Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL News Archives

3D Box Shot Pro V4 Release

Jan 28, 2015 | Categories: Developers | Comments

Jellypie Software has release 3D Box Shot Pro V4, an OpenGL powered 3D rendering tool. The new version now feature 128 models per scene, collision detection between models, stacking models and copy and paste functionality. It’s now possible to build complex scenes quickly and easily. 3D Box Shot Pro V4 features an all new OpenGL rendering engine that can render 67mega pixel images in seconds.

OpenGL works in biicode, a C/C++ dependency manager

Jan 28, 2015 | Categories: Developers | Comments

OpenGL can now be used with biicode (a C/C++ deps manager, just like Maven and Maven Central for Java) in any C and C++ project from source code. Other people have been using it with pretty good results.

GLEW 1.12.0 released

Jan 28, 2015 | Categories: Developers | Comments

GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.12.0 fixes some bugs and adds support for new extensions.

Piccante 0.4 the hottest HDR library with OpenGL support

Jan 28, 2015 | Categories: Developers | Comments

The new version of Piccante, a C++11 multi-platform (windows, mac os x, and linux) open-source (MPL license v2.0) imaging library, is now out! The new version provides a better support for OpenGL 4.0 Core Profile and novel algorithms on the GPU: improved memory management, image operators, better image statistics via redux, exposure fusion, Drago and Reinhard tone mapping operators, push-pull, edge-aware filtering, etc.

Overview of Qt3D 2.0 – Part 3 - Shadow Mapping

Jan 22, 2015 | Categories: Developers | Applications | Comments

KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post I will explain how to render a scene in Qt3D with shadows.

NVIDIA has provided OpenGL and OpenGL ES examples

Jan 21, 2015 | Categories: Developers | Comments

NVIDIA has provided a set of OpenGL and OpenGL ES examples illustrating various techniques and features to use in your own code. The GameWorks examples are aimed more at game developers, and run on Windows, Linux and Android. They are broken down by topic. The “NVIDIA Professional Visualization” set of examples are OpenGL based, and aimed more at the professional workstation developers. The repository is new, so expect more samples to be published soon. Linux support is being worked on. You can find the examples on Github.

GLFW 3.1 released

Jan 19, 2015 | Categories: Developers | Comments

GLFW is a library for portable OpenGL and OpenGL ES desktop application development. It manages windows, contexts, monitors and input. Version 3.1 adds improved documentation, support for custom cursors, file drop events, main thread wake-up, single buffered windows, fixes for a large number of bugs and more.

Khronos wants your input to help name the next generation OpenGL!

Jan 16, 2015 | Categories: General | Developers | Comments

Have you heard about the next generation OpenGL initiative? Khronos Group is designing a ground-up, cross-platform API to enable direct access to modern GPUs. We think this is a pretty big deal and we are seeking community input on the name for this new API. Please take a few minutes to take our survey.  Your input along with that of others will help guide the naming of this significant initiative.

Shield Tablet supports OpenGL 4.5 now

Jan 13, 2015 | Categories: Developers | Comments

Remember when mobile devices required you to compromise with a less-than-state-of-the-art OpenGL ES implementation? Those days are past; now you can develop for a mobile device with complete feature support for state-of-the-art OpenGL 4.5, no compromises or deprecation and all the NVIDIA OpenGL extensions available too. The latest Shield Tablet software upgrade 2.1 now includes full OpenGL 4.5 support.

NVIDIA announces Tegra X1 super chip with OpenGL 4.5 and OpenGL ES 3.1 support

Jan 09, 2015 | Categories: Developers | Processors | Comments

NVIDIA announced the new Tegra X1 mobile processor. Both OpenGL 4.5 and OpenGL ES 3.1 are to be supported. Utilizing NVIDIA Maxwell architecture and with 256 GPU cores, a 64-bit CPU and 4K video capabilities.

OpenGL 4 Hardware Matrix updated

Jan 07, 2015 | Categories: Developers | Comments

G-truc has updated his OpenGL 4 hardware matrix. Available online in PDF format. It has been six months since the last update, nevertheless, the ecosystem hasn’t evolved so much with no change for Apple despite MacOSX 10.10 release; basically no change for Intel drivers; and just a handful of OpenGL 4.5 extensions for AMD.

OGLplus 0.56.0 released

Jan 05, 2015 | Categories: Developers | Comments

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

OpenCL and OpenGL support in OS X Mavericks and Yosemite

Dec 16, 2014 | Categories: Developers | Comments

Learn about the OpenGL and OpenCL versions that are supported by your computer in OS X Mavericks and OS X Yosemite. The lowest version of OpenGL is now 3.3, with all 2011 and later desktop and laptops running OpenGL 4.1. OpenCL on desktops and laptops since 2012 are running OpenCL 1.2, with earlier version running 1.0.

OpenGL Command-List:: Approaching Zero Driver Overhead

Dec 10, 2014 | Categories: Developers | Comments

Tristan Lorach explains how to use the NV_command_list OpenGL extension to get maximum rendering performance from your GPU with close-to-zero CPU overhead while rendering. The command list approach combines bindless extensions, tokenized rendering, state objects, and flexible command listing. The accompanying YouTube video demonstrates interactive rendering of extremely complex models.

Ray tracing with OpenGL Compute Shaders (Part I) using LWJGL

Dec 09, 2014 | Categories: Developers | Comments

An excellent first part article/tutorial of a series on ‘Ray tracing with OpenGL Compute Shaders’ by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL techniques.

Page 8 of 190 pages ‹ First  < 6 7 8 9 10 >  Last ›