OpenGL News Archives
Jun 30, 2013 | Categories: Comments
In a massive about-turn, after declaring WebGL to be insecure and working on its own http replacement, IE11 will support WebGL and Goggle’s SPDY protocol. HTML5 support is also much improved, and some much-needed interface tweaks have been delayed.
The Khronos Group has posted the official Birds of a Feather (BOF) schedule for SIGGRAPH 2013. Along with the OpenGL BOF on July 24th at 7pm there will be eight other BOFs and a BOF Blitz After-Party™ event for the 10th Anniversary of OpenGL ES. Everyone is welcome! Complete details area available on the Khronos Group website.
Version 4.3 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version adds an octree-based out-of-core volume renderer implemented in OpenCL as well as an OpenGL 4.3 multi-volume raycaster that supports polyhedral proxy geometries and the integration of semi-transparent geometries.
Developers for Apple OS X have been asking for an upgrade from OpenGL 3.x (with GLSL version limitations) to OpenGL 4.x and the powerful core features it exposes like tessellation. With the announcement of OS X Mavericks Apple has added support for OpenGL 4.1 core profile to their operating system.
GLFW is a library for portable OpenGL application development. It manages windows, OpenGL contexts, resolution switching and provides keyboard, mouse, joystick and time input. Version 3.0 removes deprecated features and adds a new API supporting multiple windows and monitors, sRGB, robustness, OpenGL ES, high-DPI, gamma ramps, callbacks for more events, clipboard text I/O, an error description callback, layout-independent keyboard input, UTF-8 for all strings and more.
Pico Pixel is a texture viewer for 3D graphics developers. It can zoom in and out on details, inspect color channels and display detailed color information at any pixel. Pico pixel can navigate through the mip levels of textures (2D, cube maps and volumes). Pico Pixel uses OpenGL and GPU technology for fast image operations and smooth user interaction.
Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 5 is focusing on 3D model integration and warp flight visualisation: -simple 3D model (spaceship) rendering with deferred lighting -Visualisation of the activated warp engines -Blurred stars depending on the actual flight direction -Red- and blueshift of the irradiated light (from visible stars and nebulas) depending on the camera view direction -Warp stripes around the spaceship.
GLFW is a library for portable OpenGL application development. It manages a window, OpenGL context, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.9 adds fixes for multiple cursor motion bugs on Windows and fixes support for the LFLAGS environment variable on OS X.
GLIntercept version 1.2 adds the OpenGL 4.3 entry points for logging and expands the logging of OpenGL debug context messages.