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New Book: Computer Graphics using OpenGL and Maya

Computer Graphics using OpenGL and Maya combines the hard-core theory of Computer Graphics with fun and visually appealing tutorials using the OpenGL API and Maya (sample code included). The book walks through the processes used by professionals in the entertainment industry to enable the reader to design and develop their own 3D animations for games and movies.

Jun 08, 2005 | Read article... | Permalink

Unity game development tool for Mac OS X with high speed OpenGL API-based rendering and shaders

Unity game development tool combines a user-friendly GUI application with the powerful OpenGL API-accelerated graphics and rendering capabilities in Mac OS X Tiger. It has a build in shading language that enables users to write custom shaders, and a realistic and fast physics engine to make games that work on both Mac and PC. Unity-created
games can run in various Macintosh web browsers, or exported as Dashboard widgets. Windows browser play coming soon.

Jun 08, 2005 | Read article... | Permalink

NVIDIA Solaris x86 Display Driver build 1.0-7664 brings OpenGL 2.0 to Sun Solaris x86/64

The NVIDIA Accelerated Solaris x86 Driver set brings accelerated 2D functionality and high-performance OpenGL API 3D support to Solaris x86 NVIDIA GPUs. The new driver build 1.0-7664 for Solaris 10 adds support for OpenGL 2.0 and the EXT_framebuffer_object OpenGL extension for both the x86 and AMD64.

Jun 06, 2005 | Read article... | Permalink

GLUT 3.7b binaries for Solaris SPARC and X86 (32 and 64 bit)

Ron Bielalski has built binaries of GLUT 3.7 beta for Solaris on SPARC processors in both 32 bit (16.5MB) and 64 bit (18.3MB) forms.  John Martin has built binaries of GLUT 3.7 beta for Solaris on x86 in both 32 bit (15.2MB) and 64 bit (17.4MB) and forms. Note that these files are very large - they contain a completely built GLUT source tree, including all source and object files as well as the final headers and libraries.

Jun 06, 2005 | Read article... | Permalink

SGI offers to show you how your OpenGL API-based graphics application code can scale under Linux for

The Mobility Radeon X800 XT features 16 pixel pipelines and six vertex engines, along with a 256-bit memory interface, PCI Express interface, and support for GGDR3 memory. It features support for the OpenGL Shading Language.

Jun 03, 2005 | Read article... | Permalink

NVIDIA Linux Display Driver build 1.0-7664 adds support for OpenGL 2.0 and EXT_framebuffer_object

The NVIDIA Accelerated Linux Driver set brings accelerated 2D functionality and high-performance OpenGL support to Linux x86 NVIDIA GPUs. The new build 1.0-7664 for x86 and AMD64 adds support for OpenGL 2.0 and the EXT_framebuffer_object OpenGL extension.

Jun 03, 2005 | Read article... | Permalink

Cheetah3D v 2.2 modeler/renderer adds animation and 40% faster OpenGL API-based previews

Cheetah3D is a Mac OS X intuitive and fast 3D modeler and raytracer.  The new v2.2 adds key frame animation with F-Curve editor, a 40% faster OpenGL API-based preview, new polygon tools with auto-highlighting for easier editing of meshes, blured reflections, scripting and radiosity rendering.

Jun 03, 2005 | Read article... | Permalink

Espresso3D v0.4 Java/OpenGL API-based engine adds multitexturing and ARB point sprite support

Espresso3D is a high performance OpenGL API-based real-time 3D engine for Java.  The new v0.4 adds 2D and 3D sound support, multi-texturing, automatic point sprite support when a video card supports it, bounding-box collision detection, and a completely re-written rendering core for much better performance

Jun 03, 2005 | Read article... | Permalink

KnotPlot OpenGL API-based mathematical knot visualizer adds command line interface and 1,672 new kno

feature graphic

KnotPlot is freeware to visualize, manipulate, and physically simulate mathematical knots in three and four dimensions.  Knots can be loaded from a database of almost 3000 knots, created using a tangle calculator, via transformations or sketched by hand in three dimensions. It uses the OpenGL API and GLUT and runs on Win32, Linux, Mac OS X and IRIX. The new release adds 1,672 new knots with nice symmetries, command line editing and new demos.

Jun 02, 2005 | Read article... | Permalink

Artlantis R OpenGL API-accelerated rendering software adds real-time radiosity previews

Artlantis R performs very high resolution rendering easily and in real time with support for shaders, texture mapping, and multiple light types with light shaders and atmospheric effects. The new FastRadiosity engine lets you compute images in radiosity—even in preview. 3D objects and vegetation can be used directly in the preview window by simply dragging and dropping them. This enables users to work on different scenarios quickly and to simulate true virtual scenes in a real-time OpenGL API-accelerated environment.

Jun 02, 2005 | Read article... | Permalink

Ayeline GL Saver plug-in based OpenGL API screen saver

Ayeline GL Saver is an OpenGL API-based screen saver that you can change by downloading different plug-in engines. It comes with Snow and 2D Polygons engines.

Jun 02, 2005 | Read article... | Permalink

Kinemac for Mac OS X is OpenGL API-based real-time 3D animation and presentation software

Kinemac for Mac OS X is an OpenGL API-based real-time 3D animation and presentation software with the simplicity of a 2D presentation tool.  Just drag your images, texts, movies and songs onto the Kinemac stage and map them to 3D primitives or extruded objects and then animate by setting Bezier curve controlled key frames.

Jun 02, 2005 | Read article... | Permalink

Blender v2.37 OpenGL API-based modeler/animator enhances rendering and transformations

Blender is an OpenGL API-based open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.  The new v2.37 enhances the UV editor, supports transparent rendering with filtering, adds incremental subdivision surface rendering, supports soft body mechanics (i.e.converts vertex locations to free moving particles), adds new transformation tools and widgets, and more.  Available for Win32, Linux, Irix, Solaris, FreeBSD and Mac OS X.

Jun 01, 2005 | Read article... | Permalink

ATI will add dual GPU technology to OpenGL acclerator boards

ATI announced it will release Crossfire Edition Radeon X850 and Radeon X800 OpenGL API graphics cards aimed at boosting visual effects in PCs. Crossfire technology allows two graphics cards to be wired together and run in the same PC for better graphics performance, particularly for gamers. This is similar to Nvidia’s SLI (Scalable Link Interface) technology.

Jun 01, 2005 | Read article... | Permalink

EaseWrapper OpenGL/DirectX wrapper adds support for webcam render to texture

EaseWrapper library lets you use DirectX 9.0 or the OpenGL API through a consistent interface inclduing shader support with an unified interface for HLSL and Cg. The lastest release lets you easily render live webcams video as a texture.

Jun 01, 2005 | Read article... | Permalink

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