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OpenGL News Archives

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) shipping soon!

OpenGL Superbible 7th Edition will be shipping soon. Get your pre-order in now! The book source is now on Github.

Jul 24, 2015 | Read article... | Permalink

Scenomics, LLC releases OpenGL 4.0 Shader Authoring Tools

Scenomics, LLC announces the release of OpenGL 4.0 Shader authoring tools. The application supports all five shader stages (vertex, control, evaluation, geometry, and fragment). The application works with versions 400, 410, 420, 430, 440, and 450. Shader runs on GPUs that support OpenGL 4.0 and higher, and can compile GLSL version 400 and higher. Shader provides access to Scenome’s collection of high-quality common services for user interface, 3D modeling, and rendering.

Jul 23, 2015 | Read article... | Permalink

OpenGL Game-GUI - Simple skinnable Widgets for Games

Game-GUI is easy to use and features TTF fonts, UTF8, skins, callbacks, alpha-blending, custom mouse pointers, multi-screen support and also includes a basic file-browser as well as a complete window manager. It is based on OpenGL/GLSL and includes samples for GLUT and QT5. Licensed under MIT

Jul 20, 2015 | Read article... | Permalink

CPPlay c/c++11 interpreted environment version 1.2 released

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Jul 14, 2015 | Read article... | Permalink

AMD releases Catalyst 15.7 Linux driver with a fix for OpenGL on RHEL 7.1

AMD has released the Catalyst 15.7 driver for Linux. Included in the change log AMD has listed Multi-Device support for OpenCL 2.0. Among the resolved issues is a fix for segmentation faults observed while launching some OpenGL games in RHEL7.1.

Jul 09, 2015 | Read article... | Permalink

OpenGL GPU-accelerates Adobe Illustrator CC 2015

GPU-acceleration is the major performance enhancement to Adobe Illustrator CC 2015.  This SIGGRAPH paper Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline explains how OpenGL GPU-accelerates the PDF-based vector graphics rendering model used by Illustrator.  Attend the paper presentation at SIGGRAPH 2015 in Los Angeles.

Jul 03, 2015 | Read article... | Permalink

Remograph Releases OpenGL-based Remo 3D v2.5

Remograph today announced the release of Remo 3D v2.5. This new version 2.5 of Remo 3D brings a new Modify UV tool, improvements to the script and macro support and other various fixes. The full list of new features and improvements can be found in the release notes on our website. Remo 3D was developed using OpenGL, OpenSceneGraph, FLTK and Lua.

Jun 29, 2015 | Read article... | Permalink

AMD Radeon R9 Series Graphics Cards to support and Vulkan

AMD’s Radeon R9 Series Graphics Cards delivers more than 3x the bandwidth per watt over GDDR5 along with a 4096-bit memory interface for incredible new advances in power and efficiency. Optimized performance for next-gen APIs including Vulkan and is designed from the ground up to give you everything you need to enjoy the latest games. OpenGL 4.5 support is coming.

Jun 25, 2015 | Read article... | Permalink

CryEngine 3 now fully supports Linux and OpenGL

CryEngine, the game engine developed by Crytek that is used by a number of large games including Crysis, Homefront: The Revolution, Ryse, and Star Citizen, now officially supports Linux. As a rather pleasing side effect of Linux support, CryEngine now also has a full-featured OpenGL rendering implementation.

Jun 24, 2015 | Read article... | Permalink

Mesa 3D Graphics Library 10.6.0 Adds Support for New OpenGL Extensions

Mesa 10.6.0 adds support for several new OpenGL extensions to various video drivers. It’s a lengthy list, so you’ll need to check it out in the release notes. As well, it looks like OpenVG support has been removed.

Jun 16, 2015 | Read article... | Permalink

OGLplus 0.62.0 released

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Jun 12, 2015 | Read article... | Permalink

CPPlay 1.1 c/c++11 interpreter released

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Jun 10, 2015 | Read article... | Permalink

Khronos Boston Chapter Meetup Realtime Fluid Simulation using OpenGL

Boston Khronos Chapter invites you to a presentation and demonstration of realtime fluid simulation using OpenGL compute shaders. Microsoft will be hosting our second event of the year at One Cambridge Center on Thu Jun 4, 6-9PM. The event will feature an in-depth talk on OpenGL and GLSL in simulation applications and will include a live demo. After the talk, there will be time for demos and networking.

May 27, 2015 | Read article... | Permalink

ogldev: ‘SSAO With Depth Reconstruction’ tutorial published

The 46th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial is based on the previous one and adds depth reconstruction to the SSAO algorithm.

May 26, 2015 | Read article... | Permalink

Synthclipse 1.0.0 released.

Synthclipse is Open Source GLSL shader prototyping tool based on Eclipse IDE. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to FS and VS) Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.

May 25, 2015 | Read article... | Permalink

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