OpenGL News Archives
This demo uses the Nvidia OpenGL API extension NV_fragment_program2 aka Pixel Shader 3.0 to create a soft shadows where the penumbra is generated by jittering the sampling position up to 64 times and averaging the results. The advantage of Pixel Shader 3.0 is that you don’t have to over sample unless on a shadow edge. If you detect that you’re on a lit or completely shadowed area, you can skip the 28 x 2* of 32x2* texture fetch necessary to blur the penumbra, yielding performance gains up to 50%.
Attempt to keep your eyeballs in their sockets as you watch this Mac OS X screen saver display the Matrix code swirl on your desktop in mind bending OpenGL API 3D! It can also be set to display the traditional 2D code, as well as heaps of other options.
AV_TEC is a virtual reality driving simulator for determining road and traffic optimizations. It uses the OpenGL API for rendering and lets you adjust for weather conditions, lighting and road terrain. Website in spanish.
DAZ|Studio is a free OpenGL API-based application to create digital scenes using imported 3D models and includes pre-configured 3D scenes, complete with a poseable character, accessories and environments. Scenes can easily be manipulated including character poses, shape morphs, model textures, and lighting. The new v.9.20.1 renders multiple pass OpenGL renders to an alpha channel and fixes several lighting and camera bugs.
gDEBugger is an OpenGL API debugger and profiler that traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new v1.4 supports OpenGL 2.0 and many additional extensions. The latest features include forcing the debugged application to use a stub fragment shader and forcing it to render using no lights. These features enable the pinpointing of application graphic performance bottlenecks caused by either fragment shaders or light-related calculations. The texture viewer also now displays images and properties of multi-textures.
Gizmo3D is an OpenGL API-based 3D engine which supports fast geometry, real time shadows, particles, recursive structures (trees etc), CLOD, APARS, CAT, scene graph queries, shaders, animation, environment, integrated scene graph physics/triggers and dynamics. The new v1.3.14 increases speed by allowing the scene graph to optimize state changes in runtime and use results from a previous rendered frame (and scene) and use them in the current frame. It also shows an external debug view.
Boris FX offers broadcast-quality fx and compositing features directly inside nonlinear editing systems. Features include: realistic lighting, advanced keying and color correction, unlimited layers, DVE, vectorpaint, support for third-party After Effects filters and OpenGL API hardware accelerated previews. The new FX 8.0 features a new template mode as well as new Motion Tracking, Stabilizing and Corner Pin Tracker filters and performance improvements of up to 20 percent in rendering speeds.
AgentFX is a platform-independent 3D engine with scene graph for advanced real-time 3D graphics. AgentFX is based on Java and uses the OpenGL API. It includes extensive high-level methods for creating, configuring and interacting with real-time simulations. A single method call does the work of hundreds of lines of code, dramatically shortening product-development times. This series of 10 articles covers getting started, lights & shading, vectors & matrices, nodes and the rendering pipeline.
Graffiti is a plug-in that provides integrated broadcast-quality 2D and 3D titling features directly inside nonlinear editing systems using real-time OpenGL API accelerated previes. Editors can animate 2D and 3D titles over their timeline video without importing or exporting as well as easily create sophisticated extruded text and shapes with bump maps, reflections and textures. The new v4.0 adds animatable 2D and 3D charts, new filters, and rendering optimizations.
Autodesk VIZ is an OpenGL API-accelerated interactive environment for 2D drawing and 3D modeling, rendering and animation. The new VIZ 2006 offers an enhanced tool palette, content browser, interoperability with other Autodesk applications and export to the Autodesk DWF Viewer 3D format.
Virtools Software Suite is a set of tools for creating interactive 3D applications. The newly announce Dev v3.5 adds video textures, native VRML import, 5.1 sound, shaders, and support for OpenGL 1.5.
This demo with source and binaries, uses the Frame Buffer Object extension to render the scene shadows into a cubemap, and then it retrieves the light color from a rotating cube with stained glass texture.
projectM is a music visualizer which uses OpenGL API 3D hardware accelerated iterative image based rendering. It basically a reimplementation of Mildrop using the OpenGL API. The new v0.96 supots libvisual and converts projectM to a library so that it can easily be integrated into any application that plays music. A developer only needs an OpenGL context to use projectM now. You open up a window with an OpenGL rendering context, and that’s it.
Shake for Mac OS X and Linux is a high end compositing software for film and television visual effects. The new Shake 4 will feature OpenGL API 3D multi-plane compositing, optical flow image processing for extremely slow motion effects and better integration with Apple’s Final Cut Pro 5 software. 3D multi-plane compositing uses OpenGL API graphics hardware to let you composite layers in 3D space, viewing top, side, front and camera angles simultaneously to make it easier to position layers.
Sylphis is a 3D engine with a unified lighting/shadowing model, physics, 3d sound, etc. The new v.90 supports the OpenGL Shading Language and creates effects like parallax mapping and post-processing effects like glow, old film etc.