OpenGL News Archives
All the parts of our shading pipeline have no been ported to OpenGL ES 3. The last piece of the puzzle was a decent implementation of omnidirectional shadow maps. We used a Virtual Shadow Depth Cube Texture (VSDCT) described in ShaderX3.
Francisco Jerez has begun landing his driver patches into mainline Mesa for supporting the GL_ARB_shader_image_load_store extension as mandated by the OpenGL 4.2 specification.
Redsdk 3D graphics kernel to cover both real-time visualization and photo-realistic rendering features for Windows, Linux and OS X has just reached version 3.3. Until now, the configuration of a shader in a material was using the vertex shader and the pixel shader stages of the OpenGL rendering pipeline. Redsdk 3.3 adds the support for the geometry shader stage. Redsdk programmers can therefore add a geometry processing stage to every shader, written in GLSL or in ARB, two standard programming languages for shaders.
The Triton Ocean SDK version 2.61 contains OpenGL-specific performance enhancements, making it possible to render an infinite ocean with thousands of 3D waves in just 1-4 milliseconds. Triton simulates Beaufort scales 1-9, swells, wakes, foam, spray, and more in real time for games and simulations.
GLFW is a library for portable OpenGL application development. It manages windows, OpenGL contexts, resolution switching and provides keyboard, mouse, controller and time input. Version 3.0.4 adds fixes for a large number of bugs, support for OS X Lion full screen and better support for custom build setups.
The new NVIDIA 332.21 WHQL driver introduces a variety of new SLI profiles and ensures maximum performance and system stability across all titles as well as support for OpenGL 4.4 in GeForce 400-series and later GPUs.
Remograph today announced the release of Remo 3D v2.4. This new version 2.4 of Remo 3D brings new texture transformation tools, support for eliminating transformation matrices and other various fixes. The full list of new features and improvements can be found in the release notes on our website. Remo 3D was developed using OpenGL, OpenSceneGraph, FLTK and Lua.
The second edition of the OpenGL 4 Shading Language Cookbook is now available. This new edition includes coverage of recent additions to OpenGL such as compute shaders, image load/store, immutable textures, debug messaging, separate attribute format and more. Other additions include recipes on order independent transparency and shadow volumes. Full source code is available via GitHub.
KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible. The latest version 4.4.0, OpenGL and OpenGLES plugins are upgraded to support OpenGL 4.4 and OpenGL ES 3.0.
SPECviewperf 12, released by SPEC’s Graphics Performance Characterization group (SPECgpc) on December 18, 2013, is an all-new version of the worldwide standard for measuring graphics performance based on professional applications. SPECviewperf 12 measures the 3D graphics performance of systems running under the OpenGL and Direct X application programming interfaces.
Elementacular is an OpenGL based plugin for Autodesk Maya. The project is designed to make it easy and fast to create stunning visual effects. The goal is to make it faster and more fun for artists to create photorealistic or artistic clouds and rocks for high-end film, commercials and games. The plugin is built using the newest OpenGL 4.4 specifications which enabled the team at the Computer Graphics Lab / Alexandra Institute to create a high-quality volumetric raymarching and procedural noise generator which works in real-time using compute shaders and image load / store. Visit www.elementacular.com for demonstration videos and beta sign up.
The newly announced Barco MXRT-7500 is a high-end display controller for medical imaging. It uses the AMD FirePro W7000 core and adds medical imaging OpenGL specific driver enhancements. Compared to the previous generation, the MXRT-7500 achieves, on average, a 34% performance improvement on 2D benchmarks and a 28% improvement on OpenGL 3D benchmarks.
OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL® and also OpenAL® and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient.
NeoAxis Group Ltd has released a new version of the OpenGL-based universal environment for 3D project development NeoAxis 3D Engine 2.0. This new version includes many improvements as well as significant changes in technology licensing. With version 2.0, one of the editions of the engine will be completely free.