OpenGL News Archives
This video runs through a comprehensive set of tests that demonstrates the ultra-fast OpenGL-accelerated (900%) 3D transparency rendering mode in PTC Creo Parametric 2.0 and a 4X increase in shaded 3D frame rates and interactivity using Vertex Buffer Objects (VBO) on AMD FirePro cards. Summary FPS percent increase in Creo 2.0 vs Pro/ENGINEER Wildfire: Wireframe mode - +21% Wireframe HLR - +667% Shaded - +427% Shaded + Edges - +544% Shaded High Quality - +497% Real-Time Rendering - +6,216% Transparency (blended vs OIT) - +801%
OGLplus is a lightweight library implementing an object-oriented facade over the OpenGL® (version 3 and higher) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and easier. It also includes more than 80 examples of usage. This version brings (partial) support for MSVC 11 beta and MinGW, a wrapper for the AMB_performance_monitor extension and more.
After many weeks of preparation and testing, and with lots of help from some of our OpenGL moderators, we will be upgrading the OpenGL forums. Get all the details in this forum thread.
The 2012 GPU Technology Conference (GTC) in San Jose, California from May 14-17 includes a dozen presentations about OpenGL. The talks include Mark Kilgard explaining NVIDIA’s latest OpenGL features as well as GPU-accelerated path rendering.
This video compares PTC Creo Parametric 2.0 to Pro/ENGINEER Wildfire 5 for 3D transparency rendering. AMD and PTC teamed to develop an OpenGL hardware-accelerated transparency feature - Order Independent Transparency (OIT) - for Creo Parametric 2.0, optimized on FirePro graphics.
G-Truc wants to know what version of OpenGL you are programming with. Even if you are not sure, or are using a flavour of OpenGL ES or WebGL, take a moment to answer this one question poll.
Linderdaum released next major version of its in-development Android game Linderdaum Puzzle. The game uses Linderdaum Engine to render smooth GUI with 3D images gallery. Linderdaum Puzzle runs on Android 2.1+ smart-phones and tablets via OpenGL ES 2.0 and is available from Google Play. Source code of the game is available within Linderdaum Engine SDK. Linderdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
The nopper.tv website now hosts 20 basic and complex OpenGL 3 and 4 examples. The provided source code compiles and runs on Windows, Linux and Mac OS X.