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Modul8 V2.0 real time video mixing and compositing using the OpenGL API

Modul8 is a multi-threaded, extensible VJ-ing and realtime video compositing software for Mac OS X.  It uses the OpenGL API and GPU hardware for rendering, compositing and transformation. The new v2.0 adds a new interface, new fx & filters, realtime performance recording, the creation of advanced 3D objects from your 2D media: a new matrix mechanism for tiling your video source that supports 3D extrusion; an advanced real time patch system that lets you create complex dynamic 3D shapes by combining primitives, displacement mapping, sound waves; and a 3D particle engine designed for real time manipulation

Jun 13, 2005 | Read article... | Permalink

Beyond Virtual uses OpenGL API-based to offer real-time WYSIWYG, fully cross-platform game developme

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Beyond Virtual Game development platform, the core technology behind the video game, Steer Madness offers OpenGL API-based real-time editing, full cross platform data support that lets you use the same data files for any platform (Windows, Mac, Linux, Irix, consoles), physics engine, sound mixer, lip sync, camera editor and path system, no conversion art import, immediate previews and more. It simplifies the game creation process by providing everything in a single package.

Jun 10, 2005 | Read article... | Permalink

Gled v1.2.5 development framework for distributed computing 3D visualization enhances OpenGL API-bas

Gled (Generic Lightweight Environment for Distributed Computing)is a C++ framework for rapid development of applications with support for GUI, OpenGL API-based 3D graphics and distributed computing. It extends the ROOT framework (standard data-analysis tool in high-energy physics) with mechanisms for object collection management & serialization, multi-threaded execution, GUI auto-generation (object browser & editor) and dynamic visualization (OpenGL). The new v1.2.5 enhances OpenGL API rendering, add improved GUI tools and adds initial support for OpenAL.

Jun 10, 2005 | Read article... | Permalink

OsiriX OpenGL API-based image processing software for MRI, CT and PET scans wins Apple Design Award

OsiriX is an open source image processing solution for MRI, CT, and PET scans. It has been specifically designed for navigation and visualization of multimodality and multidimensional images: 2D Viewer, 3D Viewer, 4D Viewer (3D series with temporal dimension, for example: Cardiac-CT) and 5D Viewer (3D series with temporal and functional dimensions, for example: Cardiac-PET-CT). The OpenGL API-based 3D Viewer offers all modern rendering modes: Multiplanar reconstruction, Surface Rendering, Volume Rendering and Maximum Intensity Projection. It won the Apple Design Award for best Mac OS X open source software.

Jun 10, 2005 | Permalink

OpenGL Shading Language on-line documentation from 3Dlabs

3Dlabs has posted an on-line version of the reference documentation for the OpenGL Shading Language API entry points that were added to OpenGL 2.0. In addition, Auxilium (beta) will install this OGLSL reference information as a help file available through Microsoft Visual Studio 2003. 3Dlabs states that if there is enough demand from developers, other OpenGL API reference material will be made available in this format. Some updates have been made to the OGLSL features white paper (a good place to start when learning about the OpenGL Shading Language). The open source OGLSL compiler front-end has also been updated.

Jun 08, 2005 | Read article... | Permalink

New Book: Computer Graphics using OpenGL and Maya

Computer Graphics using OpenGL and Maya combines the hard-core theory of Computer Graphics with fun and visually appealing tutorials using the OpenGL API and Maya (sample code included). The book walks through the processes used by professionals in the entertainment industry to enable the reader to design and develop their own 3D animations for games and movies.

Jun 08, 2005 | Read article... | Permalink

Unity game development tool for Mac OS X with high speed OpenGL API-based rendering and shaders

Unity game development tool combines a user-friendly GUI application with the powerful OpenGL API-accelerated graphics and rendering capabilities in Mac OS X Tiger. It has a build in shading language that enables users to write custom shaders, and a realistic and fast physics engine to make games that work on both Mac and PC. Unity-created
games can run in various Macintosh web browsers, or exported as Dashboard widgets. Windows browser play coming soon.

