OpenGL News Archives
Boston Khronos Chapter invites you to a presentation and demonstration of realtime fluid simulation using OpenGL compute shaders. Microsoft will be hosting our second event of the year at One Cambridge Center on Thu Jun 4, 6-9PM. The event will feature an in-depth talk on OpenGL and GLSL in simulation applications and will include a live demo. After the talk, there will be time for demos and networking.
The 46th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial is based on the previous one and adds depth reconstruction to the SSAO algorithm.
After half a year of work, Godot reached version 1.1. This OpenGL, OpenGL ES and WebGL based game engine is a community developed effort to produce an open source (and no strings attached) alternative to large commercial software such as Unity and Unreal. This release focuses on improvements to the 2D engine so all features used by modern 2D games are implemented. A video showcase with all the new work is available.
CPPlay is a c/c++11 interpreter with OpenGL integration available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.
GLSL Hacker is a free cross-platform utility (Windows, OS X, Linux and Raspberry Pi) for creating prototypes, demos, games, interactive applications and for creative coding. It is based on Lua and Python programming languages as well as on GLSL for OpenGL real time shaders. This new version brings a better support of Raspberry Pi, a new audio-video module and a full rewrite of the geometry rendering code.
The Khronos Group announced the ratification and public release of the finalized SYCL 1.2 specification. SYCL for OpenCL enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. The multi-vendor SYCL 1.2 standard is available royalty-free for industry use, and the full specification together with details about the SYCL conformance test suite and Adopters Program can be found on the Khronos Group SYCL page.
The ClanLib C++ Game SDK has been updated. Key updates since previous release include a path drawing module using CPU/GLSL to render anti-aliased SVG style primitives (including lines). Now fully supports Windows, Mac OS X and Linux. All source has a very liberal zlib style license
Magnum is multiplatform 2D/3D graphics engine written in C++11/C++14 and modern OpenGL, released under MIT license. The May 2015 snapshot brings transform feedback, many new features from OpenGL 4.5 and OpenGL ES 3.1, transparent ARB_direct_state_access support, OpenDDL/OpenGEX format support, new image and scene importer plugins, extension loading for OpenGL ES, better driver compatibility and more.
AMD unveiled their new AMD 7000 Series Accelerated Processing Units (APUs), AMD Radeon 300 and M300 Series Graphics, and AMD A-Series desktop APU updates. The AMD A-Series Desktop APUs offer Windows 10 readiness including DirectX 12 Multiengine and Multiadapter features. Combined with existing support for AMD FreeSync, AMD Mantle, HSA features heterogeneous queuing (hQ) and heterogeneous uniform memory access (hUMA) as enabled by OpenCL 2.0 applications, and OpenGL 4.4.