OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

OpenGL News Archives

JUCE v1.9/1.10 C++ library for UIs and audio adds OpenGL API and Linux support

JUCE is an C++ class library for developing cross-platform applications with a focus on creating highly-specialised user interfaces and for handling graphics and sound. Its features include fully lightweight components with transparency and effects, classes for strings, containers, XML, streams, file handling, messaging, and event queues, vector graphics, a custom font engine, image manipulation, OpenGL API support, low-latency audio I/O using CoreAudio, DSound and ASIO, audio buffers and nodes, MIDI file and event manipulation, Internet streams, undo/redo support, and more. V1.9 added support for the OpenG API. V1.10 adds support for Linux.

Apr 27, 2005 | Read article... | Permalink

pdnmesh v0.2.2 OpenGL API-based automatic mesh generator and solver for Finite Element problems hand

pdnMesh is an automatic mesh generator and solver for Finite Element problems.  Common applications occur in electromagnetics, heat flow and fluid dynamics. It will also do post-processing to generate contour plots and Postscript printouts. The quality and the coarseness of the mesh can be controlled by giving input parameters.It requires OpenGL and GTK (linux) or MFC (Win32). The new v0.2.2 improve Windows support and solves very large eigenvalue problems.

Apr 27, 2005 | Read article... | Permalink

OpenGL API-accelerated Torque 2D and Torque Game engines to support 64-bit code on Mac OS Tiger

The OpenGL API-based Torque 2D and Torque Game engines will take advantage of 64-bit support and Xcode 2.0 optimizations under Mac OS Tiger.  These enhancements deliver into both professional and consumers hands the ability to create native Mac OS X games with the highest quality tools available for less than a 1,000th the price of comparable technologies on the market.

Apr 27, 2005 | Read article... | Permalink

Extruder OpenGL API-based program maps photos to extruded objects

Extruder is a program to create 3D objects using extrusion technique.
It uses the OpenGL API to render the objects in real time with textures from photos or scans. The site features an example of Rome’s Constantine arc reproduced from real photos.

Apr 26, 2005 | Read article... | Permalink

Soft shadows using the Nvidia OpenGL fragment program 2

This demo uses the Nvidia OpenGL API extension NV_fragment_program2 aka Pixel Shader 3.0 to create a soft shadows where the penumbra is generated by jittering the sampling position up to 64 times and averaging the results. The advantage of Pixel Shader 3.0 is that you don’t have to over sample unless on a shadow edge. If you detect that you’re on a lit or completely shadowed area, you can skip the 28 x 2* of 32x2* texture fetch necessary to blur the penumbra, yielding performance gains up to 50%.

Apr 25, 2005 | Read article... | Permalink

3D Matrix Code OpenGL API screen saver for Mac OS X!

Attempt to keep your eyeballs in their sockets as you watch this Mac OS X screen saver display the Matrix code swirl on your desktop in mind bending OpenGL API 3D! It can also be set to display the traditional 2D code, as well as heaps of other options.

Apr 25, 2005 | Read article... | Permalink

VR driving simulator using the OpenGL API

AV_TEC is a virtual reality driving simulator for determining road and traffic optimizations.  It uses the OpenGL API for rendering and lets you adjust for weather conditions, lighting and road terrain. Website in spanish.

Apr 25, 2005 | Read article... | Permalink

Sh GPU metaprogramming language v0.7.7 supports OpenGL Shading Language

DAZ|Studio is a free OpenGL API-based application to create digital scenes using imported 3D models and includes pre-configured 3D scenes, complete with a poseable character, accessories and environments. Scenes can easily be manipulated including character poses, shape morphs, model textures, and lighting. The new v.9.20.1 renders multiple pass OpenGL renders to an alpha channel and fixes several lighting and camera bugs.

Apr 22, 2005 | Read article... | Permalink

QuesoGLC free cross-platform implementation of the OpenGL Character Renderer (GLC)

gDEBugger is an OpenGL API debugger and profiler that traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new v1.4 supports OpenGL 2.0 and many additional extensions. The latest features include forcing the debugged application to use a stub fragment shader and forcing it to render using no lights. These features enable the pinpointing of application graphic performance bottlenecks caused by either fragment shaders or light-related calculations. The texture viewer also now displays images and properties of multi-textures.

Apr 21, 2005 | Read article... | Permalink

OpenGL API-based Gizmo3D v1.3.14 enhances speed in scenes with complex state changes

Gizmo3D is an OpenGL API-based 3D engine which supports fast geometry, real time shadows, particles, recursive structures (trees etc), CLOD, APARS, CAT, scene graph queries, shaders, animation, environment, integrated scene graph physics/triggers and dynamics.  The new v1.3.14 increases speed by allowing the scene graph to optimize state changes in runtime and use results from a previous rendered frame (and scene) and use them in the current frame. It also shows an external debug view.

Apr 21, 2005 | Read article... | Permalink

Boris FX 8 OpenGL API-accelerated fx creator adds motion tracking

Boris FX offers broadcast-quality fx and compositing features directly inside nonlinear editing systems.  Features include: realistic lighting, advanced keying and color correction, unlimited layers, DVE, vectorpaint, support for third-party After Effects filters and OpenGL API hardware accelerated previews. The new FX 8.0 features a new template mode as well as new Motion Tracking, Stabilizing and Corner Pin Tracker filters and performance improvements of up to 20 percent in rendering speeds.

Apr 20, 2005 | Read article... | Permalink

AgentFX Java/OpenGL API based scene graph How-To articles

AgentFX is a platform-independent 3D engine with scene graph for advanced real-time 3D graphics. AgentFX is based on Java and uses the OpenGL API. It includes extensive high-level methods for creating, configuring and interacting with real-time simulations. A single method call does the work of hundreds of lines of code, dramatically shortening product-development times. This series of 10 articles covers getting started, lights & shading, vectors & matrices, nodes and the rendering pipeline.

Apr 20, 2005 | Read article... | Permalink

Graffiti 4.0 titler with OpenGL API-based previews adds 2D/3D animated charts

Graffiti is a plug-in that provides integrated broadcast-quality 2D and 3D titling features directly inside nonlinear editing systems using real-time OpenGL API accelerated previes. Editors can animate 2D and 3D titles over their timeline video without importing or exporting as well as easily create sophisticated extruded text and shapes with bump maps, reflections and textures. The new v4.0 adds animatable 2D and 3D charts, new filters, and rendering optimizations.

Apr 20, 2005 | Read article... | Permalink

Autodesk Viz 2006 uses the OpenGL API for real-time 2D/3D visual design and presentation

Autodesk VIZ is an OpenGL API-accelerated interactive environment for 2D drawing and 3D modeling, rendering and animation. The new VIZ 2006 offers an enhanced tool palette, content browser, interoperability with other Autodesk applications and export to the Autodesk DWF Viewer 3D format.

Apr 20, 2005 | Read article... | Permalink

Virtools Dev3.5 to support OpenGL 1.5

Virtools Software Suite is a set of tools for creating interactive 3D applications. The newly announce Dev v3.5 adds video textures, native VRML import, 5.1 sound, shaders, and support for OpenGL 1.5.

Apr 20, 2005 | Read article... | Permalink

Page 164 of 193 pages ‹ First  < 162 163 164 165 166 >  Last ›