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OpenGL News Archives

Ayeline GL Saver plug-in based OpenGL API screen saver

Ayeline GL Saver is an OpenGL API-based screen saver that you can change by downloading different plug-in engines. It comes with Snow and 2D Polygons engines.

Jun 02, 2005 | Read article... | Permalink

Kinemac for Mac OS X is OpenGL API-based real-time 3D animation and presentation software

Kinemac for Mac OS X is an OpenGL API-based real-time 3D animation and presentation software with the simplicity of a 2D presentation tool.  Just drag your images, texts, movies and songs onto the Kinemac stage and map them to 3D primitives or extruded objects and then animate by setting Bezier curve controlled key frames.

Jun 02, 2005 | Read article... | Permalink

Blender v2.37 OpenGL API-based modeler/animator enhances rendering and transformations

Blender is an OpenGL API-based open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.  The new v2.37 enhances the UV editor, supports transparent rendering with filtering, adds incremental subdivision surface rendering, supports soft body mechanics (i.e.converts vertex locations to free moving particles), adds new transformation tools and widgets, and more.  Available for Win32, Linux, Irix, Solaris, FreeBSD and Mac OS X.

Jun 01, 2005 | Read article... | Permalink

ATI will add dual GPU technology to OpenGL acclerator boards

ATI announced it will release Crossfire Edition Radeon X850 and Radeon X800 OpenGL API graphics cards aimed at boosting visual effects in PCs. Crossfire technology allows two graphics cards to be wired together and run in the same PC for better graphics performance, particularly for gamers. This is similar to Nvidia’s SLI (Scalable Link Interface) technology.

Jun 01, 2005 | Read article... | Permalink

EaseWrapper OpenGL/DirectX wrapper adds support for webcam render to texture

EaseWrapper library lets you use DirectX 9.0 or the OpenGL API through a consistent interface inclduing shader support with an unified interface for HLSL and Cg. The lastest release lets you easily render live webcams video as a texture.

Jun 01, 2005 | Read article... | Permalink

AgentFX Java/OpenGL API-based 3D engine ragdoll physics demos

AgentFX is a Java/OpenGL API-based 3D-engine used in the action game demo Megacorps Online and for research within the VR field. These new demos uses ODE physics engine and combines AgentFX with ragdoll skeleton physics,

Jun 01, 2005 | Read article... | Permalink

Toxik collaborative compositing software uses the OpenGL API for fast video playback, UI and intera

Targeted at film studios and post production houses, Toxik is collaborative compositing software for the creation of digital visual effects with an Oracle relational database at its core. Creative tools include tracking, keying, HDRI and standard color correction and rotoscoping. The gestural user interface called “Touch UI” uses the OpenGL API for fast on-screen compositing interaction. Video playback uses NVidia OpenGL extensions to achieve a much higher throughput/playback rate than would otherwise be possible.  Reaction (Autodesk’s 3D compositing environment) in Interactive mode makes extensive use of the OpenGL API to achieve fast update speeds (hence the name of the “Interactive” mode).

May 31, 2005 | Read article... | Permalink

Hurricane Season Starts June 1st - Track storms with EOTS 3000 for Win and Mac OS X using 3D OpenGL

Eye of the Storm is your personal hurricane weather center. Use it to track hurricanes from the time they are born as tropical depressions until after landfall. Three different map styles are interactive and colorful and show the range and distribution of hurricane winds. The built-in database includes over 2000 historical tracks that you can search and display. Downloads detailed advisory data via the Internet, plays audible watch and warning alerts, and includes customizable satellite image retrieval. It uses the OpenGL API for interactive 3D globe mapping display.

May 31, 2005 | Read article... | Permalink

Gravit OpenGL API-based gravity simulator adds slow motion replays with auto zoom

Gravit is a free gravity simulator which runs under Linux, Win32 and Mac OS X.  It uses simple newtonian physics using the Barnes-Hut N-body algorithm to be as accurate as possible. But it also creates beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses the OpenGL API with Lua, SDL, SDL_ttf and SDL_image. The new v0.4.0 allows slow motion replays and new Lua scriptability.

May 31, 2005 | Read article... | Permalink

OpenSceneGraph v0.9.9 adds tight integration of OpenGL Shading Language

OpenSceneGraph is an open source high peformance 3D graphics toolkit, used in visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and the OpenGL API it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris and FreeBSD. The new v0.9.9 adds tight integration of OpenGL Shading Language support directly into the core osg library, new reflection/introspection support, new particle effects, movie support and DXF import.

May 27, 2005 | Read article... | Permalink

CGW reviews ATI FireGL Visualization Series OpenGL API accelerators

Summary: “Overall, the FireGL cards from ATI represent a strong lineup for those who need professional features and performance at modest prices. The cards are well-built with stable OpenGL drivers, take full advantage of the speed offered by PCI Express, and are a good choice for anyone involved in 3D animation, compositing, or design work. The cards that stood out from the pack were the V5000 and V7100. The V5000 is notable because it is the smallest of the cards, supports Dual Link displays, is the most power efficient, and has the best price-performance ratio of the line. I chose the V7100 simply because it is currently ATIs top-of-the-line card and is quite fast.”

May 27, 2005 | Read article... | Permalink

Silhouette Roto rotoscoping plug-in uses OpenGL API-accelerated animation enigne

Silhouette Roto is a plug-in for Adobe After Effects and Apple’s Final Cut Pro that allows you to quickly create sophisticated animated mattes using Rational B-spline, NURB or Bezier shapes. It supports   move, scale, rotate, shear, and corner pin shapes,and also features motion blue, variable-edge blur, motion trackers and OpenGL API-accelerated animatin engine and rendering. For Win32, Mac OS X, and Linux.

May 27, 2005 | Read article... | Permalink

GasLight OpenGL API-based iTunes visualizer adds rendering optimizations

feature graphic

GasLight is an OpenGL API-based visualizer for iTunes. It’s essentially a spectrum analyzer, but is highly customizable to produce some beautiful effects. It uses fragment shaders for the nifty glow effects.  This latest release supports Mac OS X Tiger and adds rendering optimizations

May 26, 2005 | Read article... | Permalink

Wirecast v2 webcasting software uses the OpenGL API for easy compositing and video compression pre

Wirecast for Mac OS X creates dynamic webcasts with OpenGL API-based compositing, transitions and fx (e.g. crossfade, 3D cube, swinging doors, sliding, etc.). The new v2.0 adds support for H.264 video codec, Chroma key, anti-aliasing, Quartz Composer integration that lets you create amazing OpenGL API-based effects with no programming skills at all, and offloading video compression preprocessing from the CPU to the GPU using the OpenGL API.

May 26, 2005 | Read article... | Permalink

G3D Engine v6.06 adds support for OpenGL Shading Language on ATI boards

G3D is a BSD open source 3D engine that supports real-time rendering, off-line rendering, back-end game server management of 3D worlds, programmable hardware using the OpenGL Shading Language, OpenGL ARB assembly, NVIDIA assembly, and Cg specifications and OpenGL 2.0 support. The new v6.06 adds anisotropic textures, support for the OpenGL Shading Language on ATI hardware, and OpenGL profiling stats on RenderDevice.

May 26, 2005 | Read article... | Permalink

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