OpenGL News Archives
Numerous applications rely on polygonal surface models for both simulation and display. Traditionally, such models are fixed sets of polygons, providing a single LOD which may not be appropriate for every application. QSlim provides a command line interface for fast and automatic simplification of highly detailed polygonal surface models into faithful approximations containing fewer polygons. The interactive interfaces uses the OpenGL API for rendering.
This new semiar form GameInstitute covers the OpenGL Shading Language and includes a version of Shader Designer for Linux. The seminar covers the language basics, syntax, variables, etc., and explains the math and how to create shaders ranging from the most basic (a plain colored mesh) to an advanced lighting model (per pixel lighting + gloss + parallax + bump mapping). At the end of the seminar an example is provided of integration of a Shader Designer project into an engine.
ActiveSolid is an OpenGL API-based 3D ActiveX control for solid modeling, prototyping and view markup with built-in GUI and an import/export plugin architecture. The new v1.5.1 adds HTML online help, object visibility control, ability to extend/shorten a mesh and ability to create spiral solids of arbitrary cross section.
In this simple demo aiffuse light component is rendered into lightmap space. Further passed and scattered light is calculated (simple exponent approximation) on the base of 3D lockup texture (128x128x256). The scene is then rendered using the light map. The demo actively uses dynamic branching so it requires GeForce 6.
SGI’s Prism solutions let you interactively visualize vast data sets and seamlessly and independently scale system resources (CPU, I/O, memory, storage, graphics) as needed. The new Itanium 2-based Deskside configuration ($8500 starting) can handle 24GB of memory and drive 2 FireGL GPUs at full bandwidth all of the time (no need for clusters) under Linux or IRIX. All Prism systems let you exploit the power of multiple GPUs and true scalable visualization with OpenGL visualization tools and APIs, including OpenGL Performer, OpenGL Multipipe and OpenGL Volumizer.
Swift 3D V4.5 OpenGL API-accelerated D vector graphics animation tool adds pen styles, shadow densit
Swift 3D is an OpenGL API-based 3D modeling and animation software to quickly create high-quality vector rendered 3D-like animations for Flash. Swift 3D relies on the OpenGL API to depict the graphical representation of objects in the Viewports. The new v4.5 enhances rendering speed, pen style outlines, shadow density control and new video output options.
CUBIT is an full-featured cross-platform, OpenGL API-accelerated software toolkit for robust generation of 2D and 3D finite element meshes (grids) and geometry preparation. It is a solid-modeler based preprocessor that meshes volumes and surfaces for finite element analysis. The new v10.0 adds news types of meshing, enhanced geometries, XML file import, improved GUI including pan-zoom-rotate and fly in, and Mac OS X support.
Genomorama is a software program for interactively displaying multiple genomes (DNA sequence and annotations). It provides a powerful yet easy to use interface and real-time navigation that leverages the visualization power of video-game optimized graphics cards using the OpenGL API and the substantial bioinformatic infrastructure via the NCBI C toolkit. Source and executables are available for Mac OS X, Linux and Win32
Nvidia and Sony provided a first look at the RSX graphics architecture of Playstation 3 at a press conference at E3. The RSX graphics processor when combined with the Cell microprocessor (which has nine cores) will provide two teraflops of floating point horsepower. PS3 will have 256MB of XDR RAM at 3.2 GHz, 256MB GDDR3 VRAM at 700 MHz, six USB 2.0 ports, support for Memory Stick and compact flash memory cards, digital audio output, 3 gigabit Ethernet ports, built-in Wi-Fi and support for Blue-ray Disc format (50GB) as well as play CDs and DVDs. At E3 the impressive tech demos included light absorption and subsurface refraction, highlighting how different surfaces react differently to lighting. More significantly to OpenGL developers, the Playstation 3 will support the open standards OpenGL ES 2.0 (with OpenGL ES Shading Language) and Cg for rendering.
DevLib C++ multimedia framework adds support for Mac OS X and adds support for OpenGL substractive b
DevLib is an object-oriented framework written in pure C++ to make multimedia productions (games, screen-savers, demos) easier and more intuitive to write.It offers a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds) and rendering operations through 3D hardware based on top of the OpenGL API. The new v1.5 adds support for Mac OS X, many new demos, and enhancements.
Power Game Factory for Mac OS X uses the OpenGL API to develop side scrolling action games without a
Power Game Factory for Mac OS X can be used to create side scrolling action games similar to many of the most highly regarded console video games of the past two decades, but with far superior OpenGL API-based graphics and sounds. Best of all, no programming is required. The game development environment can create games that combine high resolution sprite graphics and realistic physics with authentic old school gameplay.
3D Chemical Elements offers interactive 3D models of all atoms from Periodic table of Mendeleev with amazing OpenGL API-based visual effects and entrancing ambient music. You can either let the screensaver entertain you or can easily control it with your mouse and keyboard.
3D-Space VFS (virtual file system) V1.2 for Mac OS X with OpenGL API graphics adds pan, zoom and til
3D-Space VFS for Mac OS X combines Launcher, Dock and Finder features with 3D drawers to give you easy point-and-click access to all of your favorite files and applications, without having to dig through folders. The new v1.2 adds support for Mac OS 10.4 (Tiger), pan, zoom and tilt, and smoother and faster 3D space switches. It uses OpenGL API accelerated graphics for a fluid user experience.
H3D API is a C++ implementation of the X3D standard (the successor to VRML) as an open source API for the development of haptic (touch-enabled) applications. Graphics rendering is performed using the OpenGL API and haptics rendering using SensAble Technologies’ Open Haptics SDK. The new v1.1 adds support for 3D textures and initial support for OpenGL API-based shaders. Users who do not have a haptic device can still evaluate the API with haptics disabled, effectively using H3D as a stand-alone X3D compliant API. Commercial, NON-GPL, licensing is also available.
The C4 Engine uses the OpenGL API for state-of-the-art per-pixel lighting, stencil and soft shadows, an advanced material system, integrated user interface system, and integrated support for sound, music, networking, input devices and resource management. Source code is included, lifetime code update are included in the $100/seat license. A free demo is available.