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OpenGL News Archives

Swift 3D V4 for Mac OS X adds support for OpenGL API acceleration

Oct 21, 2004 | Categories: Applications | Comments

Swift 3D allows designers to build and export vector and raster-based 3D animations to Flash format. The new v4.0 for Mac OS X adds an enhanced polygon modeling toolset with bitmap texturing, Bezier animation paths and uses the OpenGL API for hardware acceleration of preview and rendering.

Extglgen extension loader library bug fixes

Oct 21, 2004 | Categories: Developers | Comments

Extglgen is a popular tool to generate an OpenGL library to load and use all OpenGL extension functions up to OpenGL 1.5 that are defined in the SGI glext.h header file. In the latest release, the generated library does not solely rely on wglGetProcAddress to return NULL if an extension is not supported, but it first checks the OpenGL extension string.

Video Fun Box creates 3D video titles and special fx in real time using the OpenGL API

Oct 21, 2004 | Categories: Applications | Comments

Video Fun Box is a 3D video titling program that can also create a wide range of fully customizable special effects using the OpenGL API. Effect and titles can then be exported in AVI format for inclusion in any video editing project.

Free download of M3G 3D API for J2SE and mobile application development using OpenGL ES API acceler

Oct 19, 2004 | Categories: Developers | Comments

Hybrid has released freely downloadable Win binaries of its M3G (JSR 184) API implementation for J2SE for non-commercial use. The M3G implementation is built as a lightweight wrapper on top of the Hybrid OpenGL ES API implementation and allows 3D graphics to be rendered at interactive frame rates on mobile devices. Hybrid’s OpenGL ES 1.0 and 1.1 implementations for Win32, N-Gage, and PocketPC 2003 are also available for download for non-commercial use free of charge.  Demos and documentation are available.

Videocue makes movies with a recording telepromter and OpenGL API compositing, transitions and FX

Oct 18, 2004 | Categories: Applications | Comments

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Videocue for Mac OS X combines a teleprompter with a webcam so you can create a video of you giving a presentation, without you having to memorize a word.  Using the OpenGL API that is the basis of Quartz Extreme, it features an ultra-smooth teleprompter, integration with popular blog systems, OpenGL API 3D transitions and fx, over 20 built-in professional broadcast quality titles themes, integration of other media, subtitle track overlays, OpenGL API compositing and motion, and GPU-based acceleration.

Megacorps Online Java and OpenGL API-based FPS game enhances performance

Oct 18, 2004 | Categories: Applications | Comments

Megacorps Online is a tactical multiplayer first person shooter with real-time shadow volumes, dynamic lighting and other high-performance features using Java and the OpenGL API. The latest release offers faster rendering and FPS, improved Linux and ATI performance, and support for Java Webstart.

Shader Designer IDE for OpenGL Shading Language seeking Linux beta testers

Oct 18, 2004 | Categories: Developers | Comments

The Shader Designer is an IDE for creating GLSL shaders. The latest V1.5.7 improves light positions and the vertex shaders and enhances the Fractal Explorer utility. The Shader Designer team is also looking for beta testers for the upcoming Linux version. If you have a Linux GLSL capable card, to become a beta tester, email at jacobo.rodriguez ‘at’ typhoonlabs.com

breve OpenGL API-based 3D simulation environment 2.0.1 enhances rendering

Oct 15, 2004 | Categories: Applications | Comments

breve is a free, open-source software that makes it easy to build 3D simulations of decentralized systems and artificial life.  It includes physical simulation and collision detection so you can simulate realistic creatures, and a rich OpenGL API display engine so you can visualize your simulated worlds.  V2.0 introduces a number of improvements to breve’s rendering capabilities, including improved transparencies, the ability to programmatically modify textures in real-time, and the ability to place multiple cameras throughout the simulated world.

GLSHell interpreter lets you create basic OpenGL API demos without compiling

Oct 15, 2004 | Categories: Developers | Comments

GLSHell interpreter offers built-in basic OpenGL API functions, 3D mathematics, GLApp, PBuffer, Mesh, Texture, and Shader classes. Using GLSHell one could create OpenGL API based demos without using a compiler.

Cleavage 3D OpenGL API-based interactive screensaver

Oct 15, 2004 | Categories: Applications | Comments

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Mix babes, bikinis and blades and you’ve got the OpenGL API-based Cleavage 3D Interactive Screensaver! Challenge your friends to a sword fight in game mode, or for those who like to watch, sit back and watch the bikini clad women battle it out in amazing 3D graphics as a screensaver! You can also make this classic game remake play your MP3s in the background.

ACM/SIGGRAPH-TOKYO 33rd Seminar “At the Forefront of OpenGL technology”

Oct 14, 2004 | Categories: Developers | Comments

The Siggraph Tokyo seminar on Oct 27, 2004, will feature 3 OpenGL API-related presentations:

  • OpenGL 2.0 Programing
  • OpenGL ES General
  • OpenGL Performer

Presentations run from 17:00-21:00, at the SGI Japan Seminar Hall ( B1F ) Ebisu Garden Place Tower, Ebisu 4-20-3 Shibuya-ku Tokyo Japan.

3D Box Shot creates 3D packaging prototypes using the OpenGL API for real-time manipulation

Oct 14, 2004 | Categories: Applications | Comments

3D Box Shot a new virtual packaging design tool that converts bitmap artwork into a 3D box (6 different types) in realtime using the OpenGL API so you can rapidly prototype your box designs. You can rotate, pan and zoom your box in real-time, then export high quality bitmap images of your packaging for web or print.

MojoWorld 3 procedural world creator adds OpenGL API-based interactive lights, billboards, and FX

Oct 14, 2004 | Categories: Applications | Comments

MojoWorld’s procedural fractal landscape generation engine creates complete planets with unlimited detail including sky, sun, moon, stars and water. Everything can be modified, transformed and animated in real-time using OpenGL API hardware acceleration. New features in version 3 include PhotoBillboards, vegetation, river terrains, terran import/export, interactive light sources, MojoFX 2D special effects, SmartGuides, transformation tools, navigation tools, and more.

Croquet OpenGL API-based massively multi-user collaboration and visualization developer release

Oct 12, 2004 | Categories: Developers | Comments

Croquet is a combination of computer software and network architecture that supports deep collaboration and resource sharing among large numbers of users within the context of a large-scale distributed OpenGL API-based visualization system. This development release (Mac, Win, Linux) is aimed at experienced self-sufficient software developers who are comfortable working with unsupported software with minimal documentation.

Delta3D open source modular OpenGL API-accelerated engine explores the use of gaming technologies in

Oct 12, 2004 | Categories: Developers | Comments

Delta3D v 0.2.0 is an Open Source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine,  Character Animation Library, and OpenAL. This provides a high-level API while still allowing the end user the optional, low-level functionality. It uses the OpenGL API for rendering. Currently is comes as pre-compiled Win binaries.

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