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OpenGL News Archives

VR driving simulator using the OpenGL API

Apr 25, 2005 | Categories: Applications | Comments

AV_TEC is a virtual reality driving simulator for determining road and traffic optimizations.  It uses the OpenGL API for rendering and lets you adjust for weather conditions, lighting and road terrain. Website in spanish.

Sh GPU metaprogramming language v0.7.7 supports OpenGL Shading Language

Apr 22, 2005 | Categories: Developers | Comments

DAZ|Studio is a free OpenGL API-based application to create digital scenes using imported 3D models and includes pre-configured 3D scenes, complete with a poseable character, accessories and environments. Scenes can easily be manipulated including character poses, shape morphs, model textures, and lighting. The new v.9.20.1 renders multiple pass OpenGL renders to an alpha channel and fixes several lighting and camera bugs.

QuesoGLC free cross-platform implementation of the OpenGL Character Renderer (GLC)

Apr 21, 2005 | Categories: Developers | Comments

gDEBugger is an OpenGL API debugger and profiler that traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new v1.4 supports OpenGL 2.0 and many additional extensions. The latest features include forcing the debugged application to use a stub fragment shader and forcing it to render using no lights. These features enable the pinpointing of application graphic performance bottlenecks caused by either fragment shaders or light-related calculations. The texture viewer also now displays images and properties of multi-textures.

OpenGL API-based Gizmo3D v1.3.14 enhances speed in scenes with complex state changes

Apr 21, 2005 | Categories: Developers | Comments

Gizmo3D is an OpenGL API-based 3D engine which supports fast geometry, real time shadows, particles, recursive structures (trees etc), CLOD, APARS, CAT, scene graph queries, shaders, animation, environment, integrated scene graph physics/triggers and dynamics.  The new v1.3.14 increases speed by allowing the scene graph to optimize state changes in runtime and use results from a previous rendered frame (and scene) and use them in the current frame. It also shows an external debug view.

Boris FX 8 OpenGL API-accelerated fx creator adds motion tracking

Apr 20, 2005 | Categories: Applications | Comments

Boris FX offers broadcast-quality fx and compositing features directly inside nonlinear editing systems.  Features include: realistic lighting, advanced keying and color correction, unlimited layers, DVE, vectorpaint, support for third-party After Effects filters and OpenGL API hardware accelerated previews. The new FX 8.0 features a new template mode as well as new Motion Tracking, Stabilizing and Corner Pin Tracker filters and performance improvements of up to 20 percent in rendering speeds.

AgentFX Java/OpenGL API based scene graph How-To articles

Apr 20, 2005 | Categories: Developers | Comments

AgentFX is a platform-independent 3D engine with scene graph for advanced real-time 3D graphics. AgentFX is based on Java and uses the OpenGL API. It includes extensive high-level methods for creating, configuring and interacting with real-time simulations. A single method call does the work of hundreds of lines of code, dramatically shortening product-development times. This series of 10 articles covers getting started, lights & shading, vectors & matrices, nodes and the rendering pipeline.

Graffiti 4.0 titler with OpenGL API-based previews adds 2D/3D animated charts

Apr 20, 2005 | Categories: Applications | Comments

Graffiti is a plug-in that provides integrated broadcast-quality 2D and 3D titling features directly inside nonlinear editing systems using real-time OpenGL API accelerated previes. Editors can animate 2D and 3D titles over their timeline video without importing or exporting as well as easily create sophisticated extruded text and shapes with bump maps, reflections and textures. The new v4.0 adds animatable 2D and 3D charts, new filters, and rendering optimizations.

Autodesk Viz 2006 uses the OpenGL API for real-time 2D/3D visual design and presentation

Apr 20, 2005 | Categories: Applications | Comments

Autodesk VIZ is an OpenGL API-accelerated interactive environment for 2D drawing and 3D modeling, rendering and animation. The new VIZ 2006 offers an enhanced tool palette, content browser, interoperability with other Autodesk applications and export to the Autodesk DWF Viewer 3D format.

Virtools Dev3.5 to support OpenGL 1.5

Apr 20, 2005 | Categories: Applications | Comments

Virtools Software Suite is a set of tools for creating interactive 3D applications. The newly announce Dev v3.5 adds video textures, native VRML import, 5.1 sound, shaders, and support for OpenGL 1.5.

Frame Buffer Object accelerated shadow cube map for stained glass effect

Apr 19, 2005 | Categories: Developers | Comments

feature graphic

This demo with source and binaries, uses the Frame Buffer Object extension to render the scene shadows into a cubemap, and then it retrieves the light color from a rotating cube with stained glass texture.

projectM v0.96 OpenGL API-based music visualizer eases integraton into any musical application

Apr 18, 2005 | Categories: Developers | Comments

projectM is a music visualizer which uses OpenGL API 3D hardware accelerated iterative image based rendering. It basically a reimplementation of Mildrop using the OpenGL API. The new v0.96 supots libvisual and converts projectM to a library so that it can easily be integrated into any application that plays music. A developer only needs an OpenGL context to use projectM now. You open up a window with an OpenGL rendering context, and that’s it.

Shake 4 adds OpenGL API-accelerated 3D multi-plane compositing

Apr 18, 2005 | Categories: Applications | Comments

Shake for Mac OS X and Linux is a high end compositing software for film and television visual effects. The new Shake 4 will feature OpenGL API 3D multi-plane compositing, optical flow image processing for extremely slow motion effects and better integration with Apple’s Final Cut Pro 5 software. 3D multi-plane compositing uses OpenGL API graphics hardware to let you composite layers in 3D space, viewing top, side, front and camera angles simultaneously to make it easier to position layers.

Sylphis 3D engine V.90 adds support for OpenGL Shading Language

Apr 18, 2005 | Categories: Developers | Comments

Sylphis is a 3D engine with a unified lighting/shadowing model, physics, 3d sound, etc. The new v.90 supports the OpenGL Shading Language and creates effects like parallax mapping and post-processing effects like glow, old film etc.

OpenCity uses the OpenGL API to render city simulations

Apr 18, 2005 | Categories: Applications | Comments

OpenCity is a 3D city simulator project based on the OpenGL and SDL APIs. The new 0.0.3beta includes a Win32 all in one installer

GLFW 2.5 OpenGL API framework enhances support for Mac OS X and Linux

Apr 15, 2005 | Categories: Developers | Comments

GLFW is a library for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
The new v2.5 adds better event loop control, support for loading alpha textures, better Mac OS X and Linux support, support for Lua and the D programming language and bugfixes.

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