Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

 

OpenGL News Archives

Remo 3D v2.2 OpenGL based renderer offers new OSG File Formats and 64-bit Support

Feb 29, 2012 | Categories: Applications | Comments

Remograph announced the release of Remo 3D v2.2. Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is using OpenGL and OpenSceneGraph for rendering and the software is currently available for Microsoft® Windows 7/Vista/XP/2000 and Linux.

YOUi Labs released a new white paper: Using OpenCL to improve performance in Natural User Interfaces

Feb 28, 2012 | Categories:  Comments

YOUi Labs, experts in developing Natural User Interfaces (NUI) for embedded platforms, examines in a new white paper how both General Purpose Graphics Processing Units (GPGPU) and The Khronos Group’s OpenCL specification can be used in a NUI engine to best utilize the available hardware for efficiency and improved user experience. The white paper is available online.

ogldev: ‘Deferred Shading - Part 2’ tutorial published

Feb 28, 2012 | Categories: Developers | Comments

The 36th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the second out of three tutorials that introduce the subject of deferred shading.

Linderdaum Engine SDK 0.6.08 released

Feb 27, 2012 | Categories: Developers | Comments

A new revision of the Linderdaum Engine SDK adds improved OpenGL and OpenGL ES rendering speed. Extensive profiling has increased framerate in our Android demos. Minor changes include dynamic locale switching in configuration files and FreeType text alignment. Linderdaum Engine is an open-source gaming engine for Windows and Android written in C++.

OGLplus 0.11.0 released

Feb 24, 2012 | Categories: Developers | Comments

OGLplus is a lightweight open-source library which implements a thin object-oriented facade over the OpenGL (version 3 and higher) C-language API. It provides wrappers which automate resource and object management and make the use of OpenGL in C++ safer and easier.

PixelLight engine 0.9.11 released

Feb 23, 2012 | Categories: Developers | Comments

Version 0.9.11 of the free open-source, cross-platform 3D application framework PixelLight has been released. We’re using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via GUI. There are basic edit features for visual debugging, including 3D transform gimzos allowing it to directly manipulate scene nodes within the 3D viewport with the mouse. When scripting for instance in Lua, the interactive realtime RTTI browser becomes handy. On the renderer side, we added “Fast Approximate Anti-Aliasing” (FXAA) and support for volume texture compression (VTC).

ClanLib SDK 2.3.5 Release

Feb 23, 2012 | Categories: Developers | Comments

This ClanLib SDK update includes numerious fixes including improved OpenGL framebuffer support, optimised program object state tracker and fixing point sprites for legacy opengl contexts.

New OpenGL and OpenCL infrastructure in next version of Apple OS

Feb 17, 2012 | Categories: Developers | Comments

Apple on Thursday announced Mac OS X 10.8, dubbed “Mountain Lion,” the next major release of its Mac operating system, set to launch on the Mac App Store this summer. For developers, there are hundreds of new APIs that allow access to core technologies and enhanced features in OS X. There’s also a new graphics infrastructure underpinning OpenGL and OpenCL and implementing GLKit, first introduced in iOS 5, making it easier to create OpenGL apps.

Khronos Group Announces the KITE Initiative to Connect Industry to Education

Feb 17, 2012 | Categories: Developers | Comments

The Khronos Group, an industry consortium creating open standards for the acceleration of graphics, parallel computing, dynamic media and sensor processing, today announced the launch of the KITE (Khronos Institute for Training and Education) Program. KITE is a community-based, cooperative effort between the Khronos Group organization, its individual members, and the worldwide educational community; to encourage the wide availability of courses and a consistently high-level of quality in education regarding Khronos open standard APIs, such as OpenGL ES.  The KITE web-site is now available for educators and students to enroll and share courseware.

Cg Toolkit 3.1 February 2012 Available

Feb 14, 2012 | Categories: Developers | Applications | Comments

Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The February 2012 release includes: Added Cg language support for uniform buffers Added OpenGL Unified Buffer Object (UBO) support for buffers Added OpenGL GLSL version 110 and 120 translation support New tessellation examples added New uniform buffer examples added VC10 projects added for examples Updated Cg 3.1 reference documentation is available for browsing.

Tell us your experience with OpenGL apps on FirePro GPUs for a chance to win a new FirePro V5900

Feb 14, 2012 | Categories: Developers | Comments

Post a comment describing your experience with reliability, stability and compatibility for any recent FirePro graphic cards in any OpenGL or OpenCL accelerated application. Posting enters you into a sweepstakes to win one of 3 - AMD FirePro V5900 professional graphics cards. We are looking for feedback from professional users in the OpenGL and OpenCL community.

VMD (Visual Molecular Dynamics) Version 1.9.1 Released

Feb 14, 2012 | Categories: Developers | Applications | Comments

VMD version 1.9.1 adds many new visualization and analysis features, and includes updated GLSL shaders for fast point sprite style sphere rendering. VMD uses GPUs to accelerate many of the most computationally demanding visualization and analysis features of interest to biomedical researchers. VMD 1.9.1 advances these capabilities further, adding a CUDA-accelerated implementation of the new QuickSurf molecular surface representation, enabling smooth trajectory animation for moderate sized biomolecular complexes consisting of a few hundred thousand to one million atoms, and interactive display of molecular surfaces for multi-million atom complexes, e.g. large virus capsids. VMD 1.9.1 also includes a new CUDA/OpenGL interop fast path to reduce host-device copies for triangle meshes produced by data-parallel CUDA kernels, and improves support for OpenCL across the board.

OpenCL Studio 2.0 has been released!

Feb 14, 2012 | Categories: Applications | Comments

OpenCL Studio 2.0 has been released OpenCL Studio integrates OpenCL and OpenGL into a single development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualizations. Version 2.0 now conforms to the Lua plug-in architecture and closely integrates the open-source libCL parallel algorithm library. A complete version of OpenCL Studio is freely available for download at www.opencldev.com, including instructional videos and technology showcases.

VR Kitchen Design Software: New Pro Version Launched

Feb 07, 2012 | Categories: Applications | Comments

VR Kitchen Pro harnesses the power of OpenGL to provide immersive and interactive walk-throughs of kitchen designs. Professional kitchen designers are able to show their clients impressive 3D displays with high quality rendering effects.

AMD FirePro V3900 offers OpenGL workstation performance, reliability at entry-level price

Feb 07, 2012 | Categories: Developers | Processors | Comments

The newly announced AMD FirePro V3900 workstation graphics card is powered by the Turks GPU w/ 1GB of DDR3 memory, 480 stream processors and support for up to 5 display devices using AMD Eyefinity and DisplayPort 1.2. It is designed to deliver OpenGL and OpenCL performance, reliability and compatibility of a high end graphics card at an entry level price point.

Page 1 of 2 pages  1 2 > 

 
Column Footer