Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

 

OpenGL News Archives

Megacorps Online Java and OpenGL API-based FPS game enhances performance

Oct 18, 2004 | Categories: Applications | Comments

Megacorps Online is a tactical multiplayer first person shooter with real-time shadow volumes, dynamic lighting and other high-performance features using Java and the OpenGL API. The latest release offers faster rendering and FPS, improved Linux and ATI performance, and support for Java Webstart.

Shader Designer IDE for OpenGL Shading Language seeking Linux beta testers

Oct 18, 2004 | Categories: Developers | Comments

The Shader Designer is an IDE for creating GLSL shaders. The latest V1.5.7 improves light positions and the vertex shaders and enhances the Fractal Explorer utility. The Shader Designer team is also looking for beta testers for the upcoming Linux version. If you have a Linux GLSL capable card, to become a beta tester, email at jacobo.rodriguez ‘at’ typhoonlabs.com

breve OpenGL API-based 3D simulation environment 2.0.1 enhances rendering

Oct 15, 2004 | Categories: Applications | Comments

breve is a free, open-source software that makes it easy to build 3D simulations of decentralized systems and artificial life.  It includes physical simulation and collision detection so you can simulate realistic creatures, and a rich OpenGL API display engine so you can visualize your simulated worlds.  V2.0 introduces a number of improvements to breve’s rendering capabilities, including improved transparencies, the ability to programmatically modify textures in real-time, and the ability to place multiple cameras throughout the simulated world.

GLSHell interpreter lets you create basic OpenGL API demos without compiling

Oct 15, 2004 | Categories: Developers | Comments

GLSHell interpreter offers built-in basic OpenGL API functions, 3D mathematics, GLApp, PBuffer, Mesh, Texture, and Shader classes. Using GLSHell one could create OpenGL API based demos without using a compiler.

Cleavage 3D OpenGL API-based interactive screensaver

Oct 15, 2004 | Categories: Applications | Comments

feature graphic

Mix babes, bikinis and blades and you’ve got the OpenGL API-based Cleavage 3D Interactive Screensaver! Challenge your friends to a sword fight in game mode, or for those who like to watch, sit back and watch the bikini clad women battle it out in amazing 3D graphics as a screensaver! You can also make this classic game remake play your MP3s in the background.

ACM/SIGGRAPH-TOKYO 33rd Seminar “At the Forefront of OpenGL technology”

Oct 14, 2004 | Categories: Developers | Comments

The Siggraph Tokyo seminar on Oct 27, 2004, will feature 3 OpenGL API-related presentations:

  • OpenGL 2.0 Programing
  • OpenGL ES General
  • OpenGL Performer

Presentations run from 17:00-21:00, at the SGI Japan Seminar Hall ( B1F ) Ebisu Garden Place Tower, Ebisu 4-20-3 Shibuya-ku Tokyo Japan.

3D Box Shot creates 3D packaging prototypes using the OpenGL API for real-time manipulation

Oct 14, 2004 | Categories: Applications | Comments

3D Box Shot a new virtual packaging design tool that converts bitmap artwork into a 3D box (6 different types) in realtime using the OpenGL API so you can rapidly prototype your box designs. You can rotate, pan and zoom your box in real-time, then export high quality bitmap images of your packaging for web or print.

MojoWorld 3 procedural world creator adds OpenGL API-based interactive lights, billboards, and FX

Oct 14, 2004 | Categories: Applications | Comments

MojoWorld’s procedural fractal landscape generation engine creates complete planets with unlimited detail including sky, sun, moon, stars and water. Everything can be modified, transformed and animated in real-time using OpenGL API hardware acceleration. New features in version 3 include PhotoBillboards, vegetation, river terrains, terran import/export, interactive light sources, MojoFX 2D special effects, SmartGuides, transformation tools, navigation tools, and more.

Croquet OpenGL API-based massively multi-user collaboration and visualization developer release

Oct 12, 2004 | Categories: Developers | Comments

Croquet is a combination of computer software and network architecture that supports deep collaboration and resource sharing among large numbers of users within the context of a large-scale distributed OpenGL API-based visualization system. This development release (Mac, Win, Linux) is aimed at experienced self-sufficient software developers who are comfortable working with unsupported software with minimal documentation.

Delta3D open source modular OpenGL API-accelerated engine explores the use of gaming technologies in

Oct 12, 2004 | Categories: Developers | Comments

Delta3D v 0.2.0 is an Open Source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine,  Character Animation Library, and OpenAL. This provides a high-level API while still allowing the end user the optional, low-level functionality. It uses the OpenGL API for rendering. Currently is comes as pre-compiled Win binaries.

Generating Outlines in OpenGL

Oct 12, 2004 | Categories: Developers | Comments

This tutorial describes two techniques to outline 3D objects using the OpenGL API. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. Outlining objects on the screen can be used in CAD system to show that an object is currently selected or to improve the display of densely triangulated objects where an outline mode can be a way of portraying the shape of an object to a user without overcomplicated wireframe rendering.

SGI Prism OpenGL API-based visualization solution for Linux using up to 512 Itanium 2 CPUs and 16 Fi

Oct 11, 2004 | Categories: Processors | Comments

The new Silicon Graphics Prism visualization systems offers unmatched OpenGL API-based visualization performance under Linux with independantly scalable (CPU, I/O, memory, storage, graphics), shared system-wide memory visualization architecture. It supports up to 16 ATI FireGL GPUs (with dynamic load balancing) and 512 Intel Itanium 2 CPUs, so the system is both powerful and economical (easier to manage than clusters).  It of course supports the top OpenGL API-based visualization tools and APIs, including OpenGL Performer, OpenGL Multipipe and OpenGL Volumizer.

Survey on OpenGL ES developer lecture series

Oct 06, 2004 | Categories: Developers | Comments

Khronos has posted a survey asking developers when they would want to attend the Khronos Developer University OpenGL ES-focused Lecture Series.  They list a variety of possible dates and associated events throughout 2005 and ask developers to let them know which you would most likely attend, if any.  You can also suggest other locations and times.



The day long sessions review the ‘basics of using OpenGL ES’,  ’ migrating from desktop OpenGL to OpenGL ES’, ‘how to use fixed-point’ and ’ tips & tricks for how to crank maximum performance from very constrained systems’.  Coders will leave the sessions with a clear picture of the techniques required to enable visually rich content on mobile platforms.

GPUBench benchmarking of programmable graphics hardware for OpenGL API shader programs

Oct 06, 2004 | Categories: Processors | Comments

GPUBench is a benchmark suite designed to analyze the performance of programmable graphics processors in areas of particular importance to general purpose computation. Included in the suite are tests that rigorously exercise a system’s GPU, determining statistics such as memory input/output bandwidth to floating point buffers, texture cache bandwidth, data download and readback rates, instruction throughput, and instruction precision. Information included in GPUBench reports is useful in accurately estimating the performance of OpenGL shader programs as well as determining if a particular GPU is a viable target platform for a particular computation.

Three Quake3 OpenGL API-based BSP loader tutorials on collision

Oct 06, 2004 | Categories: Developers | Comments

These 3 new tutorials feature step-by-step simple instructions on how to handle collision with BSP worlds, sliding, gravity, jumping and climbing stairs/slopes. They add to 3 previous BSP Loader tutorials

Page 174 of 186 pages ‹ First  < 172 173 174 175 176 >  Last ›

 
Column Footer