The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL News Archives

October updates to Magnum C++11 and OpenGL graphics engine

Oct 31, 2013 | Categories: Developers | Comments

Magnum is multiplatform 2D/3D graphics engine written in C++11 and modern OpenGL, released under MIT license. Two months after the first public release, the October snapshot brings Mac OS X support, Emscripten port (C++11 code compiled to JavaScript and WebGL), new OpenGL limit and extension queries, shader compilation tests, vector math improvements, more C++11/C++1y features for better usability, thorough documentation updates, build system enhancements and introduction of API deprecation.

AMD Developer Summit 2013 OpenGL session

Oct 31, 2013 | Categories: Developers | Comments

AMD is hosting their popular Developer Summit November 11-13 2013. This year will see 20 Khronos related sessions on WebGL, OpenCL, WebCL and OpenGL. On Wednesday November 13th at 2:45pm in room PG-4034, Karl Hillesland from AMD will be discussing “Using OpenGL and DirectX for Heterogeneous Compute.”

GpuTest 0.6.0 Released

Oct 28, 2013 | Categories: Developers | Comments

GpuTest is a cross platform OpenGL benchmark for Windows, OS X and Linux. This new version of GpuTest comes with the support of OS X 10.9 Mavericks (OpenGL 4), and brings minor changes in the user interface.

Updates to the OpenGL API 4.4 and OpenGL Shading Language 4.40

Oct 18, 2013 | Categories: Developers | Comments

Updates to the OpenGL API 4.4 and OpenGL Shading Language 4.40 Specifications have been posted to the OpenGL Registry. These updates include many minor clarifications and fixes relative to the initial release of OpenGL 4.4 / GLSL 4.40.

OGLplus 0.38.0 released

Oct 16, 2013 | Categories: Developers | Comments

OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL® and also OpenAL® and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient. Among other things this release brings support for EXT_direct_state_access Buffers, FBOs, RBOs and VAOs, support for several other GL extensions, new examples and improvements to the build system.

EGL Working Group Requests Feedback on Change in Attribute List Type

Oct 01, 2013 | Categories: Developers | Comments

The Khronos EGL Working Group is requesting feedback on a change to the definition of EGLint that would disallow using handles as attribute values. If you have feedback on this change, please post it in the discussion boards where the proposed change is described in more detail.