Jun 08, 2005 | Read article... | Permalink

NVIDIA Solaris x86 Display Driver build 1.0-7664 brings OpenGL 2.0 to Sun Solaris x86/64

The NVIDIA Accelerated Solaris x86 Driver set brings accelerated 2D functionality and high-performance OpenGL API 3D support to Solaris x86 NVIDIA GPUs. The new driver build 1.0-7664 for Solaris 10 adds support for OpenGL 2.0 and the EXT_framebuffer_object OpenGL extension for both the x86 and AMD64.

Jun 06, 2005 | Read article... | Permalink

GLUT 3.7b binaries for Solaris SPARC and X86 (32 and 64 bit)

Ron Bielalski has built binaries of GLUT 3.7 beta for Solaris on SPARC processors in both 32 bit (16.5MB) and 64 bit (18.3MB) forms.  John Martin has built binaries of GLUT 3.7 beta for Solaris on x86 in both 32 bit (15.2MB) and 64 bit (17.4MB) and forms. Note that these files are very large - they contain a completely built GLUT source tree, including all source and object files as well as the final headers and libraries.

Jun 06, 2005 | Read article... | Permalink

SGI offers to show you how your OpenGL API-based graphics application code can scale under Linux for

The Mobility Radeon X800 XT features 16 pixel pipelines and six vertex engines, along with a 256-bit memory interface, PCI Express interface, and support for GGDR3 memory. It features support for the OpenGL Shading Language.

Jun 03, 2005 | Read article... | Permalink

NVIDIA Linux Display Driver build 1.0-7664 adds support for OpenGL 2.0 and EXT_framebuffer_object

The NVIDIA Accelerated Linux Driver set brings accelerated 2D functionality and high-performance OpenGL support to Linux x86 NVIDIA GPUs. The new build 1.0-7664 for x86 and AMD64 adds support for OpenGL 2.0 and the EXT_framebuffer_object OpenGL extension.

Jun 03, 2005 | Read article... | Permalink

Cheetah3D v 2.2 modeler/renderer adds animation and 40% faster OpenGL API-based previews

Cheetah3D is a Mac OS X intuitive and fast 3D modeler and raytracer.  The new v2.2 adds key frame animation with F-Curve editor, a 40% faster OpenGL API-based preview, new polygon tools with auto-highlighting for easier editing of meshes, blured reflections, scripting and radiosity rendering.

Jun 03, 2005 | Read article... | Permalink

Espresso3D v0.4 Java/OpenGL API-based engine adds multitexturing and ARB point sprite support

Espresso3D is a high performance OpenGL API-based real-time 3D engine for Java.  The new v0.4 adds 2D and 3D sound support, multi-texturing, automatic point sprite support when a video card supports it, bounding-box collision detection, and a completely re-written rendering core for much better performance

Jun 03, 2005 | Read article... | Permalink

KnotPlot OpenGL API-based mathematical knot visualizer adds command line interface and 1,672 new kno

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KnotPlot is freeware to visualize, manipulate, and physically simulate mathematical knots in three and four dimensions.  Knots can be loaded from a database of almost 3000 knots, created using a tangle calculator, via transformations or sketched by hand in three dimensions. It uses the OpenGL API and GLUT and runs on Win32, Linux, Mac OS X and IRIX. The new release adds 1,672 new knots with nice symmetries, command line editing and new demos.

Jun 02, 2005 | Read article... | Permalink

Artlantis R OpenGL API-accelerated rendering software adds real-time radiosity previews

Artlantis R performs very high resolution rendering easily and in real time with support for shaders, texture mapping, and multiple light types with light shaders and atmospheric effects. The new FastRadiosity engine lets you compute images in radiosity—even in preview. 3D objects and vegetation can be used directly in the preview window by simply dragging and dropping them. This enables users to work on different scenarios quickly and to simulate true virtual scenes in a real-time OpenGL API-accelerated environment.

Jun 02, 2005 | Read article... | Permalink

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