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OpenGL News Archives

NVIDIA Linux Display Driver build 1.0-7664 adds support for OpenGL 2.0 and EXT_framebuffer_object

The NVIDIA Accelerated Linux Driver set brings accelerated 2D functionality and high-performance OpenGL support to Linux x86 NVIDIA GPUs. The new build 1.0-7664 for x86 and AMD64 adds support for OpenGL 2.0 and the EXT_framebuffer_object OpenGL extension.

Jun 03, 2005 | Read article... | Permalink

Cheetah3D v 2.2 modeler/renderer adds animation and 40% faster OpenGL API-based previews

Cheetah3D is a Mac OS X intuitive and fast 3D modeler and raytracer.  The new v2.2 adds key frame animation with F-Curve editor, a 40% faster OpenGL API-based preview, new polygon tools with auto-highlighting for easier editing of meshes, blured reflections, scripting and radiosity rendering.

Jun 03, 2005 | Read article... | Permalink

Espresso3D v0.4 Java/OpenGL API-based engine adds multitexturing and ARB point sprite support

Espresso3D is a high performance OpenGL API-based real-time 3D engine for Java.  The new v0.4 adds 2D and 3D sound support, multi-texturing, automatic point sprite support when a video card supports it, bounding-box collision detection, and a completely re-written rendering core for much better performance

Jun 03, 2005 | Read article... | Permalink

KnotPlot OpenGL API-based mathematical knot visualizer adds command line interface and 1,672 new kno

feature graphic

KnotPlot is freeware to visualize, manipulate, and physically simulate mathematical knots in three and four dimensions.  Knots can be loaded from a database of almost 3000 knots, created using a tangle calculator, via transformations or sketched by hand in three dimensions. It uses the OpenGL API and GLUT and runs on Win32, Linux, Mac OS X and IRIX. The new release adds 1,672 new knots with nice symmetries, command line editing and new demos.

Jun 02, 2005 | Read article... | Permalink

Artlantis R OpenGL API-accelerated rendering software adds real-time radiosity previews

Artlantis R performs very high resolution rendering easily and in real time with support for shaders, texture mapping, and multiple light types with light shaders and atmospheric effects. The new FastRadiosity engine lets you compute images in radiosity—even in preview. 3D objects and vegetation can be used directly in the preview window by simply dragging and dropping them. This enables users to work on different scenarios quickly and to simulate true virtual scenes in a real-time OpenGL API-accelerated environment.

Jun 02, 2005 | Read article... | Permalink

Ayeline GL Saver plug-in based OpenGL API screen saver

Ayeline GL Saver is an OpenGL API-based screen saver that you can change by downloading different plug-in engines. It comes with Snow and 2D Polygons engines.

Jun 02, 2005 | Read article... | Permalink

Kinemac for Mac OS X is OpenGL API-based real-time 3D animation and presentation software

Kinemac for Mac OS X is an OpenGL API-based real-time 3D animation and presentation software with the simplicity of a 2D presentation tool.  Just drag your images, texts, movies and songs onto the Kinemac stage and map them to 3D primitives or extruded objects and then animate by setting Bezier curve controlled key frames.

Jun 02, 2005 | Read article... | Permalink

Blender v2.37 OpenGL API-based modeler/animator enhances rendering and transformations

Blender is an OpenGL API-based open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.  The new v2.37 enhances the UV editor, supports transparent rendering with filtering, adds incremental subdivision surface rendering, supports soft body mechanics (i.e.converts vertex locations to free moving particles), adds new transformation tools and widgets, and more.  Available for Win32, Linux, Irix, Solaris, FreeBSD and Mac OS X.

Jun 01, 2005 | Read article... | Permalink

ATI will add dual GPU technology to OpenGL acclerator boards

ATI announced it will release Crossfire Edition Radeon X850 and Radeon X800 OpenGL API graphics cards aimed at boosting visual effects in PCs. Crossfire technology allows two graphics cards to be wired together and run in the same PC for better graphics performance, particularly for gamers. This is similar to Nvidia’s SLI (Scalable Link Interface) technology.

Jun 01, 2005 | Read article... | Permalink

EaseWrapper OpenGL/DirectX wrapper adds support for webcam render to texture

EaseWrapper library lets you use DirectX 9.0 or the OpenGL API through a consistent interface inclduing shader support with an unified interface for HLSL and Cg. The lastest release lets you easily render live webcams video as a texture.

Jun 01, 2005 | Read article... | Permalink

AgentFX Java/OpenGL API-based 3D engine ragdoll physics demos

AgentFX is a Java/OpenGL API-based 3D-engine used in the action game demo Megacorps Online and for research within the VR field. These new demos uses ODE physics engine and combines AgentFX with ragdoll skeleton physics,

Jun 01, 2005 | Read article... | Permalink

Toxik collaborative compositing software uses the OpenGL API for fast video playback, UI and intera

Targeted at film studios and post production houses, Toxik is collaborative compositing software for the creation of digital visual effects with an Oracle relational database at its core. Creative tools include tracking, keying, HDRI and standard color correction and rotoscoping. The gestural user interface called “Touch UI” uses the OpenGL API for fast on-screen compositing interaction. Video playback uses NVidia OpenGL extensions to achieve a much higher throughput/playback rate than would otherwise be possible.  Reaction (Autodesk’s 3D compositing environment) in Interactive mode makes extensive use of the OpenGL API to achieve fast update speeds (hence the name of the “Interactive” mode).

May 31, 2005 | Read article... | Permalink

Hurricane Season Starts June 1st - Track storms with EOTS 3000 for Win and Mac OS X using 3D OpenGL

Eye of the Storm is your personal hurricane weather center. Use it to track hurricanes from the time they are born as tropical depressions until after landfall. Three different map styles are interactive and colorful and show the range and distribution of hurricane winds. The built-in database includes over 2000 historical tracks that you can search and display. Downloads detailed advisory data via the Internet, plays audible watch and warning alerts, and includes customizable satellite image retrieval. It uses the OpenGL API for interactive 3D globe mapping display.

May 31, 2005 | Read article... | Permalink

Gravit OpenGL API-based gravity simulator adds slow motion replays with auto zoom

Gravit is a free gravity simulator which runs under Linux, Win32 and Mac OS X.  It uses simple newtonian physics using the Barnes-Hut N-body algorithm to be as accurate as possible. But it also creates beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses the OpenGL API with Lua, SDL, SDL_ttf and SDL_image. The new v0.4.0 allows slow motion replays and new Lua scriptability.

May 31, 2005 | Read article... | Permalink

OpenSceneGraph v0.9.9 adds tight integration of OpenGL Shading Language

OpenSceneGraph is an open source high peformance 3D graphics toolkit, used in visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and the OpenGL API it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris and FreeBSD. The new v0.9.9 adds tight integration of OpenGL Shading Language support directly into the core osg library, new reflection/introspection support, new particle effects, movie support and DXF import.

May 27, 2005 | Read article... | Permalink

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