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OpenGL News Archives

NeoAxis 3D Engine is Now Fully Free!

Dec 03, 2014 | Categories: Developers | Comments

NeoAxis Group Ltd is glad to announce that the universal OpenGL-based 3D development framework NeoAxis 3D Engine is now completely free, as the community has been asking for it. You can freely download the recently published SDK 3.0, which includes all the features previously reserved to Unlimited and Source licences. From now, the engine will be developed as free tool. Paid licenses will still give customers access to a bigger part of the engine’s source code.

Introducing DOPP – an AMD FirePro OpenGL Extension to Capture and Transform the OS Desktop

Nov 27, 2014 | Categories: Developers | Applications | Comments

Need to grab and modify the OS desktop image, or perform display output post-processing of any kind? Learn how AMD makes it simpler and faster, and get the new DOPP SDK here.

TheBennybox OpenGL and 3D Game Engine Development video tutorials

Nov 19, 2014 | Categories: General | Developers | Comments

The folks at SonarLearning have pulled together a good collection of free video tutorials in a simple to use format. Currently, there are two collections of OpenGL learning videos from YouTube user thebennybox: Learn OpenGL Game Rendering and Learn 3D Game Engine Development.

Valve’s VOGL open-source OpenGL debugger updates

Nov 19, 2014 | Categories: Developers | Comments

Valve’s VOGL open-source OpenGL debugger was off to a great start when announced at the start of the year, however, recently it fell into a bit of a dry period with no new work for more than a month. That dry spell is now over and there’s new commits flowing back into VOGL.

Khronos Group announced the ratification and public release OpenCL 2.0 and Provisional SYCL 1.2 spec

Nov 18, 2014 | Categories: Developers | Comments

The Khronos Group today announced the ratification and public release of updated OpenCL 2.0 and Provisional SYCL 1.2 specifications. The new specifications integrate feedback from the developer community, align with the latest C++ developments, and increase implementation consistency for improved portability of heterogeneous parallel applications. The latest OpenCL and SYCL specifications are open, royalty-free and available today.

GLIntercept 1.3.1 adds OpenGL 4.5 logging

Nov 14, 2014 | Categories: Developers | Comments

GLIntercept 1.3.1 has been released which includes logging function definitions for OpenGL 4.5 and the latest extensions.

Faogenlib3 library update to OpenGL 3.3

Nov 11, 2014 | Categories: Developers | Comments

Faogenlib is a library for GPU-accelerated calculation of ambient occlusion for 3d models. It allows baking of ambient occlusion into textures or per-vertex colors. The latest version of the library is built on OpenGL 3.3 and can be used with a wide range of hardware, from high-end GPUs to integrated laptop graphics. Currently Faogenlib available for Windows 32 and 64-bit platforms. A Source Code License purchase is required for using Faogenlib3.

PowerVR Series7 GPUs push graphics and compute performance to the max with OpenGL 4.4 & OpenCL 1.2

Nov 10, 2014 | Categories: Developers | Processors | Comments

Imagination Technologies has announced two new PowerVR families, the PowerVR Series 7XT and the PowerVR Series7XE family. The PowerVR GT7900 includes 16 clusters and 512 ALU cores, delivering more than 1 TFLOPS graphics and compute performance in FP16 mode. The Series7XT family will support OpenGL 4.4, OpenGL ES 3.1 and OpenCL 1.2 and the Series7XE family will support OpenGL ES 3.1.

OpenGraph Updated

Nov 03, 2014 | Categories: Developers | Comments

OpenGraph Library (SDK) is a powerful 2D and 3D visualization and charting software tool. It is built on the industrial strength OpenGL. The library shields you from the need to learn the complex OpenGL API, and makes it easy to setup impressive and interactive graphics such as zooming, panning, selecting, etc. This library is especially suitable for building scientific, engineering, and financial software applications.

Maxwell GM204 OpenGL Extensions

Oct 30, 2014 | Categories: Developers | Comments

Cyril Crassin discusses the new OpenGL extensions supported by NVIDIA’s latest Maxwell 2 generation of GPUs such as the GeForce 980 GTX. NVIDIA’s latest GameWorks SDK provides example code for some of these extensions.

Khronos Group releases OpenVX 1.0 specification 
for Computer Vision Acceleration

Oct 20, 2014 | Categories: Developers | Comments

The Khronos Group announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014.

GLUS - Modern OpenGL, OpenGL ES & OpenVG Utilities now part of the OpenGL SDK

Oct 15, 2014 | Categories: Developers | Comments

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

GLFW tutorial published

Oct 06, 2014 | Categories: Developers | Comments

The 44th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to use GLFW as the windowing and mouse/keyboard library in your OpenGL programs.

OpenGL.Core - New open source .NET binding project on GitHub

Oct 02, 2014 | Categories: Developers | Comments

OpenGL.Core is a core profile only .NET binding, no extensions and no fancy and overloaded framework, just plain core profile OpenGL. The binding is strongly typed, functions are overloaded for different input data types and plattform pointer sizes, and uses separate enums for different functions (e.g. all internal pixel formats are encapsulated in one enum ‘glInternalFormat’). The binding is ready for OpenGL 4.5. The project welcomes all users and contributors.

CopperCube 5 released

Oct 01, 2014 | Categories: General | Applications | Comments

CopperCube, the game engine using OpenGL for apps and WebGL for website has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming through scripting, animation blending, and much more. A list of the new features with images is available as well.

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