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OpenGL News Archives

Hurricane Season Starts June 1st - Track storms with EOTS 3000 for Win and Mac OS X using 3D OpenGL

Eye of the Storm is your personal hurricane weather center. Use it to track hurricanes from the time they are born as tropical depressions until after landfall. Three different map styles are interactive and colorful and show the range and distribution of hurricane winds. The built-in database includes over 2000 historical tracks that you can search and display. Downloads detailed advisory data via the Internet, plays audible watch and warning alerts, and includes customizable satellite image retrieval. It uses the OpenGL API for interactive 3D globe mapping display.

May 31, 2005 | Read article... | Permalink

Gravit OpenGL API-based gravity simulator adds slow motion replays with auto zoom

Gravit is a free gravity simulator which runs under Linux, Win32 and Mac OS X.  It uses simple newtonian physics using the Barnes-Hut N-body algorithm to be as accurate as possible. But it also creates beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses the OpenGL API with Lua, SDL, SDL_ttf and SDL_image. The new v0.4.0 allows slow motion replays and new Lua scriptability.

May 31, 2005 | Read article... | Permalink

OpenSceneGraph v0.9.9 adds tight integration of OpenGL Shading Language

OpenSceneGraph is an open source high peformance 3D graphics toolkit, used in visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and the OpenGL API it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris and FreeBSD. The new v0.9.9 adds tight integration of OpenGL Shading Language support directly into the core osg library, new reflection/introspection support, new particle effects, movie support and DXF import.

May 27, 2005 | Read article... | Permalink

CGW reviews ATI FireGL Visualization Series OpenGL API accelerators

Summary: “Overall, the FireGL cards from ATI represent a strong lineup for those who need professional features and performance at modest prices. The cards are well-built with stable OpenGL drivers, take full advantage of the speed offered by PCI Express, and are a good choice for anyone involved in 3D animation, compositing, or design work. The cards that stood out from the pack were the V5000 and V7100. The V5000 is notable because it is the smallest of the cards, supports Dual Link displays, is the most power efficient, and has the best price-performance ratio of the line. I chose the V7100 simply because it is currently ATIs top-of-the-line card and is quite fast.”

May 27, 2005 | Read article... | Permalink

Silhouette Roto rotoscoping plug-in uses OpenGL API-accelerated animation enigne

Silhouette Roto is a plug-in for Adobe After Effects and Apple’s Final Cut Pro that allows you to quickly create sophisticated animated mattes using Rational B-spline, NURB or Bezier shapes. It supports   move, scale, rotate, shear, and corner pin shapes,and also features motion blue, variable-edge blur, motion trackers and OpenGL API-accelerated animatin engine and rendering. For Win32, Mac OS X, and Linux.

May 27, 2005 | Read article... | Permalink

GasLight OpenGL API-based iTunes visualizer adds rendering optimizations

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GasLight is an OpenGL API-based visualizer for iTunes. It’s essentially a spectrum analyzer, but is highly customizable to produce some beautiful effects. It uses fragment shaders for the nifty glow effects.  This latest release supports Mac OS X Tiger and adds rendering optimizations

May 26, 2005 | Read article... | Permalink

Wirecast v2 webcasting software uses the OpenGL API for easy compositing and video compression pre

Wirecast for Mac OS X creates dynamic webcasts with OpenGL API-based compositing, transitions and fx (e.g. crossfade, 3D cube, swinging doors, sliding, etc.). The new v2.0 adds support for H.264 video codec, Chroma key, anti-aliasing, Quartz Composer integration that lets you create amazing OpenGL API-based effects with no programming skills at all, and offloading video compression preprocessing from the CPU to the GPU using the OpenGL API.

May 26, 2005 | Read article... | Permalink

G3D Engine v6.06 adds support for OpenGL Shading Language on ATI boards

G3D is a BSD open source 3D engine that supports real-time rendering, off-line rendering, back-end game server management of 3D worlds, programmable hardware using the OpenGL Shading Language, OpenGL ARB assembly, NVIDIA assembly, and Cg specifications and OpenGL 2.0 support. The new v6.06 adds anisotropic textures, support for the OpenGL Shading Language on ATI hardware, and OpenGL profiling stats on RenderDevice.

May 26, 2005 | Read article... | Permalink

Relux Professional 2005 free lighting design software using OpenGL API previews adds printing to PDF

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Relux Professional 2005 is a free calculation and light design program with a joint luminaire database that contains data from 58 international manufacturers. It offers lighting calculations for indoor rooms, emergency lights, roads, and daylight. The new version supports textures, real-time OpenGL API accelerated previews and navigation, print to PDF and more.

May 26, 2005 | Read article... | Permalink

Irrlicht OpenGL API-accelerated 3D game engines adds Collada mesh format import

The Irrlicht Engine is an open source high performance OpenGL API-accelerated realtime 3D engine written in C++ with support for .NET. The new v0.10.0 adds suport for five new materials including parallax mapping (used in UnReal 3), renter to texture, specular highlights and COLLADA import.

May 26, 2005 | Read article... | Permalink

Moolah! The 3D Money OpenGL API-based screen saver released for Mac OS X

You’ll be drooling like an escaped mental patient as you sit and watch the endless money flowing across your screen in mind blowing OpenGL API 3D graphics! Included currencies are US Dollars and Australian Dollars, but there are heaps of additional currencies available for the full version, including Canadian dollars, UK pounds, EUROs

May 26, 2005 | Read article... | Permalink

Jammin’ Racer for Mac OS X offer OpenGL API-accelerated fast-paced arcade racing

Jammin’ Racer is a shareware game for Mac OS X that focuses on casual arcade-style racing and puts you behind the steering wheel of a customizable vehicle. OpenGL API-based graphics options include full-scene anti-aliasing, glow effects, full-screen mode, and sun glare. Jammin’ Racer adds to large collection of DanLabGames shareware OpenGL API-based games.

May 26, 2005 | Read article... | Permalink

SharpConstruct OpenGL API-based organic modeler adds support for quads

Cubed3W for Mac OS X is a slowly spinning cube rendered using the OpenGL API on top of your desktop that allows you to display and periodically reload four webpages of your choice.  This way you can easily check for new headlines on your favorite web sites.

May 24, 2005 | Read article... | Permalink

QSlim uses the OpenGL API for interactive polygon simplification

Numerous applications rely on polygonal surface models for both simulation and display. Traditionally, such models are fixed sets of polygons, providing a single LOD which may not be appropriate for every application. QSlim provides a command line interface for fast and automatic simplification of highly detailed polygonal surface models into faithful approximations containing fewer polygons. The interactive interfaces uses the OpenGL API for rendering.

May 23, 2005 | Read article... | Permalink

OpenGL Shading Language seminar from GameInstitute

This new semiar form GameInstitute covers the OpenGL Shading Language and includes a version of Shader Designer for Linux. The seminar covers the language basics, syntax, variables, etc., and explains the math and how to create shaders ranging from the most basic (a plain colored mesh) to an advanced lighting model (per pixel lighting + gloss + parallax + bump mapping). At the end of the seminar an example is provided of integration of a Shader Designer project into an engine.

May 19, 2005 | Read article... | Permalink

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