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OpenGL News Archives

Cg 1.4 RC1 supports non-NVIDIA OpenGL API drivers

The Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with the OpenGL API, runtime libraries for CgFX, example applications, and extensive documentation. The new Cg 1.4 RC1 includes a complete rewrite of CgFX so that it now works on all platforms, and works on non-NVIDIA OpenGL drivers. Native implementations are available for for Win32, Win64, Linux (32-bit and 64-bit), and Mac OS 10.3 (Panther) and 10.4 (Tiger).

Jun 22, 2005 | Read article... | Permalink

ImLib3D open source 3D volumetric image processing library using the OpenGL API

ImLib3D is an open source C++ library for 3D volumetric image processing. It comes with an optional viewer that features multiplanar views, animations, vector field views and OpenGL API-based 3D multiplanar. MultiPlanar view can be displayed and interactively manipulated in real 3D. With several images (like in serial MRI) you can display them using animations. Other features include annotations and 3D vector field views. All image processing operators can be interactively called from the viewer as well as from the UNIX command-line. In this new v0.9.2 release ImLib3D dependencies have been updated and ImLib3D has been split into two packages: the library and the viewer.

Jun 20, 2005 | Read article... | Permalink

3DBuzz offers OpenGL API training video CDs

3DBuzz is offering 2 new video training modules of in-depth lectures and techniques to create powerful effects with the OpenGL API. “Introduction to OpenGL” topics include GL, GLu, and GLUT, windowing interfaces, geometry and transformations, texture mapping, text and display lists.  “Intermediate OpenGL Techniques” topics include: real-time shadowing and reflections, antialiasing, and bump-mapping, ow to optimize your 3D environments using Octrees, Quadtrees, and BSP Trees, and creating your own custom shaders

Jun 20, 2005 | Read article... | Permalink

MNCadBuilder CAD application development framework using the OpenGL API adds .NET support

MNCadBuilder is a set of integrated CAD components to build state-of-the-art CAD applications.  It uses Borland’s Delphi and the OpenGL API. The new v1.4 release supports .NET in addition to Delphi/Win32.

Jun 20, 2005 | Read article... | Permalink

Delphi OpenGL Header adds support for .Net 1.1

The DelphiGL OpenGL header has been updated to support Delphi 2005 and .Net 1.1 . It consists only of a single .pas source file for Win32/Linux/.Net and doesn’t require external dll/assemblies. Almost all extensions are supported. They can be loaded at one time during OpenGL initialization, individually by special functions or the loading can be deferred until the first function call, which is prefered at .Net .

Jun 17, 2005 | Read article... | Permalink

Sh GPU metaprogramming language v0.7.8 with support for the OpenGL Shading Language adds flexible GP

Sh allows GPUs to be programmed directly in C++, as a natural extension of the language. Sh backends include support for the ARB fragment and vertex programming extensions as well as the OpenGL Shading Language. The new v 0.7.8 adds better backend infrastructure that allows much more flexibility, for example running parts of a GPU application on the host CPU and parts on the GPU at the same time.

Jun 16, 2005 | Read article... | Permalink

Pipss nternet protocol scanner/sniffer using the OpenGL API for 3D display

Perl Internet Protocol Scanner/Sniffer is a small series of tools for creating a 3D network monitoring system. Packets fly through the air from IPs to a given firewall/gateway. Pipss uses Tethereal to gather info, then uses the OpenGL API to create the scene. Traffic is updated in real time (about every 30 seconds) and is even color coded.

Jun 16, 2005 | Read article... | Permalink

VariCAD 2005 OpenGL API-based CAD software enhances 3D modeling kernal

VariCAD is an OpenGL API-based 3D/2D CAD solution for mechanical engineering on Windows and Linux. The new VariCAD 2005 adds a new highly stable, 3D modeling kernel with better 3D object displaying, easier 3D positioning and solid editing, easier creation of 2D drawing from 3D views, improved snapping and object selection in 3D. Trial version availble.

Jun 15, 2005 | Read article... | Permalink

High dynamic range rendering demo using OpenGL EXT_framebuffer_object extension

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This demo of high dynamic range (HDR) rendering uses the EXT_framebuffer_object extension for its render-to-texture operations. The demo renders a scene into a floating point buffer, using a simple lighting model and some shadow mapping. The HDR portion of the image is then run through a separable gaussian blur filter and composited back onto the LDR portion, resulting in a glow effect.

Jun 14, 2005 | Read article... | Permalink

VRMesh 2.5 OpenGL API-based free-form mesh modeler adds texture emboss

VRMesh 2.5 is a sketch-based free-form OpenGL API-based 3d mesh modeler for arbitrary triangle mesh creation and processing. Markets include reverse engineering, conceptual design, and rapid prototyping. The new v2.5 adds a redesigned point cloud to mesh, enhanced mesh healing and emboss with texture.

Jun 14, 2005 | Read article... | Permalink

Desktop Puddle OpenGL API-based screensaver

Watch your desktop through a puddle of water with this realistic looking water effect screensaver. As the water ripples around your screen, your desktop is refracted through it, making it amazingly hypnotic to watch! And it’s all presented using the puddle formingly nifty OpenGL API!

Jun 14, 2005 | Read article... | Permalink

GPLIGC v1.5 analyzes and visualizes glider flight data using the OpenGL API

PLIGC is a program to analyze flight data from flight data recorders used by glider pilots. The openGLIGCexplorer (written in C++) allows one to view the data in 3D (including stereoscopic) or 2D orthographic mode using the OpenGL API, and can also be used as a digital elevation model terrain viewer. The new v1.5 adds support for interactive features of Gnuplot and improved offscreen rendering.

Jun 14, 2005 | Read article... | Permalink

Sega Animanium OpenGL API-accelerated 3D character animation software

Sega | Animanium and Animanium Express are 1K System for creating realistic human movement using an easy-to-understand 2D pose-to-pose workflow. They use the OpenGL API for real-time rendering and integrates and can manipulate bone data from 3DS Max, Maya, XSI, Lightwave and Character Studio. Free trial version is available.

Jun 13, 2005 | Read article... | Permalink

Modul8 V2.0 real time video mixing and compositing using the OpenGL API

Modul8 is a multi-threaded, extensible VJ-ing and realtime video compositing software for Mac OS X.  It uses the OpenGL API and GPU hardware for rendering, compositing and transformation. The new v2.0 adds a new interface, new fx & filters, realtime performance recording, the creation of advanced 3D objects from your 2D media: a new matrix mechanism for tiling your video source that supports 3D extrusion; an advanced real time patch system that lets you create complex dynamic 3D shapes by combining primitives, displacement mapping, sound waves; and a 3D particle engine designed for real time manipulation

Jun 13, 2005 | Read article... | Permalink

Beyond Virtual uses OpenGL API-based to offer real-time WYSIWYG, fully cross-platform game developme

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Beyond Virtual Game development platform, the core technology behind the video game, Steer Madness offers OpenGL API-based real-time editing, full cross platform data support that lets you use the same data files for any platform (Windows, Mac, Linux, Irix, consoles), physics engine, sound mixer, lip sync, camera editor and path system, no conversion art import, immediate previews and more. It simplifies the game creation process by providing everything in a single package.

Jun 10, 2005 | Read article... | Permalink

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