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OpenGL News Archives

Carrara 4 modeling and animation software adds faster OpenGL API rendering,

Oct 25, 2004 | Categories: Applications | Comments

Carrara 4 offers complete 3D modeling, animation and rendering for illustrators, animators and modelers, multimedia producers, and CAD designers. The new shipping V4 includes faster OpenGL API rendering, raytraced depth of field, shader transforms, vector and 3D motion blur, network rendering, and improved import/export.

OpenGL Shading Language Master Class - Nov 09, 2004, Oregon

Oct 21, 2004 | Categories: Developers | Comments

The OpenGL Shading Language is a high level, hardware independent C-like programming language that integrates seamlessly with OpenGL to enable application developers to deploy interactive, cinematic-quality rendering effects using today’s latest Visual Processor Units. This Master class will show the capabilities of OpenGL Shading Language and teach developers how to write a range of shaders. The class includes source code samples, tips, techniques and demonstrations. The seminar will be held in Beaverton, Oregon from 8:30am until 4:00pm. Pre-registration is required.

Swift 3D V4 for Mac OS X adds support for OpenGL API acceleration

Oct 21, 2004 | Categories: Applications | Comments

Swift 3D allows designers to build and export vector and raster-based 3D animations to Flash format. The new v4.0 for Mac OS X adds an enhanced polygon modeling toolset with bitmap texturing, Bezier animation paths and uses the OpenGL API for hardware acceleration of preview and rendering.

Extglgen extension loader library bug fixes

Oct 21, 2004 | Categories: Developers | Comments

Extglgen is a popular tool to generate an OpenGL library to load and use all OpenGL extension functions up to OpenGL 1.5 that are defined in the SGI glext.h header file. In the latest release, the generated library does not solely rely on wglGetProcAddress to return NULL if an extension is not supported, but it first checks the OpenGL extension string.

Video Fun Box creates 3D video titles and special fx in real time using the OpenGL API

Oct 21, 2004 | Categories: Applications | Comments

Video Fun Box is a 3D video titling program that can also create a wide range of fully customizable special effects using the OpenGL API. Effect and titles can then be exported in AVI format for inclusion in any video editing project.

Free download of M3G 3D API for J2SE and mobile application development using OpenGL ES API acceler

Oct 19, 2004 | Categories: Developers | Comments

Hybrid has released freely downloadable Win binaries of its M3G (JSR 184) API implementation for J2SE for non-commercial use. The M3G implementation is built as a lightweight wrapper on top of the Hybrid OpenGL ES API implementation and allows 3D graphics to be rendered at interactive frame rates on mobile devices. Hybrid’s OpenGL ES 1.0 and 1.1 implementations for Win32, N-Gage, and PocketPC 2003 are also available for download for non-commercial use free of charge.  Demos and documentation are available.

Videocue makes movies with a recording telepromter and OpenGL API compositing, transitions and FX

Oct 18, 2004 | Categories: Applications | Comments

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Videocue for Mac OS X combines a teleprompter with a webcam so you can create a video of you giving a presentation, without you having to memorize a word.  Using the OpenGL API that is the basis of Quartz Extreme, it features an ultra-smooth teleprompter, integration with popular blog systems, OpenGL API 3D transitions and fx, over 20 built-in professional broadcast quality titles themes, integration of other media, subtitle track overlays, OpenGL API compositing and motion, and GPU-based acceleration.

Megacorps Online Java and OpenGL API-based FPS game enhances performance

Oct 18, 2004 | Categories: Applications | Comments

Megacorps Online is a tactical multiplayer first person shooter with real-time shadow volumes, dynamic lighting and other high-performance features using Java and the OpenGL API. The latest release offers faster rendering and FPS, improved Linux and ATI performance, and support for Java Webstart.

Shader Designer IDE for OpenGL Shading Language seeking Linux beta testers

Oct 18, 2004 | Categories: Developers | Comments

The Shader Designer is an IDE for creating GLSL shaders. The latest V1.5.7 improves light positions and the vertex shaders and enhances the Fractal Explorer utility. The Shader Designer team is also looking for beta testers for the upcoming Linux version. If you have a Linux GLSL capable card, to become a beta tester, email at jacobo.rodriguez ‘at’ typhoonlabs.com

breve OpenGL API-based 3D simulation environment 2.0.1 enhances rendering

Oct 15, 2004 | Categories: Applications | Comments

breve is a free, open-source software that makes it easy to build 3D simulations of decentralized systems and artificial life.  It includes physical simulation and collision detection so you can simulate realistic creatures, and a rich OpenGL API display engine so you can visualize your simulated worlds.  V2.0 introduces a number of improvements to breve’s rendering capabilities, including improved transparencies, the ability to programmatically modify textures in real-time, and the ability to place multiple cameras throughout the simulated world.

GLSHell interpreter lets you create basic OpenGL API demos without compiling

Oct 15, 2004 | Categories: Developers | Comments

GLSHell interpreter offers built-in basic OpenGL API functions, 3D mathematics, GLApp, PBuffer, Mesh, Texture, and Shader classes. Using GLSHell one could create OpenGL API based demos without using a compiler.

Cleavage 3D OpenGL API-based interactive screensaver

Oct 15, 2004 | Categories: Applications | Comments

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Mix babes, bikinis and blades and you’ve got the OpenGL API-based Cleavage 3D Interactive Screensaver! Challenge your friends to a sword fight in game mode, or for those who like to watch, sit back and watch the bikini clad women battle it out in amazing 3D graphics as a screensaver! You can also make this classic game remake play your MP3s in the background.

ACM/SIGGRAPH-TOKYO 33rd Seminar “At the Forefront of OpenGL technology”

Oct 14, 2004 | Categories: Developers | Comments

The Siggraph Tokyo seminar on Oct 27, 2004, will feature 3 OpenGL API-related presentations:

  • OpenGL 2.0 Programing
  • OpenGL ES General
  • OpenGL Performer

Presentations run from 17:00-21:00, at the SGI Japan Seminar Hall ( B1F ) Ebisu Garden Place Tower, Ebisu 4-20-3 Shibuya-ku Tokyo Japan.

3D Box Shot creates 3D packaging prototypes using the OpenGL API for real-time manipulation

Oct 14, 2004 | Categories: Applications | Comments

3D Box Shot a new virtual packaging design tool that converts bitmap artwork into a 3D box (6 different types) in realtime using the OpenGL API so you can rapidly prototype your box designs. You can rotate, pan and zoom your box in real-time, then export high quality bitmap images of your packaging for web or print.

MojoWorld 3 procedural world creator adds OpenGL API-based interactive lights, billboards, and FX

Oct 14, 2004 | Categories: Applications | Comments

MojoWorld’s procedural fractal landscape generation engine creates complete planets with unlimited detail including sky, sun, moon, stars and water. Everything can be modified, transformed and animated in real-time using OpenGL API hardware acceleration. New features in version 3 include PhotoBillboards, vegetation, river terrains, terran import/export, interactive light sources, MojoFX 2D special effects, SmartGuides, transformation tools, navigation tools, and more.

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