JahPlayer is an open source 2D/3D hybrid player targeted at professional users using the OpenGL and OpenML APIs.  While there is still a lot of work to do before it can become a real competitor to WMP, Quicktime or Real, this is the first player to sport a true, built in 3D engine! Video out is also supported along with playback of HD/PAL/NTSC formats!

Dec 13, 2004 | Read article... | Permalink

fv HDRI viewer using the OpenGL API

fv is an HDRI viewer that uses the OpenGL API and GLUT so that it is highly portable. It currently supports the HDR Radiance/PIC/RGBE and Portable Float Map formats. High Dynamic Range images have a much greater amount of illumination information than can be reproduced with a standard display device or captured using a conventional camera with a single exposure. They are made by combining multiple normal images of the same scene taken with different intensity levels, or are the result of creating a global illumination rendering. The environment provides not just reflections but the full intensity of any natural or artificial light source present.

Dec 13, 2004 | Read article... | Permalink

BlitzMax BASIC-based game programming engine with OpenGL API support

BlitzMax is the next generation of the Blitz BASIC-based game programming language which supports function pointers, fully dynamic arrays, inheritance and polymorphism, Byte, Short, Int, Long, Float and Double numeric data types, flexible ‘collection’ system for dealing with linked lists etc, external language support for interfacing with C/C++/ObjectiveC or assembly code and more. Using the OpenGL module, you can use BlitzMax for direct OpenGL API programming. A module based on the the OpenGL Extension Wrangler Library provides support for all OpenGL API extensions. Available now for MacOS X with Win and Linux to follow.

Dec 10, 2004 | Read article... | Permalink

gDEBugger V1.1 adds ability to watch objects as they are being rendered in shaded, point or wire-fra

gDEBugger is an OpenGL API debugger that lets programmers trace application activity on top of the OpenGL API to see what is happening within the graphic system implementation. The new v1.1 includes “Interactive Mode” and “Raster Mode” toolbars which enable programmers to watch objects as they are being rendered in shaded, point or wire-frame mode and break the program execution where they would like to debug. It also now supports applications that load OpenGL32.dll dynamically and applications that use OpenGL through an ActiveX control / OCX / COM object.

Dec 10, 2004 | Read article... | Permalink

Espresso3D Java engine with OpenGL API rendering adds orthographic viewports and particle system

Espresso3D is a high performance real-time 3D engine for Java. E3D is not just a scene graph. It aims to be a complete solution for application development with OpenGL API rendering, OpenAL audio, collision detection, and input support. The new v0.2 adds orthographic viewports, a portal rendering algorithm, particle system support, improved mapfile support, completely reworked collision detection and performance enhancements

Dec 10, 2004 | Read article... | Permalink

formZ solid and surface modeler adds OpenGL API-based shadowed renderings and new lighting

formZ is a general purpose solid and surface modeler with an extensive set of 2D/3D form manipulating and sculpting capabilities. It uses the OpenGL API for rendering on MacOS X and Windows. The new v5.0 adds a new API for developing extension, interative OpenGL API-based shaded rendering with shadows, new primitives, a frame tool, smooth parametric text, and news types of lighting and rendering.

Dec 09, 2004 | Read article... | Permalink

OpenVG 1.0 draft specification available for public review: 2D vector graphics rendering API uses s

OpenVG is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such as Flash, PDF and SVG. The syntax of the OpenVG API models that of the OpenGL API, in order to make learning OpenVG as easy as possible for OpenGL developers. The 1.0 draft specification is now available for public review and comment.

Dec 09, 2004 | Read article... | Permalink

FLTK v1.1.6 GUI toolkit with GLUT emulation adds bug fixes

FLTK is a cross-platform C++ LGPL’d GUI toolkit for UNIX/Linux (X11), Windows, and MacOS X that provides modern GUI functionality without the bloat and supports 3D graphics via the OpenGL API and its built-in GLUT emulation. The new v 1.1.6 fixes bugs in Visual C++ support and window positioning in OS X and KDE. It also adds features from the upcoming 2.0 version. (available as a beta via CVS).

Dec 09, 2004 | Read article... | Permalink

ActiveSolid 1.5b OpenGL-based 3D ActiveX control adds associative dimensions for CAD prototyping

ActiveSolid is unique from other 3D ActiveX controls in that it has a built-in rich GUI and a import/export plugin architecture.  It uses the OpenGL for rendering.  The new v1.5b adds associative 3D dimensions (point-to-point and point-to-face), 2D boolean operations on polygons and text outlines, ability to extrude from complex and nested polygons, 2D polygons from true type fonts (in addition to 3D text meshes), and enhanced 3D text mesh construction.

Dec 09, 2004 | Read article... | Permalink

OpenGL ES Coding Challenge Update: Prize sponsors include 3DLabs, ATI, Bitboy, Nokia, Nvidia, Garage

OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of high-performance 3D games, screensavers, animation, applications and user interfaces for mobile devices. Multiple winners (deadline Feb 15, ‘05) will be selected from each of four project categories: Visual FX demos, Games, Educational demos/tutorials, and Linux entries. Sponsors of the Challenge are now offering an array of interesting prizes from travel to professional and gamer video cards, to 3G handhelds, to coding assistance to a night out on the town.  Prize sponsors include 3DLabs, ATI, Bitboys, Gameversity, GarageGames, Hi Corp, Hybrid, Nokia, Nvidia and more.

Dec 08, 2004 | Read article... | Permalink

DeleD OpenGL API-based 3D Editor v0.90 adds lightmapping

The DeleD 3D Editor 0.90 LITE has been released! DeleD is most suitable for creating 3D levels and reasonably complex 3D models and is meant for (hobby) game-developers. Features added to this version: lightmapping, a more flexible plugin-system, new levels, prefabs and textures.

Dec 08, 2004 | Read article... | Permalink

GLEW OpenGL extension library adds support for FreeBSD

The goal of the OpenGL Extension Wrangler Library (GLEW) is to assist C/C++ OpenGL developers with two tedious tasks: initializing and using extensions and writing portable applications. The new v1.2.5 adds support for new extensions and FreeBSD.

Dec 06, 2004 | Read article... | Permalink

A Very 3D Christmas OpenGL API Screensaver

Get into the Christmas spirit with this jolly 3D screensaver which features Santa delivering presents in his sleigh. However, Santa is a slacker, so as the reindeer pull him thru the sky, his friendly elf sidekick does all the hard work! With heaps of configuration options including a countdown to Christmas day, and over 50 Christmas carols as background music that will really set your teeth on edge, this is fun for the whole family! And it’s all presented in the gift wrapped goodness of the OpenGL 3D API!

Dec 06, 2004 | Read article... | Permalink

X3D standard for communicating real-time, interactive 3D content adds support for OpenGL Shading Lan

X3D is a powerful and extensible open file format and scene graph standard for 3D visual effects, behavioral modeling and interaction (the successor to VRML, but more stable, higher throughput, and XML enabled for network services). The new Amendment 1 adds support for Shaders with bindings to the OpenGL Shading Language (GLSL). It also add the CAD Distillation Format for CAD publishing and file interchange.

Dec 02, 2004 | Read article... | Permalink

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