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OpenGL News Archives

ActiveSolid 1.5b OpenGL-based 3D ActiveX control adds associative dimensions for CAD prototyping

Dec 09, 2004 | Categories: Applications | Comments

ActiveSolid is unique from other 3D ActiveX controls in that it has a built-in rich GUI and a import/export plugin architecture.  It uses the OpenGL for rendering.  The new v1.5b adds associative 3D dimensions (point-to-point and point-to-face), 2D boolean operations on polygons and text outlines, ability to extrude from complex and nested polygons, 2D polygons from true type fonts (in addition to 3D text meshes), and enhanced 3D text mesh construction.

OpenGL ES Coding Challenge Update: Prize sponsors include 3DLabs, ATI, Bitboy, Nokia, Nvidia, Garage

Dec 08, 2004 | Categories: Developers | Comments

OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of high-performance 3D games, screensavers, animation, applications and user interfaces for mobile devices. Multiple winners (deadline Feb 15, ‘05) will be selected from each of four project categories: Visual FX demos, Games, Educational demos/tutorials, and Linux entries. Sponsors of the Challenge are now offering an array of interesting prizes from travel to professional and gamer video cards, to 3G handhelds, to coding assistance to a night out on the town.  Prize sponsors include 3DLabs, ATI, Bitboys, Gameversity, GarageGames, Hi Corp, Hybrid, Nokia, Nvidia and more.

DeleD OpenGL API-based 3D Editor v0.90 adds lightmapping

Dec 08, 2004 | Categories: Applications | Comments

The DeleD 3D Editor 0.90 LITE has been released! DeleD is most suitable for creating 3D levels and reasonably complex 3D models and is meant for (hobby) game-developers. Features added to this version: lightmapping, a more flexible plugin-system, new levels, prefabs and textures.

GLEW OpenGL extension library adds support for FreeBSD

Dec 06, 2004 | Categories: Developers | Comments

The goal of the OpenGL Extension Wrangler Library (GLEW) is to assist C/C++ OpenGL developers with two tedious tasks: initializing and using extensions and writing portable applications. The new v1.2.5 adds support for new extensions and FreeBSD.

A Very 3D Christmas OpenGL API Screensaver

Dec 06, 2004 | Categories: Applications | Comments

Get into the Christmas spirit with this jolly 3D screensaver which features Santa delivering presents in his sleigh. However, Santa is a slacker, so as the reindeer pull him thru the sky, his friendly elf sidekick does all the hard work! With heaps of configuration options including a countdown to Christmas day, and over 50 Christmas carols as background music that will really set your teeth on edge, this is fun for the whole family! And it’s all presented in the gift wrapped goodness of the OpenGL 3D API!

X3D standard for communicating real-time, interactive 3D content adds support for OpenGL Shading Lan

Dec 02, 2004 | Categories: Developers | Comments

X3D is a powerful and extensible open file format and scene graph standard for 3D visual effects, behavioral modeling and interaction (the successor to VRML, but more stable, higher throughput, and XML enabled for network services). The new Amendment 1 adds support for Shaders with bindings to the OpenGL Shading Language (GLSL). It also add the CAD Distillation Format for CAD publishing and file interchange.

FreeForm Modeling Plus V8.0 OpenGL API-based organic modeler combines voxels and NURBS modeling

Dec 02, 2004 | Categories: Applications | Comments

The FreeForm Modeling Plus system is a unique OpenGL API-based 3D touch-enabled Computer Aided Sculpting system rapidly creating highly detailed organic models. V8.0 software combines the detail and speed of voxel modeling with the precision, sharp edges and smooth surfaces of imported NURBS models. It also adds expanded CAD interoperability with native Parasolid, IGES, and STEP file formats.

Document3D suite uses the OpenGL API to position and render 3D objects for printed manuals from CAD

Dec 01, 2004 | Categories: Applications | Comments

Document3D is a set of applications that lets companies leverage the direct use of interactive 3D within a page-based document. CAD and non-CAD users can work using interactive OpenGL API-based rednering to create exploded views, modify part colors and add illustration-style markups and annotation. This new release lets you create both printed and interactive 3D documents from the same information.

H3D V1.0 open source API for developing touch-enabled applications with OpenGL API-based rendering

Dec 01, 2004 | Categories: Developers | Comments

H3D V1.0 API is a C++ implementation of the X3D standard as an open source API for the development of haptic (touch-enabled) applications. Graphics rendering is performed using the OpenGL API and haptics rendering using SensAble Technologies’ Open Haptics SDK. Users who do not have a haptic device can still evaluate the API with haptics disabled, effectively using H3D as a stand-alone X3D compliant API. Commercial licensing of H3D API available.

DepthCube 3D volumetric display adds OpenGL API interceptor

Dec 01, 2004 | Categories: Processors | Comments

The DepthCube Z1024 3D Display creates volumetric 3D images having all of the visual characteristics of real 3D images. It requires no glasses and no special viewing distances. The DepthCube GLInterceptor software captures, in real-time, the 3D images generated by any software written to use the OpenGL API, so most professional (and game) 3D applications such as Catia, Pro/ENGINEER, 3ds Max, SolidWorks, etc. will be immediately useable.

Mesh Compiler uses OpenGL API-based views for editing and Model Post-Scripting for compact compressi

Dec 01, 2004 | Categories: Applications | Comments

Mesh Compiler uses “Model Post-Scripting” technology to convert 3D models to extremely compact VRML97 files. The full model quality is maintained, and the number of polygons is preserved. Model Post-Scripting analyses the geometry of all model parts and translates it to more compact geometric definition javascript-controlled VRML97 files. Internet download time of 3d models can be reduced by a typical factor between 3 and 10. It supports multiple synchronized OpenGL API-based viewing regions. A free version is available for downloaded.

vTunes V4.0 iTunes OpenGL API-accelerated visualizer adds new fx

Dec 01, 2004 | Categories: Applications | Comments

vTunes is freeware a collection of simple, OpenGL accelerated iTunes visualizer pluins. The new v4.0 has been completely rewritten and adds 3 new visualizers: Plasma, Skyscraper, and Ripple.

OpenGL Architecture Review Board adopts new membership policy

Nov 30, 2004 | Categories: General | Comments

As of November 26, 2004, the OpenGL ARB has adopted a new Membership Agreement (including Bylaws, Glossary, and Patent Policy) governings its activities.  There are now two levels of ARB Membership: Promoter (with a formal vote in the ARB, and subject to annual dues), and Contributor (with a vote in ARB working groups but no formal vote,  and not subject to annual dues).

Jahshaka real-time editor and fx system using the OpenGL API adds GPU support

Nov 30, 2004 | Categories: Applications | Comments

Jahshaka is an open source real-time editing and effects system using the OpenGL and OpenML APIs for high performance. The new v1.9a9 adds GPU support on Windows, multi format and HD support, plug-in engine,embedded encoder, and enchanced stability.

MotionBuilder 6 OpenGL API-based 3D character animato supports both keyframe and motion capture data

Nov 29, 2004 | Categories: Applications | Comments

MotionBuilder 6 3D character animation software offers tools for motion editing, motion layering and story-telling tool. The new version (the first release by Alias) adds an expanded suite of keyframing tools, new rigging (e.g. auto-rigging with Human IK) and precision animation tools, new pipeline tools including an improved Story Timeline and preview capabilities, a new Sets tool, interface enhancements and supports FBX, a platform-independent 3D authoring and interchange format. It requries an OpenGL API hardware accelerator.

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