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OpenGL News Archives

Remograph Releases OpenGL-based Remo 3D v2.5

Remograph today announced the release of Remo 3D v2.5. This new version 2.5 of Remo 3D brings a new Modify UV tool, improvements to the script and macro support and other various fixes. The full list of new features and improvements can be found in the release notes on our website. Remo 3D was developed using OpenGL, OpenSceneGraph, FLTK and Lua.

Jun 29, 2015 | Read article... | Permalink

AMD Radeon R9 Series Graphics Cards to support and Vulkan

AMD’s Radeon R9 Series Graphics Cards delivers more than 3x the bandwidth per watt over GDDR5 along with a 4096-bit memory interface for incredible new advances in power and efficiency. Optimized performance for next-gen APIs including Vulkan and is designed from the ground up to give you everything you need to enjoy the latest games. OpenGL 4.5 support is coming.

Jun 25, 2015 | Read article... | Permalink

CryEngine 3 now fully supports Linux and OpenGL

CryEngine, the game engine developed by Crytek that is used by a number of large games including Crysis, Homefront: The Revolution, Ryse, and Star Citizen, now officially supports Linux. As a rather pleasing side effect of Linux support, CryEngine now also has a full-featured OpenGL rendering implementation.

Jun 24, 2015 | Read article... | Permalink

Mesa 3D Graphics Library 10.6.0 Adds Support for New OpenGL Extensions

Mesa 10.6.0 adds support for several new OpenGL extensions to various video drivers. It’s a lengthy list, so you’ll need to check it out in the release notes. As well, it looks like OpenVG support has been removed.

Jun 16, 2015 | Read article... | Permalink

OGLplus 0.62.0 released

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

Jun 12, 2015 | Read article... | Permalink

CPPlay 1.1 c/c++11 interpreter released

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Jun 10, 2015 | Read article... | Permalink