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Wik & The Fable of Souls uses the OpenGL API to broaden the appeal of downloadable games

Sep 14, 2004 | Categories: Applications | Comments

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Wik & The Fable of Souls is a unique downloadable game that features high quality artwork and boasts never before seen game play in which the main character, Wik, deftly moves himself about by swinging from his frog-like tongue. “Almost every PC sold today has a 3D accelerator with OpenGL drivers installed as standard, and in our view the downloadable market space is ready for more polished and bigger feeling games that take advantage of that combination” says Simon Hallam, Producer and Lead Programmer.

Shader Designer V1.5.6 adds enhanced mesh editing

Sep 14, 2004 | Categories: Developers | Comments

The OpenGL Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL Shading Language. It has all the features you’d expect from a shader development environment with a simple yet powerfull GUI. This new v1.5.6 solves stability issues, adds new meshes, and a system for handling meshes more easily.

Mei’s OpenGL API-based Cube Puzzles

Sep 14, 2004 | Categories: Applications | Comments

Not only is it a game that uses the OpenGL API, it’s also a game written *by a girl*! The 3X3X3 Cube Puzzles are challenging and a first of their kind to be available on a computer.

Shockwave 3D demos using OpenGL API acceleration

Sep 14, 2004 | Categories: Applications | Comments

These 3D interactive demos use Shockwave 3D and OpenGL API acceleration to display an art gallery and several interactive Web3D projects

Realistic natural effect rendering of water using the OpenGL API and Cg

Sep 10, 2004 | Categories: Developers | Comments

This article on rendering water using a planar reflection technique is the first in a series on realistic natural phenomena rendering for the intermediate to experienced graphics programmer. Source snippets and pseudo code are provided for many important functions, and the amount of math is kept to the relevant minimum. Concrete examples are written according to the OpenGL API.  Many of the effects presented are very shader heavy, mostly targeting current generation 3D chipsets. All shader code is written in the Cg language, but porting it to to the OpenGL Shading Language should be straightforward.

OpenGL 2.0 specification available for download

Sep 08, 2004 | Categories: General | Comments

The 2nd Khronos Developer University Lecture Series is being held Sept 17 2004 in Helsinki.  This event is also the start of the OpenGL ES 1.1 Coding Challenge. The focus of the Lecture Series Event is on OpenGL ES. Sessions include:

  • OpenGL ES for everybody: A walk through the API
  • The challenge of migration going from desktop to handheld
  • Coping with fixed point: Staying grounded in a float free world
  • Harnessing the horsepower of OpenGL ES hardware acceleration
  • 10 habits of highly efficient developers: Tips & tricks with OpenGL ES

German language OpenGL API Wiki

Sep 08, 2004 | Categories: Developers | Comments

The Delphi-OpenGL-Community started a German language Wiki that includes an OpenGL API function overview (like the GL Man pages, but also including GLU, WGL and GLX), and other categories about the OpenGL API and 3D-Realtime techniques. They currently have about 160 articles but still seek people that are interested in helping out (you don’t need to write new articles, you can also help to improve already written articles).

Psychedelic OpenGL API demo with source

Sep 07, 2004 | Categories: Developers | Comments

This visually mesmerizing example demonstrates cubemap textures, easy light refraction, OpenGL Shading Language shaders and a simple graphics user interface.

Introducción a OpenGL - OpenGL API tutorials in Spanish

Sep 07, 2004 | Categories: Developers | Comments

These tutorials are a good Spanish language introduction to the OpenGL API. Las entregas del curso se introducirán temas
como algunos conceptos básicos acerca de los gráficos en 3D, la creación de
animaciones, los objetos tridimensionales, transformaciones sobre

Tutorial on writing a game 3D engine using the OpenGL API

Sep 07, 2004 | Categories: Developers | Comments

This site features a good collection of OpenGL API tutorials and case studies. The newest releases include how to use NVIDIA’s CG vertex and pixel shaders with the OpenGL API and how to develop a cool 3D game engine.

VisIt OpenGL API-based parallelized visualization tool for 2D & 3D meshes

Sep 02, 2004 | Categories: Applications | Comments

VisIt is an OpenGL API-based distributed, parallel visualization and graphical analysis tool for data defined on two- and three-dimensional meshes. The new public release supports the ability to visualize vector fields using streamlines, generalized query capability, stereo rendering, and beta keyframing.

Molecule Viewer gives fast views of molecular structures using OpenGL API-rendering

Sep 02, 2004 | Categories: Applications | Comments

Molecule Viewer allows users to view molecular structures stored in a wide variety of file formats including Brookhaven
PDB, Alchemy, MDL, Gaussian, MOPAC, etc by simply right-clicking on the file in Windows Explorer and selecting the “Preview” command. It uses the OpenGL API for rendering and supports viewing structures using traditional ball and stick, viewing proteins as ribbons, cartoons, barrels and tubes, viewing of molecular orbitals and iso-density surfaces.

Keyhole 2 enterprise suite uses grid networks for geospatial analysis using the OpenGL API for visua

Sep 02, 2004 | Categories: Applications | Comments

Keyhole uses the OpenGL API to create 3D representation of the entire earth comprised of terabytes of imagery and other data. You can log in from a standard PC and fluidly fly to any point on the earths surface viewing sub-meter imagery, elevation and map data. Then overlay GIS files, maps, or operational data. The Keyhole 2 enterprise suite introduces support for grid networks, enabling massive quantities of data to be processed across dozens of CPUҒs

jME v0.7 Java scene graph API adds OpenGL API pixel shader support

Sep 02, 2004 | Categories: Developers | Comments

jME (jMonkey Engine) is a high performance scene graph API written in Java. It currently supports OpenGL API rendering using the Lightweight Java Game Library (LWJGL). The new v0.7 release improves documentation, model loading, adds a render que, and support pixel shaders.

Cheetah3D V1.8 adds adaptive anti-aliasing and fog support with OpenGL API previews

Sep 02, 2004 | Categories: Applications | Comments

Cheetah3D is an OpenGL API-based lean, fast and elegant 3D modeler and renderer for Mac OS X with tools for polygon and spline editing, lathe, sweep, extrude, boolean and subdivision surfaces. Models are arranged in a scene graph. This v1.8 release adds adaptive antialiasing speed up rendering in scenes with high antialiasing, and fog support by attaching the new fog tag to your camera object.

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