The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL News Archives

Introducing DOPP – an AMD FirePro OpenGL Extension to Capture and Transform the OS Desktop

Need to grab and modify the OS desktop image, or perform display output post-processing of any kind? Learn how AMD makes it simpler and faster, and get the new DOPP SDK here.

Nov 27, 2014 | Read article... | Permalink

TheBennybox OpenGL and 3D Game Engine Development video tutorials

The folks at SonarLearning have pulled together a good collection of free video tutorials in a simple to use format. Currently, there are two collections of OpenGL learning videos from YouTube user thebennybox: Learn OpenGL Game Rendering and Learn 3D Game Engine Development.

Nov 19, 2014 | Read article... | Permalink

Valve’s VOGL open-source OpenGL debugger updates

Valve’s VOGL open-source OpenGL debugger was off to a great start when announced at the start of the year, however, recently it fell into a bit of a dry period with no new work for more than a month. That dry spell is now over and there’s new commits flowing back into VOGL.

Nov 19, 2014 | Read article... | Permalink

Khronos Group announced the ratification and public release OpenCL 2.0 and Provisional SYCL 1.2 spec

The Khronos Group today announced the ratification and public release of updated OpenCL 2.0 and Provisional SYCL 1.2 specifications. The new specifications integrate feedback from the developer community, align with the latest C++ developments, and increase implementation consistency for improved portability of heterogeneous parallel applications. The latest OpenCL and SYCL specifications are open, royalty-free and available today.

Nov 18, 2014 | Read article... | Permalink

GLIntercept 1.3.1 adds OpenGL 4.5 logging

GLIntercept 1.3.1 has been released which includes logging function definitions for OpenGL 4.5 and the latest extensions.

Nov 14, 2014 | Read article... | Permalink

Faogenlib3 library update to OpenGL 3.3

Faogenlib is a library for GPU-accelerated calculation of ambient occlusion for 3d models. It allows baking of ambient occlusion into textures or per-vertex colors. The latest version of the library is built on OpenGL 3.3 and can be used with a wide range of hardware, from high-end GPUs to integrated laptop graphics. Currently Faogenlib available for Windows 32 and 64-bit platforms. A Source Code License purchase is required for using Faogenlib3.

Nov 11, 2014 | Read article... | Permalink

PowerVR Series7 GPUs push graphics and compute performance to the max with OpenGL 4.4 & OpenCL 1.2

Imagination Technologies has announced two new PowerVR families, the PowerVR Series 7XT and the PowerVR Series7XE family. The PowerVR GT7900 includes 16 clusters and 512 ALU cores, delivering more than 1 TFLOPS graphics and compute performance in FP16 mode. The Series7XT family will support OpenGL 4.4, OpenGL ES 3.1 and OpenCL 1.2 and the Series7XE family will support OpenGL ES 3.1.

Nov 10, 2014 | Read article... | Permalink

OpenGraph Updated

OpenGraph Library (SDK) is a powerful 2D and 3D visualization and charting software tool. It is built on the industrial strength OpenGL. The library shields you from the need to learn the complex OpenGL API, and makes it easy to setup impressive and interactive graphics such as zooming, panning, selecting, etc. This library is especially suitable for building scientific, engineering, and financial software applications.

Nov 03, 2014 | Read article... | Permalink