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OpenGL News Archives

Ten OpenGL Shading Language tutorials

Oct 25, 2004 | Categories: Developers | Comments

This series of ten OpenGL Shading Language tutorials covers loading, compiling and linking GLSL programs, vertex and fragment programs, lighting, multitexturing, toon shading, and more.

OGRE open source 3D graphics engine v0.15.0 adds support for OpenGL Shading Lanuage

Oct 25, 2004 | Categories: Developers | Comments

OGRE is a popular open-source 3D graphics engine. This new v0.15.0 release adds OpenGL Shading Language (GLSL) to the list shader languages already supported (Cg, HLSL, assembler), optimizations to the binary mesh format, reflection enhancements, updated tools, and more.

FView OpenGL API-powered picture viewer for Manga and comics

Oct 25, 2004 | Categories: Applications | Comments

FView for Mac OS X is a fast OpenGL API-powered picture viewer a la ACDsee (2.x). It is aimed at letting you read manga or other comics onscreen (windowed & fullscreen mode). Features include fast prefetching, smooth panning, voice commands, 2-page mode, the ability to browse pictures inside archives (.rar/.cbr, .zip/.cbz) and sticky per-picture options.

Ink9000 creates non-photorealistic images from 3D models using the OpenGL API

Oct 25, 2004 | Categories: Applications | Comments

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Ink9000 is open source software for creating non-photorealistic graphic novel style images from polygonal meshes uisng the OpenGL API. It is an exploration of using 3D graphics and image processing in support of art and illustration.  The new v1.5 adds improved navigation control, color texture support, and several new styles.

Carrara 4 modeling and animation software adds faster OpenGL API rendering,

Oct 25, 2004 | Categories: Applications | Comments

Carrara 4 offers complete 3D modeling, animation and rendering for illustrators, animators and modelers, multimedia producers, and CAD designers. The new shipping V4 includes faster OpenGL API rendering, raytraced depth of field, shader transforms, vector and 3D motion blur, network rendering, and improved import/export.

OpenGL Shading Language Master Class - Nov 09, 2004, Oregon

Oct 21, 2004 | Categories: Developers | Comments

The OpenGL Shading Language is a high level, hardware independent C-like programming language that integrates seamlessly with OpenGL to enable application developers to deploy interactive, cinematic-quality rendering effects using today’s latest Visual Processor Units. This Master class will show the capabilities of OpenGL Shading Language and teach developers how to write a range of shaders. The class includes source code samples, tips, techniques and demonstrations. The seminar will be held in Beaverton, Oregon from 8:30am until 4:00pm. Pre-registration is required.

Swift 3D V4 for Mac OS X adds support for OpenGL API acceleration

Oct 21, 2004 | Categories: Applications | Comments

Swift 3D allows designers to build and export vector and raster-based 3D animations to Flash format. The new v4.0 for Mac OS X adds an enhanced polygon modeling toolset with bitmap texturing, Bezier animation paths and uses the OpenGL API for hardware acceleration of preview and rendering.

Extglgen extension loader library bug fixes

Oct 21, 2004 | Categories: Developers | Comments

Extglgen is a popular tool to generate an OpenGL library to load and use all OpenGL extension functions up to OpenGL 1.5 that are defined in the SGI glext.h header file. In the latest release, the generated library does not solely rely on wglGetProcAddress to return NULL if an extension is not supported, but it first checks the OpenGL extension string.

Video Fun Box creates 3D video titles and special fx in real time using the OpenGL API

Oct 21, 2004 | Categories: Applications | Comments

Video Fun Box is a 3D video titling program that can also create a wide range of fully customizable special effects using the OpenGL API. Effect and titles can then be exported in AVI format for inclusion in any video editing project.

Free download of M3G 3D API for J2SE and mobile application development using OpenGL ES API acceler

Oct 19, 2004 | Categories: Developers | Comments

Hybrid has released freely downloadable Win binaries of its M3G (JSR 184) API implementation for J2SE for non-commercial use. The M3G implementation is built as a lightweight wrapper on top of the Hybrid OpenGL ES API implementation and allows 3D graphics to be rendered at interactive frame rates on mobile devices. Hybrid’s OpenGL ES 1.0 and 1.1 implementations for Win32, N-Gage, and PocketPC 2003 are also available for download for non-commercial use free of charge.  Demos and documentation are available.

Videocue makes movies with a recording telepromter and OpenGL API compositing, transitions and FX

Oct 18, 2004 | Categories: Applications | Comments

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Videocue for Mac OS X combines a teleprompter with a webcam so you can create a video of you giving a presentation, without you having to memorize a word.  Using the OpenGL API that is the basis of Quartz Extreme, it features an ultra-smooth teleprompter, integration with popular blog systems, OpenGL API 3D transitions and fx, over 20 built-in professional broadcast quality titles themes, integration of other media, subtitle track overlays, OpenGL API compositing and motion, and GPU-based acceleration.

Megacorps Online Java and OpenGL API-based FPS game enhances performance

Oct 18, 2004 | Categories: Applications | Comments

Megacorps Online is a tactical multiplayer first person shooter with real-time shadow volumes, dynamic lighting and other high-performance features using Java and the OpenGL API. The latest release offers faster rendering and FPS, improved Linux and ATI performance, and support for Java Webstart.

Shader Designer IDE for OpenGL Shading Language seeking Linux beta testers

Oct 18, 2004 | Categories: Developers | Comments

The Shader Designer is an IDE for creating GLSL shaders. The latest V1.5.7 improves light positions and the vertex shaders and enhances the Fractal Explorer utility. The Shader Designer team is also looking for beta testers for the upcoming Linux version. If you have a Linux GLSL capable card, to become a beta tester, email at jacobo.rodriguez ‘at’ typhoonlabs.com

breve OpenGL API-based 3D simulation environment 2.0.1 enhances rendering

Oct 15, 2004 | Categories: Applications | Comments

breve is a free, open-source software that makes it easy to build 3D simulations of decentralized systems and artificial life.  It includes physical simulation and collision detection so you can simulate realistic creatures, and a rich OpenGL API display engine so you can visualize your simulated worlds.  V2.0 introduces a number of improvements to breve’s rendering capabilities, including improved transparencies, the ability to programmatically modify textures in real-time, and the ability to place multiple cameras throughout the simulated world.

GLSHell interpreter lets you create basic OpenGL API demos without compiling

Oct 15, 2004 | Categories: Developers | Comments

GLSHell interpreter offers built-in basic OpenGL API functions, 3D mathematics, GLApp, PBuffer, Mesh, Texture, and Shader classes. Using GLSHell one could create OpenGL API based demos without using a compiler.

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