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OpenGL News Archives

Amazon EC2 Elastic GPUs support OpenGL

Amazon EC2 users will soon have the ability to add OpenGL acceleration to existing EC2 instance types.  Amazon-optimized OpenGL library will automatically detect and make use of Elastic GPUs. Amazon will start out with Windows support for OpenGL, and plan to add support for the Amazon Linux AMI and other versions of OpenGL after that.  The GPU added to the instance can have 1, 2, 4, or 8 gigabytes of video memory.  It’s becoming much easier to use OpenGL from GPUs in the cloud.

Nov 30, 2016 | Read article... | Permalink

Tutorial: Getting started with Swift 3 and OpenGL on Linux and macOS with GLFW

A short tutorial about getting started with Swift 3 and OpenGL on Linux and macOS. To keep the code portable on both operating systems, GLFW is used to create a window with an OpenGL context.

Nov 22, 2016 | Read article... | Permalink

globjects 1.0 released

CG Internals released globjects, a cross-platform, open source C++ library to ease the use of modern OpenGL. It facilitates a less cluttered and less error-prone use of the OpenGL API: e.g., it reduces the amount of OpenGL code required for rendering and facilitates coherent OpenGL use by means of a type-safe abstraction layer based on glbinding and GLM. Common rendering processes are automated and missing features of specific OpenGL drivers are partially simulated or emulated at run-time.

Nov 21, 2016 | Read article... | Permalink

Android + OpenGL GitHub repository from Lighthouse3D

Lighthouse3D added a new repository on github for Android demos for OpenGL with Java and C++ (NDK). The first demo is OpenGLJava, an app including model loading in json format and rendering with textures.

Nov 19, 2016 | Read article... | Permalink

ogldev: Introduction to Vulkan tutorial published

The 50th tutorial from ogldev is now available. This tutorial provides an introduction to Vulkan.

Nov 12, 2016 | Read article... | Permalink

Vulkan Programming Guide now shipping

Amazon has started shipping the 1st Edition of “Vulkan Programming Guide: The Official Guide to Learning Vulkan.” The guide is written by Graham Sellers, API lead on the Vulkan specification and John Kessenich, language lead on the Vulkan specification and Senior Compiler Architect at LunarG. The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.

Nov 04, 2016 | Read article... | Permalink

GStreamer 1.10 Open-Source Multimedia Framework Supports Vulkan API on Wayland

GStreamer is a set of libraries and plugins that are used by certain multimedia apps for playing music or video streams on a GNU/Linux distro. New features include implementation of Vulkan API support on the next-generation Wayland display server, as well as OpenGL and OpenGL ES improvements.

Nov 03, 2016 | Read article... | Permalink

The biggest new feature of Mesa 13.0.0 is OpenGL 4.4 and OpenGL 4.5 capability. Equally big news inc

The biggest new feature of Mesa 13.0.0 is OpenGL 4.4 and OpenGL 4.5 capability. Equally big news includes OpenGL ES 3.2 support for Intel Skylake or later, OpenGL ES 3.1 support for Intel Haswell, Windows-DRI support to the GLX component, as well as KHR_no_config_context and EGL_KHR_debug support for EGL component. The Mesa EGL interface also received support for EGL_MESA_platform_surfaceless.

Nov 03, 2016 | Read article... | Permalink

Lightweight Java Game Library 3.1.0 Released

A new version of the Lightweight Java Game Library has been released, which includes Java bindings for OpenGL, OpenGL ES, Vulkan, OpenCL, EGL, OpenAL, BGFX, etc.

Nov 01, 2016 | Read article... | Permalink