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OpenGL News Archives

Nsight Visual Studio Edition 5.4 now available

NVIDIA Nsight Visual Studio Edition for Microsoft Visual Studio allows you to build, debug, profile and trace heterogeneous compute, graphics, virtual reality, and UWP applications built with CUDA C/C++, OpenCL, DirectCompute, Direct3D, Vulkan, OpenGL, OpenVR, and the Oculus SDK.  Check out the OpenGL frame debugging, the new Range Profiler for instant GPU bottleneck analysis, and all the new features.

Sep 05, 2017 | Read article... | Permalink

Possible OpenGL 4.6 real-time ray tracing and with polygons? Yes!

Around 2 years in development experimental real-time ray tracing, with polygons and OpenGL 4.6. Used mostly compute shaders. However, the project is very actively changing and developing. At moment in refactoring stage.

Aug 28, 2017 | Read article... | Permalink

New OpenGL 4.6 C++ wrapper - Diamond GL

Looking for a C ++ wrapper for OpenGL? This new young wrapper is currently under heavy development. A similar library is also being developed for WebGL (tygl). Includes: STD library support, GLM library support, Support for “C ++ 14” and Visual Studio.

Aug 28, 2017 | Read article... | Permalink

SilverLining 5.0 SDK Simulates Storm Clouds in OpenGL

Sundog Software released version 5.0 of the SilverLining Sky, 3D Cloud, and Weather SDK, featuring support for OpenGL 2.0 through 4.5. SilverLining is a C++ library that simulates real-time skies for any given time, location, and weather conditions. It implements a variety of volumetric rendering techniques to represent many different 3D cloud types in a physically realistic manner from any angle, while maintaining high frame-rates. SilverLining 5 introduces new hand-modeled storm clouds suitable for use in flight simulators. Large, natural-looking cumulonimbus thunderheads and towering cumulus clouds in various stages of development are included. SilverLining integrates into any OpenGL application easily with simple calls to initialize, update, and draw its skies, clouds, and precipitation effects. Integration code for OpenSceneGraph is included. SilverLining is widely used in the training and simulation industry, and powers the popular “SkyMaxx Pro” add-on for the X-Plane flight simulator.

Aug 18, 2017 | Read article... | Permalink

SIGGRAPH Highlights: OpenGL’s 25th, BOF Blitz Party, and News

In early August the Khronos team was at SIGGRAPH in Los Angeles, where we celebrated OpenGL’s 25th anniversary at the BOF Blitz Party. We also announced a new website, as well as OpenGL 4.6, a growing glTF ecosystem, and the Vulkan Portability Initiative. Learn more about BOF Blitz.

Aug 18, 2017 | Read article... | Permalink

Pro Tip: Linking OpenGL for Server-Side Rendering

Visualization is a great tool for understanding large amounts of data, but transferring the data from an HPC system or from the cloud to a local workstation for analysis can be a painful experience. Analyzing and visualizing data right where it is generated and using server-side rendering lets you deliver high quality visual content to any client hardware. Whether it’s a DGX station or a smartphone. With the arrival of EGL, taking advantage of OpenGL on a headless server has become even simpler, making it unnecessary to run an X server or any other tools. Slight modifications to your OpenGL context management code using EGL functions is required as described in this post.  Using EGL also requires you to link your application to different libraries. This post from NVIDIA is about how to correctly link a modern OpenGL application.

Aug 18, 2017 | Read article... | Permalink

Complete OpenGL 4.6 Core Profile Wrapper for C++11

Looking for complete set of C++11 classes to wrap OpenGL 4.6 that relies on modern Direct State Access (DSA) usage?  Try Ali Can Demiralp’s wrapper on github.com based on GLEW 2.1.  Also supports CUDA interoperation and GLM for OpenGL Mathematics.

Aug 15, 2017 | Read article... | Permalink

Google Earth Pro now defaults to OpenGL

If you decide to install Google Earth today, you will be interacting with the Pro version. In the past you had the option to switch between DirectX or OpenGL when running Google Earth on Windows, now the application defaults to OpenGL mode. Learn about the other improvements.

Aug 14, 2017 | Read article... | Permalink

SIGGRAPH 2017 Khronos Roundup

With SIGGRAPH 2017 almost behind us, we wanted to ensure you could find everything Khronos related one place:

Aug 08, 2017 | Read article... | Permalink

GPU Caps Viewer 1.36 Released with OpenGL 4.6 Support

OpenGL 4.6 adds support for SPIR-V extensions (GL_ARB_spirv_extensions) so you can tell what OpenGL extensions have corresponding SPIR-V support.  The GPU Caps Viewer has been updated to report the SPIR-V extensions of OpenGL 4.6 drivers.

Aug 08, 2017 | Read article... | Permalink

NVIDIA OpenGL 4.6 in 2017” SIGGRAPH Presentation Streaming Now

Excited about NVIDIA’s latest driver with OpenGL 4.6 support? But you missed getting the details at SIGGRAPH 2017Watch Jeff Kiel and Mark Kilgard explain OpenGL 4.6, a live demo of Nsight analyzing GFXBench’s OpenGL path, multi-vendor interop, NVIDIA’s open source contributions for graphics, and more.  Alternatively flip through theslides.

Aug 04, 2017 | Read article... | Permalink

Khronos BOFs at SIGGRAPH to be livestreamed

The Khronos BOFs at SIGGRAPH will all be livestreamed today. Here is the embedded version:

Aug 02, 2017 | Read article... | Permalink

GLEW 2.1 Updates for OpenGL 4.6

Right on the heels of the OpenGL 4.6 announcement, GLEW 2.1 arrives, updated for 4.6 and other new extensions.  Pull the latest GLEW code from github.  Hats off to Nigel Stewart.

Jul 31, 2017 | Read article... | Permalink

Khronos Releases OpenGL 4.6 with SPIR-V Support

The Khronos Group announces from the SIGGRAPH 2017 Conference the immediate public availability of the OpenGL 4.6 specification. OpenGL 4.6 integrates the functionality of numerous ARB and EXT extensions created by Khronos members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V shaders. Learn more about this release. Khronos encourages and welcomes all feedback on the new specification.

Jul 31, 2017 | Read article... | Permalink

NVIDIA releases OpenGL 4.6 beta drivers

To coincide with the release of OpenGL 4.6, NVIDIA is pleased to announce the immediate availability of our OpenGL 4.6 beta drivers for Windows and Linux. These drivers provide full OpenGL 4.6 and GLSL 4.60 functionality and also add support for the GL_KHR_parallel_shader_compile extension released today. This beta release is based on the published OpenGL 4.6 Khronos Specification, and is expected to pass the OpenGL 4.6 Khronos Conformance Testing Process when available. Current conformance status can be found online. Further details and driver downloads are available at the NVIDIA OpenGL driver website.

Jul 31, 2017 | Read article... | Permalink

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