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OpenGL News Archives

Moolah! The 3D Money OpenGL API-based screen saver released for Mac OS X

You’ll be drooling like an escaped mental patient as you sit and watch the endless money flowing across your screen in mind blowing OpenGL API 3D graphics! Included currencies are US Dollars and Australian Dollars, but there are heaps of additional currencies available for the full version, including Canadian dollars, UK pounds, EUROs

May 26, 2005 | Read article... | Permalink

Jammin’ Racer for Mac OS X offer OpenGL API-accelerated fast-paced arcade racing

Jammin’ Racer is a shareware game for Mac OS X that focuses on casual arcade-style racing and puts you behind the steering wheel of a customizable vehicle. OpenGL API-based graphics options include full-scene anti-aliasing, glow effects, full-screen mode, and sun glare. Jammin’ Racer adds to large collection of DanLabGames shareware OpenGL API-based games.

May 26, 2005 | Read article... | Permalink

SharpConstruct OpenGL API-based organic modeler adds support for quads

Cubed3W for Mac OS X is a slowly spinning cube rendered using the OpenGL API on top of your desktop that allows you to display and periodically reload four webpages of your choice.  This way you can easily check for new headlines on your favorite web sites.

May 24, 2005 | Read article... | Permalink

QSlim uses the OpenGL API for interactive polygon simplification

Numerous applications rely on polygonal surface models for both simulation and display. Traditionally, such models are fixed sets of polygons, providing a single LOD which may not be appropriate for every application. QSlim provides a command line interface for fast and automatic simplification of highly detailed polygonal surface models into faithful approximations containing fewer polygons. The interactive interfaces uses the OpenGL API for rendering.

May 23, 2005 | Read article... | Permalink

OpenGL Shading Language seminar from GameInstitute

This new semiar form GameInstitute covers the OpenGL Shading Language and includes a version of Shader Designer for Linux. The seminar covers the language basics, syntax, variables, etc., and explains the math and how to create shaders ranging from the most basic (a plain colored mesh) to an advanced lighting model (per pixel lighting + gloss + parallax + bump mapping). At the end of the seminar an example is provided of integration of a Shader Designer project into an engine.

May 19, 2005 | Read article... | Permalink

ActiveSolid v1.5.1 OpenGL API-based 3D ActiveX control adds object visibility controls

ActiveSolid is an OpenGL API-based 3D ActiveX control for solid modeling, prototyping and view markup with built-in GUI and an import/export plugin architecture. The new v1.5.1 adds HTML online help, object visibility control, ability to extend/shorten a mesh and ability to create spiral solids of arbitrary cross section.

May 19, 2005 | Read article... | Permalink

Per pixel subsurface scattering of light using the OpenGL API

In this simple demo aiffuse light component is rendered into lightmap space. Further passed and scattered light is calculated (simple exponent approximation)  on the base of 3D lockup texture (128x128x256). The scene is then rendered using the light map. The demo actively uses dynamic branching so it requires GeForce 6.

May 19, 2005 | Read article... | Permalink

SGI Prism Deskside configuration brings high performance OpenGL API-based visualization under Linux

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SGI’s Prism solutions let you interactively visualize vast data sets and seamlessly and independently scale system resources (CPU, I/O, memory, storage, graphics) as needed. The new Itanium 2-based Deskside configuration ($8500 starting) can handle 24GB of memory and drive 2 FireGL GPUs at full bandwidth all of the time (no need for clusters) under Linux or IRIX.  All Prism systems let you exploit the power of multiple GPUs and true scalable visualization with OpenGL visualization tools and APIs, including OpenGL Performer, OpenGL Multipipe and OpenGL Volumizer.

May 18, 2005 | Read article... | Permalink

Swift 3D V4.5 OpenGL API-accelerated D vector graphics animation tool adds pen styles, shadow densit

Swift 3D is an OpenGL API-based 3D modeling and animation software to quickly create high-quality vector rendered 3D-like animations for Flash. Swift 3D relies on the OpenGL API to depict the graphical representation of objects in the Viewports. The new v4.5 enhances rendering speed, pen style outlines, shadow density control and new video output options.

May 18, 2005 | Read article... | Permalink

CUBIT OpenGL API-based 2D/3D geometry & mesh toolkit adds more mesh types and enhanced GUI

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CUBIT is an full-featured cross-platform, OpenGL API-accelerated software toolkit for robust generation of 2D and 3D finite element meshes (grids) and geometry preparation. It is a solid-modeler based preprocessor that meshes volumes and surfaces for finite element analysis. The new v10.0 adds news types of meshing, enhanced geometries, XML file import, improved GUI including pan-zoom-rotate and fly in, and Mac OS X support.

May 18, 2005 | Read article... | Permalink

Genomorama genome viewer with high quality graphics using the OpenGL API

Genomorama is a software program for interactively displaying multiple genomes (DNA sequence and annotations). It provides a powerful yet easy to use interface and real-time navigation that leverages the visualization power of video-game optimized graphics cards using the OpenGL API and the substantial bioinformatic infrastructure via the NCBI C toolkit. Source and executables are available for Mac OS X, Linux and Win32

May 17, 2005 | Read article... | Permalink

Nvidia showcases RSX OpenGL ES 2.0-accelerated graphics processor for Playstation 3

Nvidia and Sony provided a first look at the RSX graphics architecture of Playstation 3 at a press conference at E3. The RSX graphics processor when combined with the Cell microprocessor (which has nine cores) will provide two teraflops of floating point horsepower.  PS3 will have 256MB of XDR RAM at 3.2 GHz, 256MB GDDR3 VRAM at 700 MHz, six USB 2.0 ports, support for Memory Stick and compact flash memory cards, digital audio output, 3 gigabit Ethernet ports, built-in Wi-Fi and support for Blue-ray Disc format (50GB) as well as play CDs and DVDs. At E3 the impressive tech demos included light absorption and subsurface refraction, highlighting how different surfaces react differently to lighting.  More significantly to OpenGL developers, the Playstation 3 will support the open standards OpenGL ES 2.0 (with OpenGL ES Shading Language) and Cg for rendering.

May 17, 2005 | Read article... | Permalink

DevLib C++ multimedia framework adds support for Mac OS X and adds support for OpenGL substractive b

DevLib is an object-oriented framework written in pure C++ to make multimedia productions (games, screen-savers, demos) easier and more intuitive to write.It offers a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds) and rendering operations through 3D hardware based on top of the OpenGL API. The new v1.5 adds support for Mac OS X, many new demos, and enhancements.

May 17, 2005 | Read article... | Permalink

Power Game Factory for Mac OS X uses the OpenGL API to develop side scrolling action games without a

Power Game Factory for Mac OS X can be used to create side scrolling action games similar to many of the most highly regarded console video games of the past two decades, but with far superior OpenGL API-based graphics and sounds. Best of all, no programming is required.  The game development environment can create games that combine high resolution sprite graphics and realistic physics with authentic old school gameplay.

May 17, 2005 | Read article... | Permalink

3D Chemical Elements OpenGL API-based screensaver

3D Chemical Elements offers interactive 3D models of all atoms from Periodic table of Mendeleev with amazing OpenGL API-based visual effects and entrancing ambient music. You can either let the screensaver entertain you or can easily control it with your mouse and keyboard.

May 17, 2005 | Read article... | Permalink

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