OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

OpenGL News Archives

Intel Haswell GPUs Now Support OpenGL 4.5 in Ubuntu

Paulo Miguel Dias updated his Padoka PPA (Personal Package Archive) for Ubuntu 16.04 LTS and Ubuntu 16.10 operating systems to the latest Mesa 17.0.0-git, bringing us OpenGL 4.5 support for Intel Haswell GPUs.

Jan 19, 2017 | Read article... | Permalink

Imagination’s new PowerVR GPUs support OpenGL ES, OpenCL, OpenVX and Vulkan

Imagination Technologies announced PowerVR ‘Series8XE Plus’ GPUs this week. The Series8XE Plus GPUs include support for the latest APIs including OpenGL ES 3.2, OpenCL 1.2, Vulkan 1.0 and OpenVX 1.1.

Jan 19, 2017 | Read article... | Permalink

NVIDIA 378.09 beta driver released adding OpenGL threaded optimizations by default

NVIDIA 378.09 beta driver has enabled OpenGL threaded optimizations by default in the driver. As well the driver has added support for the ARB_parallel_shader_compile extension to allow multi-threaded compilation of GLSL shaders. Support for the Vulkan extensions VK_KHR_display and VK_KHR_display_swapchain was also added.

Jan 18, 2017 | Read article... | Permalink

Join Khronos at GDC and VRDC

As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017.  If you use Vulkan, glTF or WebGL, then don’t miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative.

Jan 17, 2017 | Read article... | Permalink

All-Day Vulkan Workshop in Vancouver on January 30

Join the Khronos Group at the Marriott Pinnacle Downtown in Vancouver, BC for a full-day workshop on Vulkan. We will briefly cover the basics, then dive into the details you need. Planned topics include:

• Vulkan tools and resources: SDK, Validation Layers, and Vulkan Loader
• vktrace for desktop and Android
• C/C++ with Vulkan-Hpp
• SPIR-V Tools (GLSLang, SPIR2CROSS, and others)
• Keeping your GPU fed without getting bitten
• Vulkan Tutorial - We'll get into some code!
• Vulkan game development on Android - a case study from Samsung
• SV porting story from Oculus
• Panel/Q&A with ISVs, IHVs, and Presenters: Performance recommendations, practical advice, and answers to your questions

The early-registration price is CAD$149 (about US$112) through January 16. Starting on January 17 the price is CAD$199.

Jan 06, 2017 | Read article... | Permalink